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[ 7 posts ] |
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Strider_2001
Lieutenant J.G.
Joined: Sat Mar 15, 2003 3:00 am Posts: 463 Location: USA
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Will someone please explain to me the difference between the cn9 values of Space and All Keys....Thanks in advance Strider
_________________ The Republic
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| Sun Feb 15, 2004 2:12 pm |
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Doctor Who
Lieutenant J.G.
Joined: Wed Feb 06, 2002 3:00 am Posts: 322 Location: United Kingdom
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quote:Originally posted by Strider_2001
Will someone please explain to me the difference between the cn9 values of Space and All Keys....Thanks in advance Strider
All it is is the key that aborts display..
Think of it this way
All Keys or Space Only..
When sending macro's then it's important.. Some scripts might need one or the other also..
Generally speaking you can abort more with less characters by using CN9, But the problem is that you'll abort EVERYTHING that's in the macro. If you wanted to say Colonize but display terra then you couldnt use CN9 & a macro.. you would need space and then use a space to halt the display for everything except a terra display.
_________________ <<Doctor Who>>
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| Sun Feb 15, 2004 4:59 pm |
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Rick Mead (teamEIS)
Ensign
Joined: Sun Dec 24, 2000 3:00 am Posts: 259 Location: USA
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quote:Originally posted by Strider_2001
Will someone please explain to me the difference between the cn9 values of Space and All Keys....Thanks in advance Strider
This command controls displays to the screen using the space bar means that when you enter a command, for instance the <L> command, and then hit the space bar you will skip the display to the screen so you go from something like:
Command [TL=00:00:00]:[1827] (?=Help)? : L
<Preparing ship to land on planet surface>
<Atmospheric maneuvering system engaged>
Registry# and Planet Name Citadel RLvl Fighters QCanRLvl Cls
-------------------------------------------------------------------------------
< 3> Ferrengal Level 6 0% 881T 5% M
Owned by: MURDER INC. [3]
< 8> HEATER Level 6 0% 119T 11% H
Owned by: MURDER INC. [3]
< 15> Trader Level 6 0% 179T 16% L
Owned by: MURDER INC. [3]
< 73> FUEL DEPOT Level 6 0% 508T 21% H
Owned by: MURDER INC. [3]
Land on which planet <Q to abort> ?
to just:
Command [TL=00:00:00]:[1827] (?=Help)? : L
<Preparing ship to land on planet surface>
Land on which planet <Q to abort> ?
or
All Systems Ready, shall we engage? Yes
-=-=-=- TransWarp Drive Engaged! -=-=-=-
Sector : 1827 in uncharted space.
Ports : Aud, Class 6 (BSS)
Planets : <<<< (M) Ferrengal >>>> (Shielded)
<<<< (H) HEATER >>>> (Shielded)
<<<< (L) Trader >>>> (Shielded)
<<<< (H) FUEL DEPOT >>>> (Shielded)
Ships : >*>*>cRoWn Of ThOrNs<*<*< [Owned by] MURDER INC. [3], w/ 100,000 ftrs,
(AldenShrike Imperial Battleship)
Fighters : 100,000 (belong to your Corp) [Defensive]
Warps to Sector(s) : 1738 - 2064 - 2444 - 2925
Command [TL=00:00:00]:[1827] (?=Help)? :
to just:
[green]All Systems Ready, shall we engage? Yes
-=-=-=- TransWarp Drive Engaged! -=-=-=-
Changing this option to all keys means that display is aborted by any key that is pressed after the command. if you add spaces to your scripts and leave abort display to spaces then it can significantly increase the speed of your scripts
_________________ Rick Mead
Project Manager teamEIS
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| Sun Feb 15, 2004 5:02 pm |
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PHX
Lieutenant
Joined: Sat Mar 03, 2001 3:00 am Posts: 592 Location: USA
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An example:
Setup a macro to bust 5 planets at star dock
Here it is, assuming you are on a corp
zoc uy.^Mclzdyuy.^Mclzdyuy.^Mclzdyuy.^Mclzdyuy.^Mclzdy
twx uy.*clzdyuy.*clzdyuy.*clzdyuy.*clzdyuy.*clzdy
jtwat uy.~clzdyuy.~clzdyuy.~clzdyuy.~clzdyuy.~clzdy
1st time run it normal
2nd time put two spaces after anything that makes a significant display, like 2 or more lines so it looks like this
zoc uy .^Mcl zdy uy .^Mcl zdy uy .^Mcl zdy uy .^Mcl zdy uy .^Mcl zdy
twx uy .*cl zdy uy .*cl zdy uy .*cl zdy uy .*cl zdy uy .*cl zdy
jtwat uy .~cl zdy uy .~cl zdy uy .~cl zdy uy .~cl zdy uy .~cl zdy
3rd time (the fastest) set CN9 to All Keys and run it the first way
Then you will really know. No don't try to use combinations of ALL KEYS and spaces in the macros it won't work, and If you have ANSI color turned off ALL KEYS won't work either.
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| Sun Feb 15, 2004 6:48 pm |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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Adding spaces when it's at all keys won't hurt anything, just won't help anything either. Also, with ANSI color turned off, spaces won't abort display either.
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| Sun Feb 15, 2004 7:30 pm |
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Wildstar
Lieutenant
Joined: Fri Apr 05, 2002 3:00 am Posts: 580 Location: USA
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Heh youre in my permacorp and you couldnt ask me lol.I use it to speed up scripts that are doing things you dont need to see,like colonizing.Does it matter that you cant see the planet specs and terra stuff?Notice how fast it is over the scripts that show it all?I can explain better if needed.Ask the perma corp script writer next time lol.
_________________ My scripts can be downloaded at http://www.grimytrader.com/.
Ore *****.
Even in my signature it's blocked out.
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| Fri Feb 20, 2004 9:08 pm |
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lewdpotato
Lieutenant J.G.
Joined: Sun Oct 28, 2001 2:00 am Posts: 347 Location: USA
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the cn9 thing has gotten me into trouble more than once, zmud triggers will not work at all if it is set to all keys and I use swath macro's when Im at sd to bust up or buy furbs and change ships and tow them out, but this only works when cn9 is set to all keys. I have tried to make swath work in the space mode by recording the macro as I do it but it still wont work. I have not tried the twx burst, looks like thats the way to go.
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| Fri Feb 20, 2004 10:27 pm |
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