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| determining maximum income for sector http://classictw.com/viewtopic.php?f=13&t=10583 |
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| Author: | tater [ Wed Oct 20, 2004 4:37 pm ] |
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ok, I got a sector with a BBB port that'll i'll be maxing out and I am wondering what i need to put in there for planets. I want the planets to product enough of the three products so that when the port reaches 100% i port negotiate and drain all my planets then wait till the port is at 100% I know this requires information on game type and edits, but i was hoping there was a formula or two that could help me figgure this out |
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| Author: | Harley Nuss [ Wed Oct 20, 2004 5:02 pm ] |
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ummm.... a formula or two? First off, you don't necessarily want to sell equip, org, and ore in any given game. You want to find out which planet will produce the most credits/colo and use just that one for cashing. Basiclaly, you can get around 50-60 credits/unit with ore, 90-100 credits/unit with org, and 150-160 credits/unit with equip. The easy way to figure it out then is find out the production for 10 colos in equip, 10 in org, 10 in ore, multiply that production by the credits/unit, and see which number is biggest. |
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| Author: | Speed Demon [ Wed Oct 20, 2004 5:06 pm ] |
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The best thing to do is get a L4 mobile planet an L, H, O will all do just fine and do what is called planet trading you max a sell port buy down the product from that port and sell it to the buy port if the game is MBBS then you will probably want to mega rob the sell port so you can get your cash back that you used to buy the product. As for making planets that are going to produce enough product a day to sell to a 100% port the edits in the game would have to be set way high on planet production and you would need a load of colos to produce that much product. You really need to read this web site: http://www.tw-cabal.com/index.html |
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| Author: | Slim Shady [ Thu Oct 21, 2004 2:44 am ] |
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yes, before upgrading the port i suggest you wait till you are close to getting a level 4 and then check out MCIC's before you upgrade a port. it can make a large difference. check out ck's or traitor's sites to learn more about MCIC and why you want to know it before you upgrade. Slim |
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| Author: | Zentock [ Thu Oct 21, 2004 8:44 am ] |
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humm ok going by the question, and assumeing default settings and mbbs active (max port capacity of 32k), and 5 planets per sector. no gold planets taken into account for this post. here is the info u asked for. 1 vol for the ore 1:1 colo/ore , need 33k colo 1 oceanic for the organics 2:1 colo/organics , need 66k colo 3 earths for the equipment 13:1 colo/equipment, need 429k colo (143k colo per planet) unfortunatly i think the default max colo is 33k : ( so rnd off to 30k and the optimum is 15k for 1153.84 equip per planet so 28.6 planets would be needed to meet the port equipment capacity. so assumeing default settings and 5 planets per sector it is not possible to supply a maxed bbb port from any combination of planets in the same sector as the port. i hope that this helps somehow. : ) |
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| Author: | lcharlot [ Thu Oct 21, 2004 9:59 am ] |
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I came to the conclusion a long time ago that, in a "stock" game, it is a waste of manpower to have Colos producing equipment for planet trading. If it takes 13 colos to produce a unit of equipment, and only 2 colos to make a unit of Organics, the break-even point would be if Equipment had a cash value 6.5 times that of Organics. Since the value ratio is only about 2, it's ptetty obvious that the best use of Colos is to produce Organics on Oceanics for sale, and on Volcanics to produce fuel for the Oceanics and for Q-cannon sector defence. You need one Earth planet to produce equipment for Citadel upgrades in the early part of the game when cash is tight, but after all planets are at L-5 or L-6, Earth planets are almost useless and I generally ZDY mine. In the end stages of a game, when I have enough cash put away in Citadels to live on the interest, I don't even do planet trading anymore and the only planet type I keep is Volcanics since they have the best defensive capability. |
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| Author: | tater [ Thu Oct 21, 2004 1:52 pm ] |
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I did not say this game was stock not one of the planets I have is stock. 10 planets per sector. assume 1 unit per colo, max production 75k for ore and org, 100k for equipment. bubble is 7 sectors, whith 2 sectors going to be defense sectors. 5 Sectors to have BBB. Unlimited colos on terra (ok, about 4 billion a week). at 4k turns a day I am slowly filling them to capacity. I think what i need to know is how to find out the regen rate for the port. does anyone know where I find such information in the game? |
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| Author: | Speed Demon [ Thu Oct 21, 2004 2:06 pm ] |
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yea at the login screen for the game hit * you will get something like this [Pause] ==-- Trade Wars 2002 --== T - Play Trade Wars 2002 I - Introduction & Help S - View Game Settings H - High scores X - Exit Enter your choice: * Game Stats: [Version] Revision=55 Major Version=3 Minor Version=11 [Bigbang Settings] Gold Enabled=True MBBS Compatibility=False Start Day=06/04/2004 [General Info] Defined Start Day=06/04/2004 Internal Aliens=False Internal Ferrengi=False Closed Game=False Show Stardock=True Ship Delay Mode=None Ether Delay Mode=0 Sec Max Commands=100 Turn Base=2000 Turns Time Online=Unlimited Inactive Time=300 Min Last Bust Clear Day=06/10/2004 [Startup] Initial Fighters=200 Initial Credits=5000 Initial Holds=150 New Player Planets=False [Settings] Days Til Deletion=30 Days Colonist Regen Rate=50000 Max Planet Sector=3 Max Corp Members=3 FedSpace Ship Limit=5 Photon Missile Duration=5 Sec Cloak Fail Percent=0% Debris Loss Percent=10% Trade Percent=100% Steal Buy=True Production Rate=100 Max Production Regen=100 Multiple Photons=True Clear Bust Days=1 Days Steal Factor=50% Rob Factor=10% Rob Delay=False Port Production Max=65530 Radiation Lifetime=1 Days Fighter Lock Decay=30 Min [Costs] Tavern Announcement=$100 Limpet Removal=$5,000 Reregister Ship=$5,000 Citadel Transport Unit=$50,000 Citadel Transport Upgrade=$25,000 Genesis Torpedo=$20,000 Armid Mine=$1,000 Limpet Mine=$10,000 Beacon=$100 Type I TWarp=$50,000 Type II TWarp=$80,000 TWarp Upgrade=$10,000 Psychic Probe=$10,000 Planet Scanner=$30,000 Atomic Detonator=$15,000 Corbomite=$1,000 Ether Probe=$3,000 Photon Missile=$40,000 Cloaking Device=$25,000 Mine Disruptor=$6,000 Holographic Scanner=$25,000 Density Scanner=$2,000 [Universe] Sectors=20000 Users=500 Ships=2000 Ports=8000 Planets=8000 Max Course Length=45 [Tournament] Tournament Mode=0 Days To Enter=0 Days Max Times Blown Up=0 [Dynamic] Active Players=27 Percent Players Good=59 Active Ports=7594 Port Value=184731740 Active Planets=138 Percent Planet Citadels=51 Active Ships=61 Active Corps=11 Active Figs=16503517 Active Mines=7363 End Stats this will list all settings for the game if i remember corectly the stat you are after is Max Production Regen |
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| Author: | Slim Shady [ Thu Oct 21, 2004 5:29 pm ] |
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you didnt say any of that in your first post. #1. the game will never end #2. you do NOT want to upgrade those ports just because they are in your bubble, i can only assume they go mobile relatively quick, so your best bet if you actually want to make money (though with edits like that, im not sure who would play) then go check port MCIC's and only upgrade the best ports (and if its all 1-1, u can sell org if you want in addition to equip, but please, dont sell ore... there is no point to it other than stupidity.) sigh.. why would you not say that stuff in your original post? you ask a question, then dont give info, so its assumed its stock, then you come back with "oh by the way, its stupid crazy edits" man, that crap pisses me off. please use common sense when asking questions and you will get answers more to your liking and maybe even a correct answer. Slim |
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| Author: | Traitor [ Thu Oct 21, 2004 8:28 pm ] |
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quote: sigh.. why would you not say that stuff in your original post? you ask a question, then dont give info, so its assumed its stock, then you come back with "oh by the way, its stupid crazy edits" man, that crap pisses me off. please use common sense when asking questions and you will get answers more to your liking and maybe even a correct answer. Slim Ah, Slim. I see you have finally entered the "Rant at the people asking questions" stage. Was beginning to wonder when you'd hit that stage. It's almost immediately followed by the "I'm an arrogant bastard and better than everyone else" stage, which comes just before the "Now that I've driven off all the new players with my attitude, I can't seem find anyone to play me, so I think I'll retire for a while" stage. Fortunately there is help! You can stop the downward spiral now, if you act quickly, and join Traitor's 8 step TW Anonymous program! 1. Step away from the keyboard. 2. Stop reading the forums. 3. Quit all your active games. 4. Step outside into the sun for a while (that big yellow orb in the sky, remember?) 5. Take your Wife/Girlfriend/Mistress/Other out for dinner and maybe a flick. Repeat as necessary. 6. Breathe deeply and remember that some of the questions you asked when you were learning how to play were probably similar to this one. 7. Start slowly rejoining games, but only stock(ish), low turn, time limited games, where you can't afford to take yourself too seriously. It's just a game, but it can become a lifestyle if you let it. [xx(] 8. And finally, when you have found your center again, come back to the game and the forums, and when someone asks a question, either answer it to the best of your ability, and be prepared to stick with it all the way, no matter how frustrating providing the answer becomes, OR, DON'T BOTHER ANSWERING AT ALL! [:D] |
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| Author: | Slim Shady [ Thu Oct 21, 2004 9:29 pm ] |
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no. but i fully believe that stupid questions deserve stupid answers. this guy IMO from his previous posts and current posts is on his way to becoming the next SGO. so if i get fed up and pissy, its my perogative. i know how offensive figs work and if you ask new people i think i've kept more around then i've chased off heh Slim |
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| Author: | ElderProphet [ Fri Oct 22, 2004 12:32 am ] |
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You know Traitor, I tried step 5, but mistress and girlfriend immediately started fighting, and my wife started beating the crap out of me [B)] 21,026 = Maximum possible selling price for 250 holds of FUEL. +EP+ |
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| Author: | Speed Demon [ Fri Oct 22, 2004 2:28 pm ] |
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Yea my sponsor says that I can start working on step 7 now but I keep falling back to step 4 that big yellow orb just mesmerizes me anymore. |
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| Author: | tater [ Fri Oct 22, 2004 5:02 pm ] |
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quote:Originally posted by Slim Shady you didnt say any of that in your first post. #1. the game will never end Geez i hope not. quote: #2. you do NOT want to upgrade those ports just because they are in your bubble, i can only assume they go mobile relatively quick, so your best bet if you actually want to make money (though with edits like that, im not sure who would play) then go check port MCIC's and only upgrade the best ports well, there are some tough AI's in the game, so I figured that I'd rather take the loss of peak trding efficiency in order to keep limplets, eprobes and othe rsuch nastys about. there is a whole other strategy that I am using here for defense, mainly obvious stealth. quote: (and if its all 1-1, u can sell org if you want in addition to equip, but please, dont sell ore... there is no point to it other than stupidity.) don't plan on selling ore for a bit, but as you say this is a long lasting game, and I may hit a point where to raise some quick cash, I sell 65k x 5 holds worth of ore (in this game, that isnt hard to build back up). quote: sigh.. why would you not say that stuff in your original post? you ask a question, then dont give info, so its assumed its stock, then you come back with "oh by the way, its stupid crazy edits" man, that crap pisses me off. please use common sense when asking questions and you will get answers more to your liking and maybe even a correct answer. Slim Mainly cause I dont want war mongers like you trying to find easy games like this and taking over. I left out a lot about the game. and do so because of YOUR type. we went thru this before, remember slim? I'll go play the games with the crazy edits and you go play the kill kill kill games. |
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| Author: | Draconis [ Fri Oct 22, 2004 5:21 pm ] |
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Perhaps Slim may have come off a little agressive, but with the style of game that is becoming more popular (super planets, super ships, etc), it encourages the killer atmosphere. In a lower turn, closer to stock game, it isn't always worth killing. When you play in a game that you can generate 300k+ equip per day with 1:1 Planet, you are making tons of resources (well unlims do that normally). Take a stock game, it often isn't worth the figs to fire at someone. In an unlim, were you can replace it in 3 hours, why not? Slim is correct on his analysis though. 10 Planets per sector? With 1:1 Production? 75k ore per day, plus what you can buy. With dedicated base defense, it is VERY difficult to end those games. My best recommendation, is play low turn games, learn all the game theory, than it is easy to apply to an unlim. Jhereg |
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