quote:
This would be a huge shift in the game mechanics... basically it would dramatically alter the established gameplay. In the past, most players have been against any serious alteration of the game, and JP has strived to keep the game as true to its roots as possible while expanding some of its options and (of course) adding in multiplayer capability.
Not that I'd be against something like that. Several other TW-clones had similar methods of upgrading planets, and I think it added a unique strategy to planetary development in those games. (Do you increase production of resources or do you build better defense, etc.)
I dont think anyone wants any new features added .. level 7,8,9,10 ect .. I think that some ppl would just like to see a slight shift to how some of the planets grow .. I mean you can mod some of it now ..
planet sheilds max = 0 to stop sheilded
max ore = 399 to stop a warpable
max ore = 499 to stop pig's
and i've seen ops that put cap's on their citadel developments (without giving notice to the players) .. I think that the problem would be that most ops will end up making really massive overpwoered planets .. I persnally think a planet that takes 2 days to get sheilded and cant do anything else would be pretty neat

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Jon
<<Doctor Who>>