View unanswered posts | View active topics It is currently Thu Sep 19, 2019 8:23 am



Reply to topic  [ 5 posts ] 
 Podded 
Author Message
Gameop
User avatar

Joined: Tue Nov 19, 2002 3:00 am
Posts: 1050
Location: USA
Unread post Podded
So quick question for a person relearning the game.

PODS

1) If your over a L6 and have a safe place to be podded to arn't you supposed to be podded into a retreat sector?
2) If your over SD and you have a safe place to pod to and you get podded arn't you supposed to live to fight saying you dont hit a fig?
3) Does online flee off affect podded ships?
4) Can someone MAC a attack fast enough to overcome the podding and get your pod also?

I ask cause both 1 and 2 happened to me with a trader in a game recently and both times I lost my pod even though I had pod's left to lose.

_________________
Dark Dominion TWGS
Telnet://twgs.darkworlds.org:23
ICQ#31380757, -=English 101 pwns me=-
"This one claims to have been playing since 1993 and didn't know upgrading a port would raise his alignment."


Sat Oct 18, 2008 9:19 pm
Profile ICQ
Veteran Op

Joined: Tue Nov 28, 2006 4:04 pm
Posts: 5025
Unread post Re: Podded
Kaus wrote:
So quick question for a person relearning the game.

PODS

1) If your over a L6 and have a safe place to be podded to arn't you supposed to be podded into a retreat sector?
2) If your over SD and you have a safe place to pod to and you get podded arn't you supposed to live to fight saying you dont hit a fig?
3) Does online flee off affect podded ships?
4) Can someone MAC a attack fast enough to overcome the podding and get your pod also?

I ask cause both 1 and 2 happened to me with a trader in a game recently and both times I lost my pod even though I had pod's left to lose.


1) Lot of factors to consider here, but IF you are podded by a quasar cannon and IF the sector you came from last is adjacent, and that sector is safe, your pod will go back to that sector.
2) Have no idea what you are talking about here.
3) Online flee effects you because of the setting. Don't believe it matter what type ship you are in.
4) No. but if you can't flee, such as if the sector is surround, you are in an IG, or you have no place to retreat to, more than likely they will get your pod too.


Sat Oct 18, 2008 9:58 pm
Profile
Veteran Op
User avatar

Joined: Thu Jun 02, 2005 2:00 am
Posts: 5558
Location: USA
Unread post Re: Podded
Quote:
1) If your over a L6 and have a safe place to be podded to arn't you supposed to be podded into a retreat sector?
2) If your over SD and you have a safe place to pod to and you get podded arn't you supposed to live to fight saying you dont hit a fig?
3) Does online flee off affect podded ships?
4) Can someone MAC a attack fast enough to overcome the podding and get your pod also?


Pod flee is tricky. It's not really about retreat sectors, but how you've gotten podded.

There's "passive podding" and "aggressive podding" algos. "Passive podding" is like getting hit by cannons and blowing yourself up on a planet and stuff. "Aggressive podding" is when someone attacks you and pods you.

In the first case you'll generally flee back to the last sector you had a sector entry event in. There's actually a field in tedit in the player profile that holds this info, so it's critical to know what updates it. Exit enter, or lifting to space if you've slept on the planet, or zdy, or moving, or a handful of other things triggers an entry event. That's why it's important to "touch space" if you have a habit of sleeping on a planet (find a safe sector w/ corp limps and armids, lift and reland) so your "last sector" has an update. I've seen pods flee across the universe, lines of figs, mines, whatever, in these circumstances. I don't think there's any limiting factor there, the only thing that matters is you have a last sector in your profile.

In "aggressive podding" you don't flee back to a safe sector like you'd think. The game actually plots various random courses out from your podding sector and tries to find a safe route. It'll take you along that safe route as far as it can, and leave you there. But here-in is the rub, not all sectors are equal and not all courses are equal, and not all sectors are considered safe. Enemy figs are clearly not safe. Sectors w/ enemy mines are also, usually, not considered safe... altho I've seen ppl flee into mines if the flee sector is just 1 sector back (seems single hop courses aren't quite handled the same way when it calculates safe routes). If the enemy has a lot of the universe gridded when the game goes hunting for a course it might not find one, even if you have a sector nearby that's clear. In that case, you're toast.

This actually has a lot of practical applications that few ppl have developed. Not only is it possible, in a lot of circumstances, to predict a person's pod course... but it's also possible to grid out patterns around your base in order to keep ppl from podding out. I routinely do the latter when I setup a base, I run a traffic analysis from the base and passive grid the higher traffic sectors (and active grid any that are figged by the enemy) in hopes that if we're ever attacked ppl won't pod out.

If you're over stardock it will depend on a few circumstances. First, are you warping in or out or sitting there? If you're warping out, and podded, the pod will actually twarp out if the move command has already been sent. Kindof strange, but I've seen it happen a lot. On the other hand if you've not gotten the twarp started and you get podded out by someone attacking I think you can figure out now that there are times where you won't pod out.

Does online flee effect podding? Not that I know of. Can a macro overcome podding? I've actually seen it happen, but it's under special circumstances. You know how I said the game has to search for a pod course? Well it seems that there are times when the game is a bit slow on this... whether it's a CPU thing, a timing thing, something particular to the universe, I don't quite know. But if the game is a bit slow on it's calculations and if the enemy bursts enough attacks all at once... the attacks will get buffered in before your pod is sent on it's merry way... and yea, you'll be #SD#. This doesn't always happen, so you can't count on it, but most ppl that play in aggressive games send 2 bursts at once just in case it happens. I've got my attack macros all coded that way, except in games where a single shot from an enemy would pod me after my 2nd wave... in which case I prefer safety and switch to single shots.

_________________
May the unholy fires of corbomite ignite deep within the depths of your soul...

1. TWGS server @ twgs.navhaz.com
2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads
3. Open IRC chat @ irc.freenode.net:6667 #twchan
4. Parrothead wrote: Jesus wouldn't Subspace Crawl.

*** SG memorial donations via paypal to: dpocky68@booinc.com
Image


Sat Oct 18, 2008 10:12 pm
Profile ICQ WWW
Ambassador
User avatar

Joined: Mon Feb 09, 2004 3:00 am
Posts: 3141
Location: Kansas
Unread post Re: Podded
Kaus wrote:
So quick question for a person relearning the game.

PODS

1) If your over a L6 and have a safe place to be podded to arn't you supposed to be podded into a retreat sector?
2) If your over SD and you have a safe place to pod to and you get podded arn't you supposed to live to fight saying you dont hit a fig?
3) Does online flee off affect podded ships?
4) Can someone MAC a attack fast enough to overcome the podding and get your pod also?

I ask cause both 1 and 2 happened to me with a trader in a game recently and both times I lost my pod even though I had pod's left to lose.


If you xport while in the sector to another ship in sector to complete, or try and complete an attack, I believe your pod will just sit there. This happened to me in a game and the sector was next to fed so I had a clear pod route. I have also had my pod end up in sector 1 when I was taken on a planet to a sector to moth a planet. Hit the planet, and into sector 1 I went.

_________________
               / Promethius / Enigma / Wolfen /

"A man who has no skills can be taught, a man who has no honor has nothing."


Sat Oct 18, 2008 10:37 pm
Profile ICQ
1st Sergeant

Joined: Wed Jan 16, 2008 3:40 pm
Posts: 39
Location: Ireland
Unread post Re: Podded
Dr. Bad wrote a definitive article on Pod Flee some years ago.

http://www.tw-cabal.com/strategy/podlocations.html

Kav


Mon Oct 20, 2008 4:04 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 5 posts ] 

Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware.