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 Ship Delay suggestion for upcoming TWGS releases 
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Joined: Tue Feb 27, 2001 3:00 am
Posts: 5
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I was wondering if it would be a good idea to base ship delay on something other than turns. I look at turns as being roughly equivalent to fuel. Therefore, at a 6 tpw Colt, you're getting a double whammy both in range and speed. I'd like to see the ability to alter range and speed independently, making room for some more interesting variants (a 1 tpw ship that takes 2 minutes to move one sector; a 10 tpw ship that can move faster than a Scout)--- gives the possibility for constructing upgraded scout freighters that move slower than scouts, but carry additional holds, and still costs the same tpw.

Just some ideas,
Vicious Beancounter

Sun Mar 04, 2001 9:32 pm
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