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 Level 3 in MSL 
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Unread post Level 3 in MSL
I accidentally popped a planet in a MSL. It was due to go to level 4 at last extern but TradeWars said it destroyed my quasar cannon because it was in a major space lane. I still have the quasar cannon in the MSL. The planet is a 0 day level 1, 0 day level 2, 1 day level 3, 1 day level 4. Would the 0 day cit builds have something to do with this? Tradewars just knocks it down one level instead of checking to see what level it is actually at? That still doesn't add up though.

Any thoughts besides the obvious? - Don't put planets in MSLs.

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Sat May 17, 2014 11:45 am
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Unread post Re: Level 3 in MSL
Been a while since I played but if i remember correctly it always knocks them down to L2 no matter what they are at. If you can get to L3 waiting on extern to hit for 4 you can warp the planet out before the lanes are swept. Set a script to key on the clock at midnight and get it out.

Midnight: A lot of things happen at midnight, so I thought I would list them here. (See Extern too)
1) Players that died the previous day are allowed back in. (no pod recovery, that happens at extern)
2) Hold, Fig, and Shield prices change at Class 0 and Class 9 ports
3) Players who log in after Midnight gain one point of Experience and one point of Alignment.
4) Citadel construction advances.
5) Underground wrong passwords resets.

Extern: A lot of things happen at Extern, so I thought I would list them here. (see Midnight too) I will put them in order of occurrence later. **There is a lot more to add, I'm still fleshing this out. If you see something I missed, let me know. -T 7/3/02
1) Check for players with different alignments in the same corp. Apply penalties if needed.
2) Fedspace is cleared of Nav Haz.
3) Empty ships in Fedspace are repo'd. (unless locked in tow. see tip #4)
4) Players are towed for Armament Violations. (having more than 100 figs in Fedspace while off-line)
5) Check for too many players in a Fedspace sector. (Random off-line players are towed if the number of allowed off-line players is exceeded in the sector) (not TOTALLY random :-)
6) Reset Tax time.
7) Reset Grimy Trader Curse.
8) Recover deaths (2 pods).
9) Reset Jettison Collies.
10) Reset Alignment loss for breaking into another corp.
11) Clear busts (if it's the right day. In MBBS mode, it happens here daily)
12) Player Figs and Mines are cleared out of MSL's. Planets with Cits in MSL's are reduced to LV 2 Cits.
13) Planets in overloaded sectors collide. Only 2 planets collide per extern.
14) Destroyed Class 0 and 9 ports rebuilt if the radiation is gone.
15) Nav Hazz clears/reduces
16) Port construction advances
17) Players and Corps timeout. Remaining assets go rougue.

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T0yman
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Sat May 17, 2014 12:42 pm
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Unread post Re: Level 3 in MSL
Assaulter wrote:
It was due to go to level 4 at last extern . . .


Maybe it knocked it down to level 2, then applied the 1 day of construction and made it level 3. That order would explain how you got it to level 3 in the first place. Keep it under construction and maybe you can keep it at level 3 forever.

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Sat May 17, 2014 12:50 pm
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Unread post Re: Level 3 in MSL
Toyman

Yes I was hoping to try that tonight.

Mongoose

Yep! That would explain it. Only now my plan to save it won't work. haha

Thanks

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Sat May 17, 2014 7:23 pm
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Unread post Re: Level 3 in MSL
Does Extern happend before the "Midnight" stuff?

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Sat May 17, 2014 7:26 pm
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Unread post Re: Level 3 in MSL
If I remember correctly ( I am getting old) midnight happens first then extern starts on game A and runs through Z .... if you're on the first game it will be close but if after that you should be able to get it out pretty easily. I always just wrote a quick script to trigger off the message.

Good Luck!!

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T0yman
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Sat May 17, 2014 9:48 pm
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Unread post Re: Level 3 in MSL
Awesome. Gonna give it a shot. Thanks for the info!

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TradeWars2002: The Basics @ http://playtwars.altervista.org


Wed May 21, 2014 1:02 am
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