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 Self-podding Bug? 
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Warrant Officer

Joined: Thu Sep 25, 2003 2:00 am
Posts: 80
Location: USA
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I was in a game where I went over 999 experience and decided to self-pod via corbos to get FedSafe again. Since this was a new tactic to me (I've only seen people do it in the logs, had never done it myself yet), imagine my surprise when the following occurs:

-------------
Command [TL=00:00:00]:[105] (?=Help)? : A
<Attack>
Attack galaxi's unmanned Pebble Collector (5-0) (Y/N) [N]? Yes
How many fighters do you wish to use (0 to 5) [0]? 5

You lost 1 fighter(s), 4 remain.
The other ship was booby trapped with Corbomite devices!
The console reports damages of 20 battle points!
Life Support knocked out! Energy generation shut down!


Your Corbomite Devices DESTROYED galaxi

you receive 273 experience point(s).
You have been promoted to 1st Sergeant!
you LOSE 273 experience point(s).
You have been demoted to Sergeant Major!
You rush to an escape pod and abandon ship...
Your Pebble Collector has been destroyed!

Your trusty Escape Pod is functioning normally.
For getting blown up you LOSE 82 experience point(s).
Sector 105 will now be avoided in future navigation calculations.
Excellent, you have obliterated the target!
...In fact, TOO excellent! You can't salvage anything from it!

Command [TL=00:00:00]:[105] (?=Help)? :
----------------

I think my experience at the time was around 1,098 or thereabouts, so I was very suprised to come out of this with 783 experience!

There's obviously a bug operating here; my question is whether or not using this bug is considered "ethical" or not. I see this method used a lot, but you also see mega-rob used a lot, and mega-rob used to be considered "cheating bug-use" also back in the day.

So what's the bottom line on this one? Okay to use or not?

Thanks in advance for your opinions, and please add this one to your bug list, Harley. ;)

galaxi

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Any sufficiently advanced tradewars strategy is indistinguishable from cheating.
--self quote, 1995


Tue Dec 23, 2003 9:53 am
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Ensign

Joined: Wed Feb 26, 2003 3:00 am
Posts: 277
Location: USA
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I dont consider this a bug anymore, as the mega rob it is well Known, and used regular in the game. But some who post here still think Scripts are wrong go figure? I guess as the old saying goes " Its only KINKY the first time." heh

Thats my story and I am sticking to it.

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Tue Dec 23, 2003 1:55 pm
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Lieutenant J.G.

Joined: Wed Feb 06, 2002 3:00 am
Posts: 322
Location: United Kingdom
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quote:
you receive 273 experience point(s).
You have been promoted to 1st Sergeant!
you LOSE 273 experience point(s).
You have been demoted to Sergeant Major!
You rush to an escape pod and abandon ship...
Your Pebble Collector has been destroyed!

Your trusty Escape Pod is functioning normally.
For getting blown up you LOSE 82 experience point(s).
Sector 105 will now be avoided in future navigation calculations.
Excellent, you have obliterated the target!
...In fact, TOO excellent! You can't salvage anything from it!

I think my experience at the time was around 1,098 or thereabouts, so I was very suprised to come out of this with 783 experience!

There's obviously a bug operating here



Yea, It's been like this for a while, but the problem seems to be more related to the msg than to the actual result. So it's just a buggy msg. Dont count on it ever being fixed

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Tue Dec 23, 2003 2:45 pm
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Commander

Joined: Thu Feb 20, 2003 3:00 am
Posts: 1529
Location: USA
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It's been like that as long as I can remember. I think I let JP know about it back in one of the .4x versions. I'd say just go with it, it not really much of a game impact in way of a bug.


Tue Dec 23, 2003 8:28 pm
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