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 failed poding? 
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1st Sergeant

Joined: Fri Feb 28, 2003 3:00 am
Posts: 32
Location: USA
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I was on a starmaster and I asked a friend who was a red to let me pod him(id pay for ship and give him extra)

So he got on a scout with a single fighter(that fighter is important right?) and i attacked. full force of 2000. But I thought poding always happened. Man was I wrong. He died.

Alright so what are the relative strength and damage done calculations that decide whether someone gets away in a pod from a attack or dies?


Fri Feb 28, 2003 4:34 pm
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Commander

Joined: Tue Mar 26, 2002 3:00 am
Posts: 1416
Location: Canada
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see, in order to have a pod, you have to be in a ship that carries a pod, and the scout does not. Its the only ship in an unedited game that does not have one.


Fri Feb 28, 2003 4:37 pm
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1st Sergeant

Joined: Fri Feb 28, 2003 3:00 am
Posts: 32
Location: USA
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LOL. So it was the ship? I dont remember reading this little detail anywhere. So you do always pod no matter how overwhelming the odds as long as its not a scout or a pod?


Fri Feb 28, 2003 4:48 pm
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Lieutenant J.G.
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Joined: Tue Feb 19, 2002 3:00 am
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Ok taking into account that a ship actually has a pod, if it has 0 fighters and you attack with one fighter you should capture it if it has no shields and a pod will exit the sector. If you attack it with 500,000 fighters it will blow up and a pod will exit the sector. If it has no pod and you attack it with even 1 fighter, providing it has no shields, it will blow up. As earlier stated, the Scout Marauder does not carry a pod unless it has been edited.

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Fri Feb 28, 2003 7:35 pm
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Staff Sergeant

Joined: Sat Aug 31, 2002 2:00 am
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There is something to note though. Where is that pod going to go? There's an link in the strategy section over on tw-cabal that discusses this. Good things to know when you are podding or getting podded.
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Sat Mar 01, 2003 2:05 am
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1st Sergeant

Joined: Fri Feb 28, 2003 3:00 am
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Location: USA
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excape pod would be smaller then a single fighter. It only needs room for a single person.

Scouts can hold 25 tons! thats alot. Plus its fighters(how ever many, I forget)Dont worry about room. Theres more then enough


Sat Mar 01, 2003 2:14 am
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Staff Sergeant

Joined: Mon Mar 04, 2002 3:00 am
Posts: 14
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quote:Originally posted by Silence

see, in order to have a pod, you have to be in a ship that carries a pod, and the scout does not. Its the only ship in an unedited game that does not have one.


Don't forget: Pods don't have pods!
(I guess that goes without saying)


Sun Jun 01, 2003 9:00 am
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Commander

Joined: Thu Feb 20, 2003 3:00 am
Posts: 1529
Location: USA
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quote:Originally posted by lord_of_the_left_hand
Don't forget: Pods don't have pods!
(I guess that goes without saying)

Unless the sysop has edited a pod to have one, which I have seen done :) You're normally best off to try to find a listing of the complete edits if you can.


Sun Jun 01, 2003 1:30 pm
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Warrant Officer

Joined: Sat Dec 29, 2001 3:00 am
Posts: 75
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quote:Originally posted by lord_of_the_left_hand

quote:Originally posted by Silence

see, in order to have a pod, you have to be in a ship that carries a pod, and the scout does not. Its the only ship in an unedited game that does not have one.


Don't forget: Pods don't have pods!
(I guess that goes without saying)


I find it interesting to have a vessel it's own pod. [;)] Maybe thats just me...

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Sun Jun 01, 2003 1:36 pm
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Ensign

Joined: Sat Jan 19, 2002 3:00 am
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quote:Originally posted by Harley Nuss (teamEIS)

quote:Originally posted by lord_of_the_left_hand
Don't forget: Pods don't have pods!
(I guess that goes without saying)

Unless the sysop has edited a pod to have one, which I have seen done :) You're normally best off to try to find a listing of the complete edits if you can.


Are you sure about that? I mean, there might be a ship named "*** Escape Pod ***" but an actual pod-type ship cannot carry another pod.

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Sun Jun 01, 2003 8:41 pm
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Commander

Joined: Sun Feb 25, 2001 3:00 am
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quote:Originally posted by Cherokee-TLTT

quote:Originally posted by Harley Nuss (teamEIS)

quote:Originally posted by lord_of_the_left_hand
Don't forget: Pods don't have pods!
(I guess that goes without saying)

Unless the sysop has edited a pod to have one, which I have seen done :) You're normally best off to try to find a listing of the complete edits if you can.


Are you sure about that? I mean, there might be a ship named "*** Escape Pod ***" but an actual pod-type ship cannot carry another pod.


Yes a pod type ship can carry another pod , but it is tricky to setup.
I have a scorpion ship in some of my edits , it pods to a scorpion.
Other ships I have in another game, the victory cruiser pods to a joy ride, both ships can be purchased at Sd .
These are all edited gold ships.
It can be done.

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Mon Jun 02, 2003 12:47 pm
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Chief Warrant Officer

Joined: Sat Feb 09, 2002 3:00 am
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I thinkwhat CK is saying is that your ships pod to another ship not to a "pod". They go from ship to ship to pod. And that technically a pod is a ship with no escape pod, but you can have several layers of ships before you get to that final ship.

I think I just confused myself.


Mon Jun 02, 2003 3:44 pm
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Lieutenant

Joined: Sat Mar 03, 2001 3:00 am
Posts: 592
Location: USA
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Well now lets not forget the fact that you can only get podded twice a day. If the ships are setup to go from one to another to another evertime you get blownup/ship capped, you still have that 2 pod limit, then you die. Even if the pods are just another ship.

Molean! What the hell are you talking about? Crazy!

quote:excape pod would be smaller then a single fighter. It only needs room for a single person.

Scouts can hold 25 tons! thats alot. Plus its fighters(how ever many, I forget)Dont worry about room. Theres more then enough


Wed Jun 18, 2003 12:09 am
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Ensign

Joined: Sat Jan 19, 2002 3:00 am
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Learn something new every day. It IS a bit tricky to set up, but it CAN be done. Basically, you have to start at the top of the food chain and set that ship to use whatever pod you want. Go to that next ship, make it a regular ship, then select what pod it should carry. Continue until you get to the last ship.

For example - to make an ISS pod to a battleship, which pods to a Merchant Cruiser, which pods to an Escape Pod, start at the ISS and make it pod to a battleship (you'll have to agree to convert the BS to a pod). Then go to the BS, change option 3-J ("Used as escape pod") to "No", and set it to use a Merchant Cruiser as it's pod. Even though the BS can no longer be used as a pod, the ISS was not affected, and it will still pod to the BS.

This is obviously a bug in TEDIT, but there's no real harm in it, as long as players are aware of what kind of pod each ship has in each game.

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Wed Jun 18, 2003 12:29 pm
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