|
Register •
FAQ
• Search • Login
|
|
Page 1 of 1
|
[ 4 posts ] |
|
The problem with an unlim game...
Author |
Message |
Master Blaster
Gameop
Joined: Mon Apr 16, 2001 2:00 am Posts: 419 Location: Denver Colorado
|
The problem with an unlim game...
One of the problems I see running an unlim game is that the person who is willing to stay at the keyboard the longest will always win.
I guess a time limited unlim game would be the answer but then it really wouldn't be an unlim then would it?
_________________ twarbase.com:23
|
Tue Dec 16, 2014 9:04 pm |
|
|
Comet
Commander
Joined: Thu Oct 17, 2002 2:00 am Posts: 1158
|
Re: The problem with an unlim game...
I'll give you a hint. Don't make a base within 6 sectors from Stardock. Also, don't make it in a dead end sector where the next gate is a 5 sector entrance. Sorry!
|
Tue Dec 16, 2014 9:43 pm |
|
|
LoneStar
Commander
Joined: Fri Jun 09, 2006 2:00 am Posts: 1396 Location: Canada
|
Re: The problem with an unlim game...
Unlims are like Speed Chess. If you're new, you will lose a lot; and so what? Every loss should be a learning experience. But in the end, the person who dedicates the most time, and days and weeks, months and years will ultimately win. You gotta make a desicion, like I do, and decide if you enjoy long term games.
_________________ ---------------------------- -= QUANTUM Computing 101: 15 = 3 x 5 ... 48% of the time. -= There are 10 types of people in the world: Those that understand Binary and those who do not -= If Oil is made from Dinosaurs, and Plastic is made from Oil... are plastic Dinosaurs made from real Dinosaurs? -= I like to keep my friends and my enemies rich, and wait to see which is which - Tony Stark (R.I.P.)
|
Tue Dec 16, 2014 10:42 pm |
|
|
CBYNot
Chief Warrant Officer
Joined: Sat Jul 14, 2012 6:32 pm Posts: 104
|
Re: The problem with an unlim game...
Lonestar's dead on with the comparison to a speed chess game. It's the same game, but condensed into a lot shorter period of time, so yes, those who are willing to spend the most face time, especially during the first *day* and even during the first *hours* of a game opening are going to win.
Unlimited games really only work when they are rebanged regularly. They will very rarely go more than a week without a player clearly dominating everyone else. If you do not enter the game on Day 0 or Day 1, you are "late" to the game and shouldn't expect to hold your own.
Also note that typically these games start with at least 2,500,000 colonists on Terra. It's a race at the start of the game to divide those among the players. If you come into the game after Terra is emptied out, you're going to be at a significant disadvantage having to rely on the scraps left over from Terra regenerating more - while your opponent(s) are generating 2.5mil or more figs per day for free (since most planet edits are 2:1 or 1:1 on fighter production).
As I've pointed out before unlimited games need to be announced well in advance (a couple weeks) so everyone has a chance to get in at roughly the same time, and preferably at a time when the fewest people are busy like a Sunday afternoon.
_________________ "TW: A proud tradition of...change is the only constant."
-Val
|
Wed Dec 17, 2014 3:05 am |
|
|
|
|
Page 1 of 1
|
[ 4 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 9 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|