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How far do Ferrengi and Alien Traders roam?
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ctsurv553
Staff Sergeant
Joined: Sun Jun 14, 2015 9:24 pm Posts: 12
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 How far do Ferrengi and Alien Traders roam?
Does anyone know, either from experience or maybe from having seen the game engine source code, how widely-ranging do Ferrengi and Alien Traders roam? For example, I have banged a game with 30K sectors, and a low setting on Warps, so that bigbang has created a game space that is very "large": the maximum "distance" across the game space between the two most widely separated Ports is 91 warps. Assuming that the sector containing Ferrengal is the center of the Ferrengi Empire, how far will Ferrengi ships get from that point? I'd like to set up my own base of operations in some part of the game space in which Ferrengi ships won't be constantly destroying my sector defenses, or triggering my planet Q-cannons (which wastes fuel). Is it possible to set up a base so far away from Ferrengi and Alien Trader areas that the AI server won't send Aliens there, or is the entire game space subject to Ferrengi and Alien Trader visitation?
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Thu Aug 25, 2016 4:23 pm |
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Star Killer
Commander
Joined: Wed May 01, 2013 11:28 pm Posts: 1302 Location: Rural Indiana
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 Re: How far do Ferrengi and Alien Traders roam?
I think you might have better luck changing the alien behaviors then trying to bang and edit that makes them not hit your bases. toning down their movement chance and how argressive they are might get you what you want.
just my 2c
sk
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Thu Aug 25, 2016 6:44 pm |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2556 Location: Oklahoma City, OK 73170 US
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 Re: How far do Ferrengi and Alien Traders roam?
In my experience, they don't move far from their base unless you have captured their home planet. They will try to recapture their home planet, but they can't find it if it is behind your front sector.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
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Thu Aug 25, 2016 10:29 pm |
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