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 the stalled state of tw2002 
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Unread post Re: the stalled state of tw2002
Shadow2 wrote:
I'm confused now. So scripts compromise the integrity of the game but yet it's ok for you to run them? I am just not following you. What is compromising the integrity of the game again?

It's not confusing. If you want to play against scripts, then you need better scripts. I can use scripts, and still believe they have destroyed the game I used to play and still love.

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Wed Apr 06, 2016 11:41 am
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Unread post Re: the stalled state of tw2002
Shadow2 wrote:
And you can toggle it any time you want, it's called CN9.
To clarify, she wants the ability for a GameOP to remove CN9 in tedit, forcing all payers to have abort disabled.
This would mess up most macro burst commands, used manually or in a script.
Personally, I would like a tedit option to disable macro bursts all together. In other words, disable the inbound buffer so that all commands have to be sent individually.

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Wed Apr 06, 2016 11:49 am
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Unread post Re: the stalled state of tw2002
Shadow2 wrote:
xport menu is a bug, that presumably will be fixed at some point. that's not by design.
It's more of a design flaw, than a bug. The display is doing course plots from your location to each of the ships. If it just calculated the distance to each ship, instead of the path, it could calculate all of the distances at the same time.

The fewer ship you have, and the closer they are to your current location, will speed up the display.

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Wed Apr 06, 2016 11:53 am
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Unread post Re: the stalled state of tw2002
Micro wrote:
Shadow2 wrote:
xport menu is a bug, that presumably will be fixed at some point. that's not by design.
It's more of a design flaw, than a bug. The display is doing course plots from your location to each of the ships. If it just calculated the distance to each ship, instead of the path, it could calculate all of the distances at the same time.

The fewer ship you have, and the closer they are to your current location, will speed up the display.


Ah, that makes a lot of sense. I did notice if your ships are in your base and you check xport list in base, it's a lot faster. Thanks for clarifying that. Course plotting to each ship is not exactly the most efficient solution.

That should be fixable if JP decides to do another bug fix release at some point.


Wed Apr 06, 2016 11:59 am
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Unread post Re: the stalled state of tw2002
Shadow2 wrote:
Plenty. I definitely understand. I'm just not sure how to solve it without making the bot/scripts less efficient.

That's easy actually, just turn on the attack delay. I know that would make your bot/scripts less efficient, but it would also allow the other player to actually see the message that someone is killing them, and possibly react to the attack.

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Wed Apr 06, 2016 12:00 pm
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Unread post Re: the stalled state of tw2002
Micro wrote:
Shadow2 wrote:
And you can toggle it any time you want, it's called CN9.
To clarify, she wants the ability for a GameOP to remove CN9 in tedit, forcing all payers to have abort disabled.
This would mess up most macro burst commands, used manually or in a script.
Personally, I would like a tedit option to disable macro bursts all together. In other words, disable the inbound buffer so that all commands have to be sent individually.


Ah, got it.

I suspect either of those solutions, if made as options on a server, would reduce the number of players on said server to near zero.

I've done the calculation. Of the number of active players today (players who are actually in games on a regular basis), probably 90% are the script/bot type players and 10% are not. I don't think that angering the 90% is a good solution to increasing the number of players out there.

I personally wouldn't be playing the game if it weren't for macros and the bot. Why? When I returned a year and a half ago and discovered swath first (and twx about six months later), the best part about it was that I could accelerate things like coloing, moving product, and cashing. Most of us are not young anymore; I have a wife and a six year old and many players have children or grandkids, and lives outside this game. I don't have six hours a day at keys to play out my turns, nor do I have the patience to play a 500 turn a day game for weeks to get anywhere. Life happens, you have to be afk for a few days, etc. What macros and scripts enable you to do is very quickly play turns and make progress while you are afk or doing other things at the same time. That's the benefit. Obviously they also allow aggressive offensive tactics that some players don't like, but players adapt. I was a builder for the first 90 days I played this game, had never even played red, then I kept getting killed (*cough* cbynot) and realized that maybe I needed to learn more about the game. Now I'm a mean aggressive bastard to people who aren't on my team. But I also spent a surprisingly small amount of time at keys doing it, which is the only reason I am still playing at all.


Wed Apr 06, 2016 12:04 pm
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Unread post Re: the stalled state of tw2002
Micro wrote:
Shadow2 wrote:
Plenty. I definitely understand. I'm just not sure how to solve it without making the bot/scripts less efficient.

That's easy actually, just turn on the attack delay. I know that would make your bot/scripts less efficient, but it would also allow the other player to actually see the message that someone is killing them, and possibly react to the attack.


If the player has a ship with an interdictor and more figs/better odds than you, you still die. What's the difference other than making the game slow and annoying?

The only thing it would maybe change is the planet advantage, since I can citcap/citkill someone with less figs or worse odds than them and still take them out due to having figs on a planet. It would also make it harder to photon someone, come in and kill them, if they were dangerous.

If I'm in a ship with 400k figs and good odds and you're in a merchant cruiser, you're still dead. In the original scenario Adept brought up, he'd still be dead. I had an IG, more figs and better odds. It would just have been like there was lag in the game. So what?


Wed Apr 06, 2016 12:07 pm
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Unread post Re: the stalled state of tw2002
Shadow2 wrote:
Micro wrote:
Shadow2 wrote:
Plenty. I definitely understand. I'm just not sure how to solve it without making the bot/scripts less efficient.

That's easy actually, just turn on the attack delay. I know that would make your bot/scripts less efficient, but it would also allow the other player to actually see the message that someone is killing them, and possibly react to the attack.


If the player has a ship with an interdictor and more figs/better odds than you, you still die. What's the difference other than making the game slow and annoying?

The only thing it would maybe change is the planet advantage, since I can citcap/citkill someone with less figs or worse odds than them and still take them out due to having figs on a planet. It would also make it harder to photon someone, come in and kill them, if they were dangerous.

If I'm in a ship with 400k figs and good odds and you're in a merchant cruiser, you're still dead. In the original scenario Adept brought up, he'd still be dead. I had an IG, more figs and better odds. It would just have been like there was lag in the game. So what?


What is also irritating is how players lament that the game used to be so great and now it sucks, and those same players run servers where they have games running that have IG on ships, photons, level 6 planets, etc. There are a LOT of things you can already turn off that will make most scripts virtually useless. So do it. Why don't they? Because nobody would play the games then.


Wed Apr 06, 2016 12:11 pm
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Unread post Re: the stalled state of tw2002
Shadow2 wrote:
If the player has a ship with an interdictor and more figs/better odds than you, you still die. What's the difference other than making the game slow and annoying?

The only thing it would maybe change is the planet advantage, since I can citcap/citkill someone with less figs or worse odds than them and still take them out due to having figs on a planet. It would also make it harder to photon someone, come in and kill them, if they were dangerous.

If I'm in a ship with 400k figs and good odds and you're in a merchant cruiser, you're still dead. In the original scenario Adept brought up, he'd still be dead. I had an IG, more figs and better odds. It would just have been like there was lag in the game. So what?

We weren't talking about IGs, but it would give you a better opportunity to xport into another ship.

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Wed Apr 06, 2016 12:20 pm
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Unread post Re: the stalled state of tw2002
Shadow2 wrote:
What is also irritating is how players lament that the game used to be so great and now it sucks, and those same players run servers where they have games running that have IG on ships, photons, level 6 planets, etc. There are a LOT of things you can already turn off that will make most scripts virtually useless. So do it. Why don't they? Because nobody would play the games then.
I don't play on my server, so I cater to the players that do.

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Wed Apr 06, 2016 12:22 pm
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Unread post Re: the stalled state of tw2002
Shadow2 wrote:
Clue #1.


So it took you awhile eh, you openly admit this? And yet you act vitriolic towards others who question your actions in game--and for doing so you label as noobs, vaginas, and decree them as females, among other intended insults.

...Meanwhile, you cry because you were attacked, invaded, and killed while offline--as if the reason for being offline matters at all? Hell, even I would not dare harp over that.

Say, why don't you go ahead and tell everyone here what you said to me on comms about Cruncher and how you started speaking towards me when you made the (incorrect) presumption that I am female... Go ahead.

Shadow2 wrote:
Clue #2.


The incident in reference took place around noon and involved Twarp by a blue not Ewarp by a red.

Shadow2 wrote:
Clue #3.


I just started playing, was on solo, had about 4M on me, PPTing, in a ship w/ 20k figs; also you stated on comms, paraphrasing "i am not going to kill you yet" (not that I believe you--which goes for anything and everything), while holding me on your IG in a ship with about 200k figs. Looking back should have just E/E dropped everything into the sector and CBY--though I figured you would press you magical macro kill button as soon as you saw me, so what was the point, either you would blow the port or get bored and take a hike.

Shadow2 wrote:
Clue #4


Don't matter when you NavHaz the outbound sectors, place limpets and figs then standby to pdrop, you are toast anyways, charging, mowing, while solo, doesn't matter.

But, whatever, you and your corp can enjoy playing the game alone.

Shadow2 wrote:
Again, this is a matter of playing in the wrong games. Play a builder's game, or play on Cruncher's Trade Hugs server. You'll find you will die a lot less.


Telling me what to do again? And ya really think I am going to listen to you or heed to your advise? Yea, not so much.

P.S. Play on Cruncher's? You are playing there, silly--killing me within the first few hours I played and the next day (upon reentry) surrounding Fedspace with NavHaz, thereby killing me again.

(And I am not even going to insult my own intelligence by asking you why you're playing there.)

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Wed Apr 06, 2016 4:01 pm
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Unread post Re: the stalled state of tw2002
TWGS forums just never change. Only the names.

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Wed Apr 06, 2016 9:05 pm
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Unread post Re: the stalled state of tw2002
Vader wrote:
TWGS forums just never change. Only the names.



Ain't that the truth! LOL

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Wed Apr 06, 2016 9:29 pm
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Unread post Re: the stalled state of tw2002
Shadow2 wrote:

I'm confused now. So scripts compromise the integrity of the game but yet it's ok for you to run them? I am just not following you. What is compromising the integrity of the game again?


It's the AFK trigger scripts that caused a bug that kicked everyone in the sector off-line, and subsequently to the sector and got killed. Too many calls to the same sector I suppose. Just simply too much for TWGS to handle and that caused an upset in the tournament. We've now proven that TWGS cannot process that many commands instantaneously or at 10ms intervals.

The version of TW2002 I first played was the HVS MBBS version. There are still a few running and TWXProxy does NOT work in those games, Swath does, all except turbo mode that uses "abort on space".

That version also has some very bad bugs that will never be fixed. For those of us who enjoy strategy games, and just not "first-shooter", "bot wars" or "builder" games, it would be refreshing if we could disable or cripple TWXProxy by taking away "abort on space" in tedit.

And yes, I'm lazy.. I also allow myself to be botted, and I'm bossing.. I bot others when they aren't around. But botting is just legalized duping, and that's not the game we played in the '90's.

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Wed Apr 06, 2016 9:43 pm
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Unread post Re: the stalled state of tw2002
Cruncher wrote:
Shadow2 wrote:

I'm confused now. So scripts compromise the integrity of the game but yet it's ok for you to run them? I am just not following you. What is compromising the integrity of the game again?


It's the AFK trigger scripts that caused a bug that kicked everyone in the sector off-line, and subsequently to the sector and got killed. Too many calls to the same sector I suppose. Just simply too much for TWGS to handle and that caused an upset in the tournament. We've now proven that TWGS cannot process that many commands instantaneously or at 10ms intervals.

The version of TW2002 I first played was the HVS MBBS version. There are still a few running and TWXProxy does NOT work in those games, Swath does, all except turbo mode that uses "abort on space".

That version also has some very bad bugs that will never be fixed. For those of us who enjoy strategy games, and just not "first-shooter", "bot wars" or "builder" games, it would be refreshing if we could disable or cripple TWXProxy by taking away "abort on space" in tedit.

And yes, I'm lazy.. I also allow myself to be botted, and I'm bossing.. I bot others when they aren't around. But botting is just legalized duping, and that's not the game we played in the '90's.


Just to clarify- you are blaming a poorly written script for this. Poorly written scripts do not compromise the integrity of the game.

I play World of Tanks. People in that game can use mods, and whenever a new version of the game comes out, people have to get the mods updated to work with the game. Poorly written mods are not used for long.

The same applies to TW- if you didn't write the script, don't complain when it does something you don't like or didn't anticipate- you got what you paid for!

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Thu Apr 07, 2016 12:09 pm
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