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bwarp or twarp for low turn colonizing
http://classictw.com/viewtopic.php?f=13&t=25107
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Author:  Helix [ Sat Dec 05, 2009 6:25 pm ]
Post subject:  bwarp or twarp for low turn colonizing

What are the advantages of bwarp coloing vs twarp coloing in a low turn game. I looked all over TW-Cabal and didnt find any specific answers. I am in a MOO2 game on Sing's server 1500 turns per day.

method/fuel??? (10 hops both ways to and from terra)
twarp = 3 ship fuel per sector both ways (60 fuel need on ship)
bwarp = 0 ship fuel per sector to terra, 3 ship fuel per sector back to base. (30 ship fuel on ship) (whats the planet fuel cost with bwarp for a 10 sector hop to terra?)

method/turns??? (ship with 2tpw)
twarp = 1 turn to pick up fuel, 2 turns to terra, 2 turns back to terra. (total = 5 turns per trip)
bwarp = 1 turn to pick up fuel, 2 turns to terra, 2 turns back to terra. (total = 5 turns per trip)

Benefits? Help

Helix

Author:  T0yman [ Sat Dec 05, 2009 6:34 pm ]
Post subject:  Re: bwarp or twarp for low turn colonizing

If your in a 1TPW ship then I always use Twarp Colo since it uses less ore than using Bwarp and the turn count is the same, but if the TPW is more than 1 and Ore is not an issue I use Bwarp.

Author:  Helix [ Sat Dec 05, 2009 7:10 pm ]
Post subject:  Re: bwarp or twarp for low turn colonizing

so what is the fuel cost for bwarp?

Helix

Author:  Vid Kid [ Sat Dec 05, 2009 7:32 pm ]
Post subject:  Re: bwarp or twarp for low turn colonizing

bwarp = 10 fuel per sector.

Author:  Helix [ Sat Dec 05, 2009 7:46 pm ]
Post subject:  Re: bwarp or twarp for low turn colonizing

Thank Vid

Author:  Crosby [ Sun Dec 06, 2009 1:18 am ]
Post subject:  Re: bwarp or twarp for low turn colonizing

viewtopic.php?f=7&t=17447

From the glossary:
Bwarp
Refers to the use of a Planet transporter pad to beam to another sector, similar to that of using a Ships transporter pad. Bwarp is only available on Level-1 or higher planets. Bwarping uses 10-units of Fuel Ore from Planetary resources per sector Bwarped, additionally Bwarping has no movement delay and costs only one turn per Bwarp. Also referred to as: Tpad.


I saw Vid answered, just wanted to show ya it was here!


PS If you want to save turns Helix, perhaps grab ore for several trips as then you only spend 1 turn grabbing ore every 3 cycles or so...

Author:  Helix [ Sun Dec 06, 2009 1:32 am ]
Post subject:  Re: bwarp or twarp for low turn colonizing

Thanks crosby

Helix

Author:  Vid Kid [ Sun Dec 06, 2009 3:39 am ]
Post subject:  Re: bwarp or twarp for low turn colonizing

Crossby , if you can change the term in the glossary .. bwarp is only available if installed on a level 1 or higher planet.

Although that may refer to Tedit planet options for level 2 which means in game players see as a level 1.

To avoid confusion .. it should just say level 1 or higher.

Author:  Singularity [ Sun Dec 06, 2009 5:51 am ]
Post subject:  Re: bwarp or twarp for low turn colonizing

Well, if you're talking about a 2 tpw ship then bwarp is only 1 turn, not 2
turns. In that you save 1 turn per cycle. Ie: 1 to ore, 1 to bwarp, 1 to
grab, 2 to return versus 1/2/1/2, 5 versus 6. Turns per colo is better with
tpad. Where it gets less useful is in games with 1tpw colonizers.

2 things I'd add...

1. Buydown while you colonize. One way or another, you're going to spend 1 turn
for grabbing fuel anyway. If you grab it from the planet, that'll reduce the ore
on that planet. But you don't have to do that. You can buy from a port, and dump
what you don't use to help ore it up. Or... remember once you're at a port you
can buy till your holds are full. So there's no reason why you can't buy enough
ore, then buy eq with the rest of your holds. Dump the eq to the planet, use the
ore to colonize. Repeat till done, have a team-mate megarob the port, kill 2 birds
with one stone. I have been known buydown-colonize a stream of ports given the
right edits. Cheapest cash you're going to find.

2. Distance to terra. The closer to terra the better, obviously, as it means
less ore. But it also means less ore on the trip back, too, so you make better
use of your holds. However once you get really close, you might find that you
no longer need to take ore every single loop. We once worked out the break-even
math for this, not sure where, but it's probably in the archives here somewhere.
Anyway, there's a point to where your turn efficiency versus colos grabbed gets
too low as you get further out, but the closer you are the more turns you can
save colonizing and the more you can grab.

Example, regular:
5 hops to terra, 200 holds ship, 1 tpw.
15 ore there, 15 ore back. 200-15, 185 holds @ terra.
Turns: 1 ore, 1 twarp, 1 grab, 1 return. 4 turns per cycle. 185/4 = 46.25

Alternating ore:
5 hops to terra, 200 holds ship, 1 tpw.
15 ore there, 15 ore back. 2 loops.
First loop @ terra, 3*ore, 45 ore. 200-45=155. 4 turns spent.
Second loop @ terra: 1*ore, 15 ore, 185 holds, 3 turns spent (no ore grab).
Total cols: 340, turns: 7. Cols per turn: 48.57

The cut-off there is about 6 hops then. But closer than that, you actually
save turns by alternating the ore pickup.

Combine the 2 strategies above and you can alternate ore when you're close,
buydown when you're past the cut-off, and get better use of your turns overall.
Remember, you can also buy-dump w/ the alternating ore version too... =)

Author:  Crosby [ Sun Dec 06, 2009 8:23 am ]
Post subject:  Re: bwarp or twarp for low turn colonizing

Excellent point Sing! Thanks for adding that!

And glossary is changed Vid, thanks for pointing that out. I'm guilty of a quick cut/paste.

Author:  Vid Kid [ Sun Dec 06, 2009 9:59 am ]
Post subject:  Re: bwarp or twarp for low turn colonizing

Sing , the formula was made into a macro maker .. I believe on grimmies underground.
I recall a script that would do that (grab ore for 2 or 3 trips in one shot)
But as you stated , the closer the better and the more turns you have to give to the process
the better your ave. take is.

I don't remember who wrote the script or the name of the script ...
but if your into macro's you can make one at grimmies and use it for the job.

Author:  Scrat [ Fri Dec 11, 2009 3:45 am ]
Post subject:  Re: bwarp or twarp for low turn colonizing

Excellent thread! Lots of good tips. One more thing you can do to make your trips to Terra more efficient is to spend an extra turn per trip to pick up a load of figs from Sol. Same turn cost as buying them from Rylos or Alpha Centuri but you don't have to burn the fuel to move your planet.

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