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[ 5 posts ] |
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Scrat
Chief Warrant Officer
Joined: Sun Jan 20, 2008 5:15 am Posts: 142
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 Removing a Stowaway
If someone is riding your planets shields and you transfer the shields to another planet, will they be attacked by offensive fighters on the planet once the shields are removed?
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| Sat Aug 02, 2008 1:06 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: Removing a Stowaway
Scrat wrote: If someone is riding your planets shields and you transfer the shields to another planet, will they be attacked by offensive fighters on the planet once the shields are removed? I don't believe it will do anything until they attempt to attack the shields. Someone would have to test it to be sure.
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| Sat Aug 02, 2008 1:15 pm |
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LoneStar
Commander
Joined: Fri Jun 09, 2006 2:00 am Posts: 1402 Location: Canada
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 Re: Removing a Stowaway
Actually. nothing happens to them at all, as long as they do not touch a key.. not even the / (ie can't do anything to redisplay the Prompt)...which is why corpies need to use TA to track where the rider's moved to.
_________________ ---------------------------- -= QUANTUM Computing 101: 15 = 3 x 5 ... 48% of the time.
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| Sat Aug 02, 2008 1:31 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Removing a Stowaway
Can't even keepalive, to my knowledge, except maybe char 27.
Otherwise they'll get blasted by offensive figs and any cannon blast. Offensive figs have limits to their attack odds tho, which is why atmos cannon is usually a better choice.
Anyway this presents you with some nice opportunities. Secure a 2 deep tunnel, put some planets (at least one with an IG) and a crapload of figs in the sector, then put the planet w/ the rider in the sector behind it. Make them work at it, torp the planet hourly so he can't just xport out, etc. With any luck you might get 2 kills, the rider and their rescue attempt.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
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| Sat Aug 02, 2008 2:09 pm |
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Magnum
Staff Sergeant
Joined: Tue Oct 23, 2001 2:00 am Posts: 18 Location: Canada
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 Re: Removing a Stowaway
or if you can afford it, blow the planet  Using attack planets with no or very few cols makes it a viable option.
_________________ --
"Losers whine about their best, winners go home and F*$# the prom queen" - Sean Connery (THE ROCK)
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| Thu Oct 02, 2008 6:56 am |
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