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www.ClassicTW.com - View topic - Some Newbie Questions
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 Some Newbie Questions 
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Joined: Fri Oct 31, 2008 4:43 pm
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Unread post Some Newbie Questions
I played TW back in the 90s in the BBS days and loved it. Have returned and played a couple of games and am enjoying it, but have a few questions. Any help would be much appreciated. I have installed TWX and mombot and am starting to become familiar with them. Fun!

1. In an unlimited turn game, how many planets should you be creating? I take it the idea is to build tons of fuel, and use that fuel to get tons of colonists. But then what? Is my goal to create 100 planets producing equipment for trading, or just 5 or so and fill them with fighters?

2. Is there a script out there to trade goods from my planet to ports nearby? If so, where can I get this script? I had a recent problem of having 25000 equipment on one of my planets, and no script to turn that equipment into credits.

3. In my last game, I built the best ship, max fighters, max shields before truce. Awesome! All set right? Five minutes after truce wears off, another player enters my sector and instantaneously kills me and my 250,000 fighters via some script. It literally happened in less than 1 second. I had no possible reaction to it. I didn't have time to read the first line of text before I was dead.

How do you defend yourself against this? Are there defensive scripts / triggers that can automatically execute if someone attacks you? It seems to me that in this scenario you are dead.

Am I correct to assume that in these high-turn games, the entire game hinges on who launches an attack script first?

4. How do you FIND aliens? I know that in some edits that some of the aliens have better ships than can be bought. How do you FIND these aliens to kill, and how do you know how to attack them so that you salvage and not destroy the ship?

5. What is the most efficient method for producing fighters once you have a great ship and some planets? Is world-trading still efficient? Is building equipment on planets and then somehow selling it to ports most efficient? Something else?

Thanks for any responses...


Sun Nov 02, 2008 4:35 pm
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Unread post Re: Some Newbie Questions

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Sun Nov 02, 2008 5:04 pm
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Unread post Re: Some Newbie Questions

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Sun Nov 02, 2008 6:17 pm
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Unread post Re: Some Newbie Questions
Snarf.. mistakes yuo made in most recent SZ game you played:

Fisrt you didnt' get RED. Did pretty good as a blue. but here's what you do *right* after Bang:

Land on terra, grab full hold of COLONISTS, jet them into space (not fed space)
Mow To Dock
set Corp/SS/etc
Sell start Ship for the COLONIAL TRADER
put 1k figs, full holds, scanner on the TRADER
bust up to 5k EXP (use Traitors script on grimy's)
fire up SSM script ASAP
get about 2mil and buy another COLONIAL TRADER, start World SST
CASH, CASH, CASH.. get as red as you can
usually a good idea to sell the colts for UNDERGROUND TRADERs --for safety

somehwere along the line claim a DE adjacnet Fed Space
in the UTW edit the STIRKER planets go mobile right away
get cols MAX: 300k ORE, 600k ORG, 300k EQU

cash, cash, cash
search your TWX for alien space
cap a couple ascian boats as soon as you can, use them to cash with
invading alien planets on UTW will require about 400mil each planet
each alien planet will have FULL SHIELDS and about 3mil FIGS (use a Boat to invade with)

that's about it for the start. much of this depends on the Truce Factor. but generally you can get a great start even if truce is one day/24hrs.

hope to see you in the next SZ. maybe we can corp up

l8r

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Sun Nov 02, 2008 6:39 pm
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Unread post Re: Some Newbie Questions
Snarf

Welcome back to TW after your hiatus, all very good questions. As a fellow noob I'd like to recommend coming to a server with allot of active players (saying you havnt allready). And corping up with some other players, those that have the patience will teach you what you need to learn about all the nuances of scripts that werent present last time you played. I'm on Ultimatetw.com if you feel so inclined under various alias's. Just send me a tell in these forums and I'll be glad to help you with any questions getting back into the game or corp with you.

If your goal is to play solo I recommend playing on a smaller server in a game with fewer players. Truce games are great for building/cashing/relearning the game/etc.. however they set false expectations on what happens after the truce. It's a much different game than in the 90's, one valuable reasource is http://www.grimytrader.com/. Eitherway GL and happy hunting :-)

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Sun Nov 02, 2008 6:44 pm
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