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 space vs. All Keys 
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Lieutenant J.G.

Joined: Sat Mar 15, 2003 3:00 am
Posts: 463
Location: USA
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Will someone please explain to me the difference between the cn9 values of Space and All Keys....Thanks in advance Strider

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The Republic


Sun Feb 15, 2004 2:12 pm
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Lieutenant J.G.

Joined: Wed Feb 06, 2002 3:00 am
Posts: 322
Location: United Kingdom
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quote:Originally posted by Strider_2001

Will someone please explain to me the difference between the cn9 values of Space and All Keys....Thanks in advance Strider


All it is is the key that aborts display..
Think of it this way
All Keys or Space Only..

When sending macro's then it's important.. Some scripts might need one or the other also..

Generally speaking you can abort more with less characters by using CN9, But the problem is that you'll abort EVERYTHING that's in the macro. If you wanted to say Colonize but display terra then you couldnt use CN9 & a macro.. you would need space and then use a space to halt the display for everything except a terra display.

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Sun Feb 15, 2004 4:59 pm
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Ensign

Joined: Sun Dec 24, 2000 3:00 am
Posts: 259
Location: USA
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quote:Originally posted by Strider_2001

Will someone please explain to me the difference between the cn9 values of Space and All Keys....Thanks in advance Strider


This command controls displays to the screen using the space bar means that when you enter a command, for instance the <L> command, and then hit the space bar you will skip the display to the screen so you go from something like:

Command [TL=00:00:00]:[1827] (?=Help)? : L
<Preparing ship to land on planet surface>

<Atmospheric maneuvering system engaged>
Registry# and Planet Name Citadel RLvl Fighters QCanRLvl Cls
-------------------------------------------------------------------------------
   <   3>     Ferrengal          Level 6      0%      881T      5%    M
        Owned by: MURDER INC. [3]
   <   8>     HEATER          Level 6      0%      119T      11%    H
        Owned by: MURDER INC. [3]
   <  15>    Trader            Level 6      0%      179T   16%    L
        Owned by: MURDER INC. [3]
   <  73>    FUEL DEPOT      Level 6      0%      508T   21%    H
        Owned by: MURDER INC. [3]


Land on which planet <Q to abort> ?

to just:

Command [TL=00:00:00]:[1827] (?=Help)? : L
<Preparing ship to land on planet surface>

Land on which planet <Q to abort> ?



or


All Systems Ready, shall we engage? Yes

-=-=-=- TransWarp Drive Engaged! -=-=-=-


Sector  : 1827 in uncharted space.
Ports    : Aud, Class 6 (BSS)
Planets : <<<< (M) Ferrengal >>>> (Shielded)
                <<<< (H) HEATER >>>> (Shielded)
                <<<< (L) Trader >>>> (Shielded)
                <<<< (H) FUEL DEPOT >>>> (Shielded)
Ships    : >*>*>cRoWn Of ThOrNs<*<*< [Owned by] MURDER INC. [3], w/ 100,000 ftrs,
             (AldenShrike Imperial Battleship)
Fighters : 100,000 (belong to your Corp) [Defensive]
Warps to Sector(s) : 1738 - 2064 - 2444 - 2925

Command [TL=00:00:00]:[1827] (?=Help)? :

to just:

[green]All Systems Ready, shall we engage? Yes

-=-=-=- TransWarp Drive Engaged! -=-=-=-


Changing this option to all keys means that display is aborted by any key that is pressed after the command. if you add spaces to your scripts and leave abort display to spaces then it can significantly increase the speed of your scripts

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Rick Mead
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Sun Feb 15, 2004 5:02 pm
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Lieutenant

Joined: Sat Mar 03, 2001 3:00 am
Posts: 592
Location: USA
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An example:

Setup a macro to bust 5 planets at star dock

Here it is, assuming you are on a corp
zoc uy.^Mclzdyuy.^Mclzdyuy.^Mclzdyuy.^Mclzdyuy.^Mclzdy

twx uy.*clzdyuy.*clzdyuy.*clzdyuy.*clzdyuy.*clzdy

jtwat uy.~clzdyuy.~clzdyuy.~clzdyuy.~clzdyuy.~clzdy

1st time run it normal

2nd time put two spaces after anything that makes a significant display, like 2 or more lines so it looks like this
zoc uy .^Mcl zdy uy .^Mcl zdy uy .^Mcl zdy uy .^Mcl zdy uy .^Mcl zdy

twx uy .*cl zdy uy .*cl zdy uy .*cl zdy uy .*cl zdy uy .*cl zdy

jtwat uy .~cl zdy uy .~cl zdy uy .~cl zdy uy .~cl zdy uy .~cl zdy

3rd time (the fastest) set CN9 to All Keys and run it the first way

Then you will really know. No don't try to use combinations of ALL KEYS and spaces in the macros it won't work, and If you have ANSI color turned off ALL KEYS won't work either.


Sun Feb 15, 2004 6:48 pm
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Commander

Joined: Thu Feb 20, 2003 3:00 am
Posts: 1529
Location: USA
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Adding spaces when it's at all keys won't hurt anything, just won't help anything either. Also, with ANSI color turned off, spaces won't abort display either.


Sun Feb 15, 2004 7:30 pm
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Lieutenant

Joined: Fri Apr 05, 2002 3:00 am
Posts: 580
Location: USA
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Heh youre in my permacorp and you couldnt ask me lol.I use it to speed up scripts that are doing things you dont need to see,like colonizing.Does it matter that you cant see the planet specs and terra stuff?Notice how fast it is over the scripts that show it all?I can explain better if needed.Ask the perma corp script writer next time lol.

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Fri Feb 20, 2004 9:08 pm
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Lieutenant J.G.
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Joined: Sun Oct 28, 2001 2:00 am
Posts: 347
Location: USA
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the cn9 thing has gotten me into trouble more than once, zmud triggers will not work at all if it is set to all keys and I use swath macro's when Im at sd to bust up or buy furbs and change ships and tow them out, but this only works when cn9 is set to all keys. I have tried to make swath work in the space mode by recording the macro as I do it but it still wont work. I have not tried the twx burst, looks like thats the way to go.


Fri Feb 20, 2004 10:27 pm
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