how do i get commission - upgrading ports
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Slim Shady
Gameop
Joined: Thu Jun 06, 2002 2:00 am Posts: 2371 Location: USA
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I didn't mention it, as it's a bit further on than where he is at this point, and i'd rather not confuse him.
Blitz, if you have icq, feel free to icq me and ask any questions. Also, keep reading up on the cabal, i'd start on the "terms" section and learn not only what some things mean, but maybe why we do it too (like, why sing said sst)
_________________ Ask Slim!
--==[The Outfit]==--
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| Wed Jan 31, 2007 9:43 pm |
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Silence
Commander
Joined: Tue Mar 26, 2002 3:00 am Posts: 1416 Location: Canada
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Parrothead wrote: Quote: Also, I thought you could only use one ship per you can have as many ships as you can afford up to the server limit(several thousands usually).Hit "X" at the command prompt to transfer between them.Some ship have lockouts i.e. Starships in a stock game require a commision.You will pick this up as you go.Look for more info on the subject on Thrawns web pages. Certain ships are better than others for certain tasks.A Merc Freighter is lower turns per warp so is better for passive gridding ,Missile Frigate has photons but no holo scanner.Battleship has best attack odds.Colt has more holds for moving product(in sector) or stealing.Each ship has good points and bad point for certain tasks.In a stock edit thier is no one best ship except ISS for commissioned Blues...best for defense and coloing.But if you attack another Blue in it and lose your commision Zyrain might come and pod you.If you can be more specific as to the task you need to do Right Now we can better answer the question. Hope this was of some help.
If its stock edits you are talking about parrot, the best ship for passive gridding is the T'khasi, not the merc.
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| Wed Jan 31, 2007 11:09 pm |
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blitzcounter
Sergeant
Joined: Tue Jan 02, 2007 7:12 pm Posts: 9 Location: United States
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rgorion, are you saying that I could upgrade ports with a somewhat safer means of gaining a commission just by getting mugged at Stardock? And that I would also lose 1/2 of my expirence points at the same time?
.....Time passes.....
I just spoke to greylensman. He just confirmed that what you posted about being mugged is correct. He also told me that by creating planets with a genesis torpedo alignment is raise but also at the cost of expirence, which I do see that I can in fact overcome by being mugged at Stardock. So a question about Thrawns oupost-4.com:2002 TW-Academy/OCS. What is the alignment - xp ratio. Does anyone know or remember off hand. Rumors are welcomed as well by a means of averaging them all together.
Also, does that alignment - xp ratio depend on exactly what type of planet is created.
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| Thu Feb 01, 2007 6:49 pm |
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Slim Shady
Gameop
Joined: Thu Jun 06, 2002 2:00 am Posts: 2371 Location: USA
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for creating a planet u gain 25 XP and 10 Alignment iirc. all planets are the same.
you do not lose XP from being "mugged" at the stardock, you lose 1/2 of your XP once a day, on your 5th try at breaking into the underground (the 1st time nothing, 2nd i think like 1xp 1 align, 3rd nothing, 4th all your money, 5th half your xp, 6th = death)
THis may not be 100% accurate, i haven't had to do this in probably 3 years, but it's close enough that you should be able to figure it out from there (aka, don't have money on you, don't do it more than 5 times a day)
_________________ Ask Slim!
--==[The Outfit]==--
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| Thu Feb 01, 2007 7:10 pm |
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blitzcounter
Sergeant
Joined: Tue Jan 02, 2007 7:12 pm Posts: 9 Location: United States
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Thank's, most helpful slimshady.
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| Thu Feb 01, 2007 8:08 pm |
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Slim Shady
Gameop
Joined: Thu Jun 06, 2002 2:00 am Posts: 2371 Location: USA
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any other questions you get spur of the moment, don't be shy about iming me (icq or aim)
_________________ Ask Slim!
--==[The Outfit]==--
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| Thu Feb 01, 2007 9:14 pm |
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Gray Lensman
Ensign
Joined: Sun May 29, 2005 2:00 am Posts: 234 Location: USA
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You may want to add this discussion to that manual thread I saw being created inside the forum home page.
Edited by the Real Gray Lensman
Blitz pm'ed me said he used a link from his email and it logged him has me for this one
_________________ Today just proved it again, ETERNALLY NOOB <grin> IMNSHO and YMMV as always,
Dan
"The greastest lesson in life is to know that even fools are right sometimes" Winston Churchill "A person who never makes mistakes seldom makes anything else." Christine Friberg "Above all, remember that you are the master architect. If a chart gives you a result that you don't like, throw the book out the window and make your own choices!"World Builders Guidebook, 1996, TSR Inc., Page 3
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| Mon Feb 05, 2007 5:27 pm |
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blitzcounter
Sergeant
Joined: Tue Jan 02, 2007 7:12 pm Posts: 9 Location: United States
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Hey slim, can you give me an estimate and/or means of how much a genesis torpedo might cost from the most to least amounts of credits on differnet servers.
Oh, and a few others. When a genesis torpedo is fired do you:
1. have to be inside the sector, launch it into a sector, or does it work both ways.
2. is a planet created instantaneously or is it like a citadel
that take a few days to construct.
3. can multiple planets be created in a sector or can only one exist in a sector.
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| Mon Feb 05, 2007 6:03 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Gtorp: From 1k to 50k. Only way to know for sure is to check. You can either do this at dock or you can quit out to the "play tradewars prompt" and hit * (asterisk). The latter will spit out a long list of config settings you can look at.
The thing is, planets have types. And you might not like the type you get at first. The way to solve that is to make another planet, or by first using an atomic detonator to blow up the old planet and another gtorp to make another planet.
You can have as many planets as you want in a sector. There is a limit on the number of planets a game will allow, that depends anywhere from 300 to 2000. There's a safety level however, set by the sysop. That's the maximum number of stable planets in a sector, more than that is called an "overload" and at extern you may lose 2 of those planets if they collide. This number can be anywhere from 1 to 100, altho you'll usually see 3 to 5. Think of that as a limit, but it's a soft limit... as you can go over it if you want.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Mon Feb 05, 2007 6:14 pm |
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Cerne
Gameop
Joined: Sun Oct 08, 2006 2:00 am Posts: 991
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In this game, create a corp Get into a corp flagship, same turns as a Merchant cruiser but holds 10 more holds and has a transwarp and holoscanner. Also it holds 20k figs. PPT in that until you get 1.0 mill, go to dock and bust 30 planets, then you will have enough xp to steal 85 holds (this game is MBBS) Then run SSM until you can afford a couple of Colony Transports with 250 holds each. (about 800k ea) Then it is about SST for a short time. Then SDT is next, I will shortly have a couple of mobile planets you can use for that.
Hit me up on ICQ and we can work out the details.
Cerne
_________________ "All warfare is based on deception..." - Art of War "Time will tell all tales" - SG Any advanced tactic in TW is indistinguishable from cheating.
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| Mon Feb 05, 2007 6:39 pm |
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Slim Shady
Gameop
Joined: Thu Jun 06, 2002 2:00 am Posts: 2371 Location: USA
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I would not ssm in a turns game, and i'd start sst much earlier than with 2 250 hold ships. as for busting 30 planets..
ppt and haggle yourself to 1-1.5 mil in cash, buy your flag ship (keep your old ship) and start ssting with those 2 ships. If for some reason you have rather low xp even after haggling for that cash, bust up til you're around 1k xp and git r done
_________________ Ask Slim!
--==[The Outfit]==--
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| Mon Feb 05, 2007 7:26 pm |
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blitzcounter
Sergeant
Joined: Tue Jan 02, 2007 7:12 pm Posts: 9 Location: United States
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all this jargon is giving me a little bit of a headache. could you please make it a bit more simplistic. i'm still combing cabals site on my computer. and these posts are making me take a few minutes just to understand one.
i'm not looking looking to colonize a sector. i'm only looking to create planets in random one way in - one way out sectors to gain alignment so i can then go to stardock to get mugged and relinquish myself of dreaded xp in order to get my commission.
i figured thats a possible loophole if i'm playing in the current server i use. if this is not feasible please tell me before i make a complete fool out of myself.
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| Mon Feb 05, 2007 7:42 pm |
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Slim Shady
Gameop
Joined: Thu Jun 06, 2002 2:00 am Posts: 2371 Location: USA
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You can create, and destroy planets at the stardock without creating any nazhav, though that's not the way to get blue alignment as your experience will far outjump your alignment, by further than half, thereby making it the stardock 1/2 xp thing not able to work.
_________________ Ask Slim!
--==[The Outfit]==--
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| Mon Feb 05, 2007 8:22 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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If you're going red, just start trading up w/ haggle and getting your exp up that way. After you break 999 exp, go red, since you won't be fedsafe anyway.
Don't SSM w/ a CFS. That's just bad. You can SST w/ 2 merfs if you want. As long as you've got the steal factor correct you'll average a gain in your experience.
Anyway, blitz, see my earlier message. If you're trying to get your align up, don't blow planets. Just make them. Do them at dock... or near dock, don't bother w/ the whole random DE... who cares if they get found? I mean it's going to show as an overload so everyone will know where it is anyway.
I'd do the port creation thing that I talked about earlier. Why? Because when you make a port you get even more alignment. All it takes is a little cash, and you actually spend less per point of alignment that way. Planets are 2nd cheapest, port upgrades are 3rd cheapest.
There is a problem tho. Once your alignment gets over 200 you won't be able to get mugged to lose your experience. The way to lose exp at that point is to self-pod on corbo.
Basically you get a merf, put a little corbo and get another merf. You make the one w/ corbo personal, and xport to the other one. Then you fire like 10 figs at the corbo'd merf and it blows you up. This pods you, and you lose experience. You're now in a pod and you can xport back to your main ship. I'd do this towards the end of your turns. You can pod yourself twice per day, so if you wait till the end of your turns you can use up the rest of your pods that way.
You can easily get fedsafe doing that. Probably won't even take more than a day or 2 of doing that.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Mon Feb 05, 2007 9:53 pm |
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Silence
Commander
Joined: Tue Mar 26, 2002 3:00 am Posts: 1416 Location: Canada
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you can use a scout as the corbomite ship, and a merf as the one you are in as well, its a bit cheaper, you just need to make sure that the ship you get into is the merf(god that sucked that one time)
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| Mon Feb 05, 2007 10:39 pm |
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