View unanswered posts | View active topics It is currently Sun Nov 17, 2019 8:04 am



Reply to topic  [ 1 post ] 
 Ship Delay suggestion for upcoming TWGS releases 
Author Message
Corporal

Joined: Tue Feb 27, 2001 3:00 am
Posts: 5
Unread post 
I was wondering if it would be a good idea to base ship delay on something other than turns. I look at turns as being roughly equivalent to fuel. Therefore, at a 6 tpw Colt, you're getting a double whammy both in range and speed. I'd like to see the ability to alter range and speed independently, making room for some more interesting variants (a 1 tpw ship that takes 2 minutes to move one sector; a 10 tpw ship that can move faster than a Scout)--- gives the possibility for constructing upgraded scout freighters that move slower than scouts, but carry additional holds, and still costs the same tpw.

Just some ideas,
Vicious Beancounter


Sun Mar 04, 2001 9:32 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 1 post ] 

Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware.