Re: Having a problem hiding in a game.
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I think that is negligent to say it tracking another player has nothing to do with limpets. What, just because he was not Photoned and not attacked in his Sector? Limpets are an important factor in tracking players, either from the initial activation prior to the scrub or from the active tracking. Limpet trips are as important as fighter reports, they are just more rare in occurrence.
Rexxie if you played the game more you'd understand. This particular problem has nothing to do with being tracked, it has to do with the other player using a standard grid strategy to lock down the deads and hunt for bases. Because he's hiding in a DE the other player is simply gridding over him but missing the density scan.
How do I know he's not being tracked? Well for one, the OP knows about limpets and is being careful... and two, because if the guy really knew where the OP was hiding he'd have him dead by now. If photons are on it's easy, if they're not, just drop a crapload of figs on to and adj of the player and it's an easy kill.
Why did he miss the density scan? Because a lot of public grid scripts (ram's for instance) don't do much to track anomalies, so unless you force a density scan and have a script to go back thru the DB and pull up anoms in unlimped sectors... you'll probably miss them. It's an old problem, and one that I've (and many others I'm sure) have had to deal with. If you're dropping limps on the grid it gets even harder, since it's possible to limp over someone and miss them that way... at least until they log back in.
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or photons are disabled...
Does it really matter rev? Navhaz, mines, limpets, figs, planets w/ cannons, there's a lot of things you can do... even in a no-script game... to blast someone once you've found them. And a guy aggressive enough to grid out the DEs looking for bases is going to be aggressive enough to kill stragglers.
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I'd forgotten that even cloaked ships will show up on a density scanner. Guess I am going to have to work harder on a strategy. Something to think about thank you.
You could drop a limpet to make it a little trickier, but that's not going to do much. Some people just hide in the middle of no where and cloak out, since it's a little harder to pinpoint anoms that way. You could look for enemy sectors that already have a fig (but no limpet), photon under and cloak out. That would put you under a fig and in a turns game who can afford to rescan every sector? Of course that means coming back on to figs, but if he's not online or running a torper it'd be easy to get around that... just come online and twarp right to terra or something, make it a macro.
None of that will defeat the strategy tho, if he's gridding out DEs he'll find any base you have there... and probably find them in other parts of the universe too, altho it'd take a little longer. In that case, since you log out, you won't be in a position to defend the base offline. All in all that's why gridding trumps slow bases and solo play. You can't win w/ a "duck and hide" strategy against that kind of play since eventually you won't have anything to come online to.
If you are determined to hide you can do it tho. Just find a tunnel (2 warper) somewhere and drop your figs down to 99, then go to terra and cloak out. You can cloak in 2 thru 9 too, just make sure your shields are full and you've got no photons (since they can haz up fed). You might come online to having your figs killed, but there isn't anything you can do about that long term with a "duck and hide" approach. At least it'll keep you alive for a while.