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 Game changing feature requests 
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Unread post Re: Game changing feature requests
TheButcher wrote:
25 visitors over 4 months is garbage, most of those are people just looking to see what games u have!! Once u have 25 active users online at once like UTW <--- as much as i hate to say it, but those are numbers to compare to!!

Farley is no longer a member here but has logged on to your server many of times and the most he has seen is 1 user online, which wouldnt surprise me if that was you!


My games are time and turn limit. Players aren't going to sit online 24/7.

We're "green", saving electricity with fewer players connected! :)

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Classic Style Games Here:
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Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm
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Tue Jan 03, 2012 9:53 pm
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Unread post Re: Game changing feature requests
Cruncher wrote:
TheButcher wrote:
25 visitors over 4 months is garbage, most of those are people just looking to see what games u have!! Once u have 25 active users online at once like UTW <--- as much as i hate to say it, but those are numbers to compare to!!

Farley is no longer a member here but has logged on to your server many of times and the most he has seen is 1 user online, which wouldnt surprise me if that was you!


My games are time and turn limit. Players aren't going to sit online 24/7.

We're "green", saving electricity with fewer players connected! :)


If you dont mind post CLV's from each of those game u have running currently. Nevermind ill do it. looks like you may have 3 or 4 active players if that!!!

23 days old
1 5,829 1,002 2 Comet Merchant Freighter
2 5,565 289 1 Mongoose Corporate FlagShip
3 1,401 623 3 liberator # Ship Destroyed #
4 1,002 134 ** Xanos Merchant Freighter
5 0 0 ** Randy Merchant Cruiser
6 0 0 ** Kumarbi Merchant Cruiser



135 days old
1 21,359 64,083 ** liberator Imperial StarShip
2 9,862 3,775 ** Servak Imperial StarShip
3 882 207 ** derf Merchant Freighter
4 663 -2,805 ** ---- # Ship Destroyed #
5 152 2,822 ** womprat Merchant Cruiser
6 2 0 ** dambrosia4 Merchant Cruiser
7 0 -10 ** Comet # Ship Destroyed #
8 0 0 ** Cmd Paris # Ship Destroyed #



44 days old
1 13,600 5,982 1 Mongoose Imperial StarShip
2 6,320 1,152 3 Atlas Scout Marauder
3 639 9 3 prometheus # Ship Destroyed #
4 545 222 ** Baron Lord Emporer Prentious Merchant Freighter
5 521 127 ** Cmd Paris Merchant Cruiser
6 126 0 ** Bjorn Merchant Freighter
7 6 1 ** Null Bear Merchant Freighter
8 0 0 ** 666 Merchant Cruiser

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Tue Jan 03, 2012 9:57 pm
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Unread post Re: Game changing feature requests
Cruncher wrote:
Daala wrote:
And the same can be asked of your idea- who says we must now adjust to play with a baby bottle?


I'm not asking any player here to play with the toggle I'm proposing. I'm just trying to create a game environment that's better suited for new and returning players.

Like it or not, there are script kiddies who enjoy killing newbies. If the term script kiddies insults you, it should. It insults all of us who care about this game and community and growing the player base.


Your arrogance insults me. I could care less whether players want to use scripts or not. If you are insulted because players are getting killed by others that use scripts, then go play old maid or something easier. What is insulting is you posturing yourself to be this grand player of the old days when in fact myself and others have played longer than you and could really care less. Some of us just wanted the bugs fixed, not some way to cause grief and strife in a once fun game.

You really need to learn to read and understand that not everyone will agree with you, and that is okay. But there is a line between trying to demonstrate an interesting idea that may work and trying to cram it down the throats of others.


Tue Jan 03, 2012 10:04 pm
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Unread post Re: Game changing feature requests
Quote:
I'm just trying to create a game environment that's better suited for new and returning players.


You're making a warped version of the game, and are actually
hindering the learning of those you do lure in.

I'm sorry but you have no good reason to take out this basic
text game function; how to avoid/abort some text.

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Tue Jan 03, 2012 10:17 pm
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Unread post Re: Game changing feature requests
Daala wrote:
Your arrogance insults me. I could care less whether players want to use scripts or not. If you are insulted because players are getting killed by others that use scripts, then go play old maid or something easier. What is insulting is you posturing yourself to be this grand player of the old days when in fact myself and others have played longer than you and could really care less. Some of us just wanted the bugs fixed, not some way to cause grief and strife in a once fun game.

You really need to learn to read and understand that not everyone will agree with you, and that is okay. But there is a line between trying to demonstrate an interesting idea that may work and trying to cram it down the throats of others.


And this is why game feature requests are not to be debated. Ultimately, it's up to JP. I was ready to let this all go until Comet found those posts in that hacker forum. As resently as 2009, players are still feeling let down and forgotten because the geeks in this community care more about winning a silly text game than they are about teaching new players, or simply letting players enjoy the game like they used to.

It really does bother me that there are those who would like to play, but cannot because they cannot get a toe-hold or last longer than a few hours or days.

Ultimately, you guys are screwing yourselves. This game will die with us. And we ain't getting any younger folks! :lol:

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BOTE 1998 Champs: Team Fament
HHT 2015 Champs: Cloud09
Big Game 2016 Champs: Draft team
HHT 2018 Champs: Rock Stars
Big Game 2019 Champs: Draft Team


Classic Style Games Here:
telnet://crunchers-twgs.com:2002

Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm
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Tue Jan 03, 2012 10:18 pm
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Unread post Re: Game changing feature requests
Quote:
It really does bother me that there are those who would like to play, but cannot because they cannot get a toe-hold or last longer than a few hours or days.


So why not teach them how to survive, or at least how to
choose the right battles. The answer isn't altering the game.

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Tue Jan 03, 2012 10:21 pm
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Unread post Re: Game changing feature requests
Crosby wrote:
Quote:
It really does bother me that there are those who would like to play, but cannot because they cannot get a toe-hold or last longer than a few hours or days.


So why not teach them how to survive, or at least how to
choose the right battles. The answer isn't altering the game.


Teach them... I'm still learning! The last returning player who came back and wanted to learn scripting, I sent directly to Vid.

I'd love to be able to tell them that I have one game that's 100% aggressive script proof that they can come in and get reaquainted before they move on to learn more advanced play. Once bitten, twice shy.

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BOTE 1998 Champs: Team Fament
HHT 2015 Champs: Cloud09
Big Game 2016 Champs: Draft team
HHT 2018 Champs: Rock Stars
Big Game 2019 Champs: Draft Team


Classic Style Games Here:
telnet://crunchers-twgs.com:2002

Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm
Blog with current server info: http://cruncherstw.blogspot.com
Discord: https://discord.gg/4dja5Z8
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Tue Jan 03, 2012 10:28 pm
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Unread post Re: Game changing feature requests
Cruncher wrote:
And this is why game feature requests are not to be debated. Ultimately, it's up to JP. I was ready to let this all go until Comet found those posts in that hacker forum. As resently as 2009, players are still feeling let down and forgotten because the geeks in this community care more about winning a silly text game than they are about teaching new players, or simply letting players enjoy the game like they used to.


I thought this was open discussion and not the forum for feature requests. I believe the forum for feature requests is limited to requests and not debate, but I did not know that "open discussions" was also limited.

You are correct in that it is up to the game developer to decide what to do with his code, and as players we should be able to discuss requests in this area because one player may or may not know what the impact of a request might be. The "open discussions" area is the only area where a discussion of this type really fits.

Most of the long time forum members are just as passionate about the game as anyone else. It is that passion that has kept the game alive, and TWX has been a major factor in that - at least for me. TW is a niche game as it is today and that is a niche for scripters and script users. The anti-script players have controls built into the current version that should make them happy. Even v1.03 with a correct edit could be noob friendly to a degree.

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Tue Jan 03, 2012 10:35 pm
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Unread post Re: Game changing feature requests
Quote:
I'd love to be able to tell them that I have one game that's 100% aggressive script proof that they can come in and get reaquainted before they move on to learn more advanced play. Once bitten, twice shy.


1) So why not bang them a basic edit and close it for them.

2) Tell them they can download the twgs software and they
can play it on their home network at their leisure.

3) Point them to one of several building games.

Why this elaborate need to change the game?

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Tue Jan 03, 2012 10:45 pm
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Unread post Re: Game changing feature requests
Cruncher wrote:
Crosby wrote:
Quote:
It really does bother me that there are those who would like to play, but cannot because they cannot get a toe-hold or last longer than a few hours or days.


So why not teach them how to survive, or at least how to
choose the right battles. The answer isn't altering the game.


Teach them... I'm still learning! The last returning player who came back and wanted to learn scripting, I sent directly to Vid.

I'd love to be able to tell them that I have one game that's 100% aggressive script proof that they can come in and get reaquainted before they move on to learn more advanced play. Once bitten, twice shy.


Stop posting nonsense here and use that time to enforce a TWX free game at your own server for them!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Tue Jan 03, 2012 10:48 pm
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Unread post Re: Game changing feature requests
Promethius wrote:
The anti-script players have controls built into the current version that should make them happy. Even v1.03 with a correct edit could be noob friendly to a degree.


Not Anti-script, we use scripts, Swath uses scripts. Very few people will play this game manually for very long.

I saw some of the suggestions for noob friendly edits, they twisted and contorted the game so much no one would enjoy playing.

The Classic MBBS game is the game most players from the 90's enjoyed playing. That is the only type game I offer on my server. Give them something somewhat familiar to get reaquainted with, before they move on.

I expect them to move on. Mongoose for one is moving on to write his own helper now, and he's a Swath player, does not use TWX. I have a player who was the first one to introduce me to TW back in the early '90's on the local bbs. He's about as raw a noob as you'll see. He was killed in most every game on my server at least once. He's now in my personal game where I can keep an eye on him. He was over visiting and I showed him a couple of things about Swath he did not know, I wanted to show him more, but that was enough for now, he needed to try things out and process before next "lesson".

I think most everyone here underestimates just how much there is to learn or relearn about this game, then the helpers, and finally script writing. It can be overwhelming.

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BOTE 1998 Champs: Team Fament
HHT 2015 Champs: Cloud09
Big Game 2016 Champs: Draft team
HHT 2018 Champs: Rock Stars
Big Game 2019 Champs: Draft Team


Classic Style Games Here:
telnet://crunchers-twgs.com:2002

Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm
Blog with current server info: http://cruncherstw.blogspot.com
Discord: https://discord.gg/4dja5Z8
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Tue Jan 03, 2012 10:54 pm
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Unread post Re: Game changing feature requests
Crosby wrote:
1) So why not bang them a basic edit and close it for them.

2) Tell them they can download the twgs software and they
can play it on their home network at their leisure.

3) Point them to one of several building games.

Why this elaborate need to change the game?


1) They are wondering in one or two at a time, solo players.
2) I do tell them they can download it for free and play it on their own machines, they prefer the multi-player environment.
3) Builders games = shooting fish in a barrel, been there, done that.

Why the fuss over one simple toggle? I really don't think it will be that big of deal for JP to code, and I don't think this will cause bugs in the game. It may mess up some TWX scripts, and that is the point.

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BOTE 1998 Champs: Team Fament
HHT 2015 Champs: Cloud09
Big Game 2016 Champs: Draft team
HHT 2018 Champs: Rock Stars
Big Game 2019 Champs: Draft Team


Classic Style Games Here:
telnet://crunchers-twgs.com:2002

Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm
Blog with current server info: http://cruncherstw.blogspot.com
Discord: https://discord.gg/4dja5Z8
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Tue Jan 03, 2012 10:59 pm
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Unread post Re: Game changing feature requests
Cruncher wrote:

Why the fuss over one simple toggle? I really don't think it will be that big of deal for JP to code, and I don't think this will cause bugs in the game. It may mess up some TWX scripts, and that is the point.

Because a simple "change" before caused us to have to rewrite our server-side scripts for our site. To you it may be something simple, but to some of us it is never simple and there is usually something that has to be adjusted.

Taking an attitude of "It may mess up some TWX scripts, and that is the point" clearly demonstrates your lack of compassion for ALL players in the community. You are only concerned with your "Groupies" and that is all.


Tue Jan 03, 2012 11:08 pm
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Unread post Re: Game changing feature requests
There are plenty of valid points about why one might want to use an option or why one might not want to use it, but ultimately that shouldn't be the determining factor in deciding if an option should be added. It's not a slight against one group of players if an option is added, or against another if the option is not added. Both groups of players are equally valid in how they want to play this game. I wish both sides would stop attacking the way the other plays or wants to play this game. I think both sides are way too sensitive. I agree that it should be possible to limit scripting, but I don't agree that there's anything wrong with scripting. I also don't believe that options are somehow killing the game. If an option is killing the game for you, then I think you're too concerned with how others choose to play their games. I want to provide flexibility and let people decide how they want to play the game. I can't please everyone, but I guess I'd rather alienate people by providing more flexibility than by forcing them to play a certain way.

That said, I don't intend to implement this option. I've discussed this with Cruncher a few times, and I remain unconvinced that it's a worthwhile feature.

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Tue Jan 03, 2012 11:19 pm
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Unread post Re: Game changing feature requests
Daala wrote:
Because a simple "change" before caused us to have to rewrite our server-side scripts for our site. To you it may be something simple, but to some of us it is never simple and there is usually something that has to be adjusted.

Taking an attitude of "It may mess up some TWX scripts, and that is the point" clearly demonstrates your lack of compassion for ALL players in the community. You are only concerned with your "Groupies" and that is all.


Does your server side script, or anyone's server side script use the computer setting abort display setting? And I beleive the changes that did mess with your server side scripts were changes JP intended to make, not one's I initiated.

I don't have "Groupies", I'm aruging this for players I don't even know. There may be a few people here who are sympathic to my viewpoints, but I know I don't have a big fan club.

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BOTE 1998 Champs: Team Fament
HHT 2015 Champs: Cloud09
Big Game 2016 Champs: Draft team
HHT 2018 Champs: Rock Stars
Big Game 2019 Champs: Draft Team


Classic Style Games Here:
telnet://crunchers-twgs.com:2002

Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm
Blog with current server info: http://cruncherstw.blogspot.com
Discord: https://discord.gg/4dja5Z8
E-mail: Cruncherstw@gmail.com
FaceBook: http://www.facebook.com/CrunchersTW


Tue Jan 03, 2012 11:22 pm
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