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 Photons or Not? 
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1st Sergeant

Joined: Thu Jan 03, 2002 3:00 am
Posts: 47
Location: USA
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I am building a new game and just want to get a few votes on photons:
A. Do you prefer photons enabled or not?
B. Fedspace Photons, yes or no?
C. Photon duration long (>20 seconds) or short (<5 seconds)?


Tue Nov 05, 2002 11:30 pm
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Lieutenant J.G.
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Joined: Wed Apr 18, 2001 2:00 am
Posts: 480
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A: Photons enabled
B: Fedspace photons either way. If purpose of game is allow top corp
to keep anyone new from getting to SD then enable them. It will
also help keep anyone in Scout or pod from getting to SD. Nice for
top level tournaments but not nice for quieter places where new
players are working on basics. Could be good for a higher level
game on same site.
C: 20 second photons are insane...long enough to allow total invasion
of a planet bypassing all sector defenses...an entire corp can
bring in enough to take almost anything. Even 5 seconds is too
long with so many scripts available. 2 seconds will support most
players using dialup and 1 second is very standard...allows enough
time to fire photon and move in to take a look. [:o)]

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Wed Nov 06, 2002 12:46 pm
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Lieutenant J.G.

Joined: Sat Dec 22, 2001 3:00 am
Posts: 427
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quote:Originally posted by Father Cajone

A: Photons enabled
B: Fedspace photons either way. If purpose of game is allow top corp
to keep anyone new from getting to SD then enable them. It will
also help keep anyone in Scout or pod from getting to SD. Nice for
top level tournaments but not nice for quieter places where new
players are working on basics. Could be good for a higher level
game on same site.
C: 20 second photons are insane...long enough to allow total invasion
of a planet bypassing all sector defenses...an entire corp can
bring in enough to take almost anything. Even 5 seconds is too
long with so many scripts available. 2 seconds will support most
players using dialup and 1 second is very standard...allows enough
time to fire photon and move in to take a look. [:o)]

With 1 second photon duration and "no" you'll miss moving into a sector about 1/4 of the time due to the 1/4 second delay on all moves. I think 2 or 3 seconds are good, make a challenge, but not random impossibility. The other option is to set a really long photon duration then set multiple fire to no. This means that after 1 photon fire, the person has to wait until the duration is done before he can fire again. This makes photon scripts really hard to maintain, and also stops people from sneaking up on you easily.


Wed Nov 06, 2002 1:34 pm
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Lieutenant J.G.

Joined: Sat Feb 24, 2001 3:00 am
Posts: 462
Location: USA
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2 Second Fed Enabled Multiple fire Photons work nicely.

Muhahaha

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Wed Nov 06, 2002 8:14 pm
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Staff Sergeant

Joined: Sat Aug 31, 2002 2:00 am
Posts: 19
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I think 1-2 seconds is fine on a good fast server, with no fedspace photons, no multi fire. Depends on the game settings your playing, really.

likwid


Thu Nov 07, 2002 2:52 pm
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Chief Warrant Officer

Joined: Mon Oct 14, 2002 2:00 am
Posts: 122
Location: USA
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2-3 Seconds Fedsafe off. Multi fire off

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Tue Nov 12, 2002 3:25 pm
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1st Sergeant

Joined: Wed Feb 28, 2001 3:00 am
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quote:2-3 Seconds Fedsafe off. Multi fire off <<<OVERKILL>>>

Ditto


Mon Dec 02, 2002 4:34 pm
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1st Sergeant

Joined: Thu Oct 17, 2002 2:00 am
Posts: 35
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I have never played with photons, hehe. I'm gonna try and get the sysop to enable them next game :)


Tue Dec 03, 2002 1:17 pm
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Chief Warrant Officer
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Joined: Mon Feb 11, 2002 3:00 am
Posts: 187
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Photons, YES! Whatever settings for fedspace firing and delay is fine.[:D]

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Wed Dec 04, 2002 2:27 am
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Sergeant Major

Joined: Mon Oct 21, 2002 2:00 am
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0 seconds is an excellent setting.


Thu Dec 05, 2002 4:07 am
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Lieutenant J.G.

Joined: Sat Dec 22, 2001 3:00 am
Posts: 427
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quote:Originally posted by Zentock

Photons On :1 sec wave duration
Fed Space fireing from :off
Multi fire :off

ANTHING else will give too much of an edge too the faster connection
and too the script jockeys.
the risks of useing a photon too get into the sector is directly
proportionate too the settings the photoning player has his game setup under. run ansi off animation off and the chances of failing too make the wave duration become minimal

Actually, the really short durations give more of an edge to those who use macros to photon in. Also, a photon duration of 1 sec lasts until the end of the current second. So if you fire at .8 seconds, you then take at least .25 seconds to complete your move. That means that by the time you enter the sector, the photon duration is done. If you want a degree of randomness to a game, 1 second is fine, but it will mean that a photon-move will fail around 25% of the time no matter what your display settings are.


Sun Dec 15, 2002 3:50 pm
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Lieutenant J.G.
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Joined: Wed Apr 18, 2001 2:00 am
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Grumble...2 seconds is fine for those of us who use direct dial copper connects and can't afford higher bandwidths! [B)]

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Mon Dec 16, 2002 6:04 am
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1st Sergeant

Joined: Thu Oct 17, 2002 2:00 am
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Zentock...macros!!!!

Father Cajone...and us that don't have higher bandwidths available to us :)


Mon Dec 16, 2002 11:32 am
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Lieutenant J.G.

Joined: Sat Dec 22, 2001 3:00 am
Posts: 427
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quote:Originally posted by Zentock

Kemper this just tells me that u will fail invadeing me 25% of the time
this is good too know if you ever play a game i am in. while on the other hand i will never fail too invade you. this is something you will just have too accept.
I play 1 sec photon duration games and have yet too fail too make the duration and i invade manually. : )

Zentock - you are showing you lack of game knowledge. Unless you are able to sychronize your firing with the right time of the second, you will fail around 25% of the time with a photon-move. Once you have ship(s) in the sector, you can photon-export without the minimum 1/4 second delay on moves. Also, you can try a 2-person photon (one starts the move, the other photons) but you can still miss if you are not timing it with the game time.

Even if you are able to time it right, this gives the advantage solely to the "script jockeys" which you say it will avoid. Also, your connection speed has nothing to do with success of failure. As with you msl post earlier, you should do some testing in the game instead of just assuming you know what you're talking about.


Tue Dec 17, 2002 1:40 am
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Ambassador

Joined: Wed Feb 28, 2001 3:00 am
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Location: Boo! inc. Ireland
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Kemper is correct regarding the timing of the photon wave. If you launch a one second photon 0.4 seconds after the system clock has advanced a second, the wave duration will be only 0.6 seconds.


Tue Dec 17, 2002 3:25 pm
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