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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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Question about experience gains
A blue corpie of mine was below 1k exp. and parked over our planets off-line.
He was attacked and podded, the corbomite on his ship podded his attacker. My corpie gained experience from that attack. Now he's well over 3k exp.
Is this correct? If you are off-line and do not initate the battle, but the corbomite on your ship pods your attacker - you gain experience as if you had started the fight?
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
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Sun Jun 12, 2011 9:50 am |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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Re: Question about experience gains
No. Not as I understand it. Destroying an opponent with cobo is like blowing up a port with a trader on the port or blowing a planet with a trader on it.
H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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Sun Jun 12, 2011 9:55 am |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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Re: Question about experience gains
yes , first you loose your experience from getting killed or pod'd then you gain attackers or opponents exp when your corbo pods or kills them , this happens even when blowing planet with someone on it or a port.
Some players may not see the change cause their opponent is a zero exp fed safe who blew planet . port or got podded or corbed.
But you can check these facts out in Cabols docs somewhere.
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Sun Jun 12, 2011 10:28 am |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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Re: Question about experience gains
Yeah, in this case it was an off-line fed-safe blue being attacked by a red with higher exp.
I know the gain when blowing up a planet with somone on it - in that case you are the one initiating the attack.
But I suppose, by virtue of even having corbomite on your ship, you are a loaded booby-trap and the intent is to kill any attacker that comes along, regardless whether you are online or not for that attack.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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Sun Jun 12, 2011 11:39 am |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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Re: Question about experience gains
By the way I have asked in the past if in the future if the corbomite level could be increase atleast to levels that could take out a maxed gold ship fully maxed with maxed odds. But I guess there was not enough requests for such a thing. anyways , enjoy
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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Sun Jun 12, 2011 1:47 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Re: Question about experience gains
Would be nice if the max corbo level could be increased from 6000 so that the sysop could make corbo count in non-stock games.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
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Sun Jun 12, 2011 1:51 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Question about experience gains
Sorry, I don't recall the request.
When I set these maxes back in like 1997, I set them to 4x the stock maximum. The goal at the time was to avoid having edits that are so extreme that they break the game. (chuckles).
What kind of numbers are we looking for here? The parameter is a word, so there's plenty of room. This is true of all of the ship max values. If they need to grow, they can. Or if it's just Corbo that's the problem, we can limit it to that. At this point I don't have an issue with giving a bit more room for expansion.
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Sun Jun 12, 2011 9:08 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Re: Question about experience gains
20,000 should be plenty.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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Sun Jun 12, 2011 9:16 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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Re: Question about experience gains
Don't most players today just cap ships rather than blow them up? With the right script of course, so increasing corbomite levels just increases the profits selling the loaded ship.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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Sun Jun 12, 2011 9:41 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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Re: Question about experience gains
Cruncher wrote: Don't most players today just cap ships rather than blow them up? With the right script of course, so increasing corbomite levels just increases the profits selling the loaded ship. With the new optioms that are available, the sysop can make the ships uncappable if they prefer.
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Sun Jun 12, 2011 9:44 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Re: Question about experience gains
Big D wrote: With the new optioms that are available, the sysop can make the ships uncappable if they prefer. Nod. And podless ships cannot be captured either.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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Sun Jun 12, 2011 10:26 pm |
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