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bwarp or twarp for low turn colonizing
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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bwarp or twarp for low turn colonizing
What are the advantages of bwarp coloing vs twarp coloing in a low turn game. I looked all over TW-Cabal and didnt find any specific answers. I am in a MOO2 game on Sing's server 1500 turns per day.
method/fuel??? (10 hops both ways to and from terra) twarp = 3 ship fuel per sector both ways (60 fuel need on ship) bwarp = 0 ship fuel per sector to terra, 3 ship fuel per sector back to base. (30 ship fuel on ship) (whats the planet fuel cost with bwarp for a 10 sector hop to terra?)
method/turns??? (ship with 2tpw) twarp = 1 turn to pick up fuel, 2 turns to terra, 2 turns back to terra. (total = 5 turns per trip) bwarp = 1 turn to pick up fuel, 2 turns to terra, 2 turns back to terra. (total = 5 turns per trip)
Benefits? Help
Helix
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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Sat Dec 05, 2009 6:25 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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Re: bwarp or twarp for low turn colonizing
If your in a 1TPW ship then I always use Twarp Colo since it uses less ore than using Bwarp and the turn count is the same, but if the TPW is more than 1 and Ore is not an issue I use Bwarp.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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Sat Dec 05, 2009 6:34 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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Re: bwarp or twarp for low turn colonizing
so what is the fuel cost for bwarp?
Helix
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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Sat Dec 05, 2009 7:10 pm |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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Re: bwarp or twarp for low turn colonizing
bwarp = 10 fuel per sector.
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
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Sat Dec 05, 2009 7:32 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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Re: bwarp or twarp for low turn colonizing
Thank Vid
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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Sat Dec 05, 2009 7:46 pm |
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Crosby
Lieutenant Commander
Joined: Sun Jan 29, 2006 3:00 am Posts: 793 Location: Iowa
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Re: bwarp or twarp for low turn colonizing
viewtopic.php?f=7&t=17447From the glossary: Bwarp Refers to the use of a Planet transporter pad to beam to another sector, similar to that of using a Ships transporter pad. Bwarp is only available on Level-1 or higher planets. Bwarping uses 10-units of Fuel Ore from Planetary resources per sector Bwarped, additionally Bwarping has no movement delay and costs only one turn per Bwarp. Also referred to as: Tpad. I saw Vid answered, just wanted to show ya it was here! PS If you want to save turns Helix, perhaps grab ore for several trips as then you only spend 1 turn grabbing ore every 3 cycles or so...
_________________ #+++ The early bird may get the worm, but the second mouse gets the cheese. #---
Last edited by Crosby on Sun Dec 06, 2009 8:24 am, edited 1 time in total.
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Sun Dec 06, 2009 1:18 am |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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Re: bwarp or twarp for low turn colonizing
Thanks crosby
Helix
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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Sun Dec 06, 2009 1:32 am |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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Re: bwarp or twarp for low turn colonizing
Crossby , if you can change the term in the glossary .. bwarp is only available if installed on a level 1 or higher planet.
Although that may refer to Tedit planet options for level 2 which means in game players see as a level 1.
To avoid confusion .. it should just say level 1 or higher.
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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Sun Dec 06, 2009 3:39 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Re: bwarp or twarp for low turn colonizing
Well, if you're talking about a 2 tpw ship then bwarp is only 1 turn, not 2 turns. In that you save 1 turn per cycle. Ie: 1 to ore, 1 to bwarp, 1 to grab, 2 to return versus 1/2/1/2, 5 versus 6. Turns per colo is better with tpad. Where it gets less useful is in games with 1tpw colonizers.
2 things I'd add...
1. Buydown while you colonize. One way or another, you're going to spend 1 turn for grabbing fuel anyway. If you grab it from the planet, that'll reduce the ore on that planet. But you don't have to do that. You can buy from a port, and dump what you don't use to help ore it up. Or... remember once you're at a port you can buy till your holds are full. So there's no reason why you can't buy enough ore, then buy eq with the rest of your holds. Dump the eq to the planet, use the ore to colonize. Repeat till done, have a team-mate megarob the port, kill 2 birds with one stone. I have been known buydown-colonize a stream of ports given the right edits. Cheapest cash you're going to find.
2. Distance to terra. The closer to terra the better, obviously, as it means less ore. But it also means less ore on the trip back, too, so you make better use of your holds. However once you get really close, you might find that you no longer need to take ore every single loop. We once worked out the break-even math for this, not sure where, but it's probably in the archives here somewhere. Anyway, there's a point to where your turn efficiency versus colos grabbed gets too low as you get further out, but the closer you are the more turns you can save colonizing and the more you can grab.
Example, regular: 5 hops to terra, 200 holds ship, 1 tpw. 15 ore there, 15 ore back. 200-15, 185 holds @ terra. Turns: 1 ore, 1 twarp, 1 grab, 1 return. 4 turns per cycle. 185/4 = 46.25
Alternating ore: 5 hops to terra, 200 holds ship, 1 tpw. 15 ore there, 15 ore back. 2 loops. First loop @ terra, 3*ore, 45 ore. 200-45=155. 4 turns spent. Second loop @ terra: 1*ore, 15 ore, 185 holds, 3 turns spent (no ore grab). Total cols: 340, turns: 7. Cols per turn: 48.57
The cut-off there is about 6 hops then. But closer than that, you actually save turns by alternating the ore pickup.
Combine the 2 strategies above and you can alternate ore when you're close, buydown when you're past the cut-off, and get better use of your turns overall. Remember, you can also buy-dump w/ the alternating ore version too... =)
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
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Sun Dec 06, 2009 5:51 am |
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Crosby
Lieutenant Commander
Joined: Sun Jan 29, 2006 3:00 am Posts: 793 Location: Iowa
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Re: bwarp or twarp for low turn colonizing
Excellent point Sing! Thanks for adding that!
And glossary is changed Vid, thanks for pointing that out. I'm guilty of a quick cut/paste.
_________________ #+++ The early bird may get the worm, but the second mouse gets the cheese. #---
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Sun Dec 06, 2009 8:23 am |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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Re: bwarp or twarp for low turn colonizing
Sing , the formula was made into a macro maker .. I believe on grimmies underground. I recall a script that would do that (grab ore for 2 or 3 trips in one shot) But as you stated , the closer the better and the more turns you have to give to the process the better your ave. take is.
I don't remember who wrote the script or the name of the script ... but if your into macro's you can make one at grimmies and use it for the job.
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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Sun Dec 06, 2009 9:59 am |
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Scrat
Chief Warrant Officer
Joined: Sun Jan 20, 2008 5:15 am Posts: 142
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Re: bwarp or twarp for low turn colonizing
Excellent thread! Lots of good tips. One more thing you can do to make your trips to Terra more efficient is to spend an extra turn per trip to pick up a load of figs from Sol. Same turn cost as buying them from Rylos or Alpha Centuri but you don't have to burn the fuel to move your planet.
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Fri Dec 11, 2009 3:45 am |
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