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nunya
Staff Sergeant
Joined: Fri Mar 22, 2002 3:00 am Posts: 13
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Do shields on a planet really help any at all? I realize that buying shields for a volcanic planet is very expensive. If the planet has 500,000 fuel and cannon settings of 20% atmosphere and 10% sector should that not be sufficient to withstand an attack by an ISS, especially if the interdictor is on, so that the ship cannot leave to recharge and rebuild?
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| Sat Mar 23, 2002 1:35 am |
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Kemper_3
Lieutenant J.G.
Joined: Sat Dec 22, 2001 3:00 am Posts: 427
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quote:
Do shields on a planet really help any at all? I realize that buying shields for a volcanic planet is very expensive. If the planet has 500,000 fuel and cannon settings of 20% atmosphere and 10% sector should that not be sufficient to withstand an attack by an ISS, especially if the interdictor is on, so that the ship cannot leave to recharge and rebuild?
You need at least 200 planetary shields (2000 ship shields) to block a photon. Other than that, shields are just an added defensive layer to keep people from invading your planet. If figs cost less than 220 each (I think, been a long time since I figured it out), you get a better value for figs, since they get better odds.
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| Sat Mar 23, 2002 2:25 am |
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Mighty Mouse
Sergeant Major
Joined: Sun Dec 24, 2000 3:00 am Posts: 63 Location: USA
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it takes a lot more to fight through planetary shields than to fight through planetary figs. quasars are good defense but can easily be drained, interdictors are easy enough to get around unless you've got several hundred thousand sector figs to go with them. for my money, shields are best. prices on shields fluctuate just like figs, so wait until the price goes down and you can get 'em pretty cheap.
Here I come to save the day!
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| Sat Mar 23, 2002 7:25 pm |
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Doctor Who
Lieutenant J.G.
Joined: Wed Feb 06, 2002 3:00 am Posts: 322 Location: United Kingdom
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quote:
Do shields on a planet really help any at all? I realize that buying shields for a volcanic planet is very expensive. If the planet has 500,000 fuel and cannon settings of 20% atmosphere and 10% sector should that not be sufficient to withstand an attack by an ISS, especially if the interdictor is on, so that the ship cannot leave to recharge and rebuild?
As k3 says .. you need at lest 200 sheilds ..
20% atmos is a bit high that's 300k battle points (gold) and well .. you dont need that much .. I would probably go 7% atmos ..
You should really buy more than 200 sheilds if your sleeping on planet .. maybee enough sheilds to cover 2 attacks and still keep 200+ sheilds on planet .. I think they defend at 20:1 where planet figs are nearly 3:1 .. so you can see that planet figs get a much better defense rating .. Just remember that once the sheilds are gone that photons and ig's no longer work during the photon duration ..
<<Doctor Who>>
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| Sat Mar 23, 2002 7:27 pm |
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Kemper_3
Lieutenant J.G.
Joined: Sat Dec 22, 2001 3:00 am Posts: 427
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quote:
As k3 says .. you need at lest 200 sheilds ..
20% atmos is a bit high that's 300k battle points (gold) and well .. you dont need that much .. I would probably go 7% atmos ..
You should really buy more than 200 sheilds if your sleeping on planet .. maybee enough sheilds to cover 2 attacks and still keep 200+ sheilds on planet .. I think they defend at 20:1 where planet figs are nearly 3:1 .. so you can see that planet figs get a much better defense rating .. Just remember that once the sheilds are gone that photons and ig's no longer work during the photon duration ..
>
I find it best to have the sector settings on the planets enough to pod some ships, thent he atmospheric settings high enough to pod someone once they can make it into a sector. A 7% atmosphere is ok if you have no sector, but by the time you lose ore defending the sector, a 7% settings isn't that much damage.
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| Sat Mar 23, 2002 8:11 pm |
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Rave
Ambassador
Joined: Thu Feb 07, 2002 3:00 am Posts: 537 Location: USA
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Planetary shields have defensive combat odds of 22.5:1 (that's 2.25:1 per ship shield basically, versus 3:1 defensive for a single defensive fighter or 2:1 for a single offensive fighter). I used to have a table I figured up that had the exact prices at which shields became better assets than fighters and vice versa, but I couldn't find it in five minutes so I gave up. ;o)
Lisa M. Wilson
aka Rave
uhndagrowhn bbs
uhndagrowhn bbs
telnet://uhndagrowhn.merseine.nu
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| Sat Mar 23, 2002 9:23 pm |
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bdavey
Warrant Officer
Joined: Fri Mar 16, 2001 3:00 am Posts: 85
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of course even when figs are more than 3/2.25 times the price, they do have the nice property that you can use them offensively as well...
Sheilds are for wussies
Dr. Bad
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| Sun Mar 24, 2002 12:16 am |
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Lexington Smith
1st Sergeant
Joined: Thu Dec 13, 2001 3:00 am Posts: 38
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What I do for the place I sleep is... Use a Lvl 6 Volc and get about 20k planet shields on it, have about 300k figs, and get it fully stocked with ore. On this planet I have the atmosphere set to a number that will pod at least 10 times when attacked. So youd need about 100k figs to take out the shields, god knows how many to take out the cannon, but I try to set it so that a whole corp couldnt take this planet in one day. and then of course the 100k+ figs to take the planet figs out. And on this planet I set the IG to off. In that same sector I have 2 other L6 H's that I use purely as a trap and shoot, each planet with about 10k shields and 100 k figs. Don't know if that's smart or not, but it seemed to deter even the most bold.
---==={LEX}===---
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| Fri Mar 29, 2002 4:50 pm |
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lewdpotato
Lieutenant J.G.
Joined: Sun Oct 28, 2001 2:00 am Posts: 347 Location: USA
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Also you may want to keep it in mind that shields are good for defence but you cant use them for offence, fighters on the other hand are good for both. I try to balance this by buying some shields and mostly figs, unless the price of figs is really high.
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| Sat Mar 30, 2002 10:27 am |
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PAX the TAX man
Gunnery Sergeant
Joined: Wed Mar 20, 2002 3:00 am Posts: 22
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Actually, I find that the best sector defence is a PIG with 750,000+ sector fighters, and 200+ sheilds in order to take over the planet u need to destroy the sector fighters. with 2 volcanics and a mountainous all shooting around 10-25% sector and you've got it so nobody even gets INTO the sector much less has a chance to land, an entire corp would have to fly in their entire fleet just to get a shot at the fighters and, in a stock game thats 10 moths, Kudos to anybody that can get 10 moths and still have enough to take out 750K fighters. I dunno, I'm a newbie but it seems to me that it works.
PAX is Peace
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| Sat Mar 30, 2002 3:43 pm |
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Doctor Who
Lieutenant J.G.
Joined: Wed Feb 06, 2002 3:00 am Posts: 322 Location: United Kingdom
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quote:
Actually, I find that the best sector defence is a PIG with 750,000+ sector fighters, and 200+ sheilds in order to take over the planet u need to destroy the sector fighters. with 2 volcanics and a mountainous all shooting around 10-25% sector and you've got it so nobody even gets INTO the sector much less has a chance to land, an entire corp would have to fly in their entire fleet just to get a shot at the fighters and, in a stock game thats 10 moths, Kudos to anybody that can get 10 moths and still have enough to take out 750K fighters. I dunno, I'm a newbie but it seems to me that it works.
I could drain your fully loaded H's ore with about 4k figs
so careful of the settings
Regards
<<Doctor Who>>
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| Sat Mar 30, 2002 7:04 pm |
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Hale
1st Sergeant
Joined: Tue Feb 12, 2002 3:00 am Posts: 45 Location: USA
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quote:
Actually, I find that the best sector defence is a PIG with 750,000+ sector fighters, and 200+ sheilds in order to take over the planet u need to destroy the sector fighters. with 2 volcanics and a mountainous all shooting around 10-25% sector and you've got it so nobody even gets INTO the sector much less has a chance to land, an entire corp would have to fly in their entire fleet just to get a shot at the fighters and, in a stock game thats 10 moths, Kudos to anybody that can get 10 moths and still have enough to take out 750K fighters. I dunno, I'm a newbie but it seems to me that it works.
Beware of this theory, as a photon missile will get players past your figs in the air as well. It does help delay the time before they will be able to take the fighters out and bring their own planets in, but it can be bypassed completely by other corporations looking to drain your q-cannons first.
Hale (aka Deadly Nightshade)
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| Mon Apr 08, 2002 10:01 am |
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