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Is it possible to add ships to an active game? http://classictw.com/viewtopic.php?f=1&t=35152 |
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Author: | zircon [ Tue Dec 19, 2017 11:48 pm ] |
Post subject: | Is it possible to add ships to an active game? |
I have a game that one of the corps have taken ALL of the ships in essence locking all other players from the game. I tried to find a setting to add more ships but if its there could not find it? |
Author: | Micro [ Wed Dec 20, 2017 10:08 am ] |
Post subject: | Re: Is it possible to add ships to an active game? |
no, this setting can only be changed during BigBang. |
Author: | Lionmane [ Wed Dec 20, 2017 12:56 pm ] |
Post subject: | Re: Is it possible to add ships to an active game? |
When i first started playing, I used Traitor's "newbie edits" to get an idea of how to set up a game: http://tw-cabal.navhaz.com/strategy/twgs_settings.html http://tw-cabal.navhaz.com/other.html |
Author: | Vid Kid [ Tue Dec 26, 2017 9:38 am ] |
Post subject: | Re: Is it possible to add ships to an active game? |
There is a setting , some might think its unethical to do during a game but will resolve this issue .. In T-edit option (D) - remove derelict spacecraft That will eliminate all unmanned ships from game freeing up ships for players. Although the players locking the game can buy them all out again. Next Bang you could also increase the number of max ships in game to help prevent this from happening. But the simple way is to resolve this is to make an Announce.ANS in each game stating RULES for no buy-outs and make the max number of ships in big bang high. I'm sure there may be issues with this suggestion but its my take on it. Vid Kid |
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