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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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Death Limit for Big Game
The death limit for Death Limit for Big Game was 5 "Deaths + Pods" last time. I know this is very low, so I'm taking a survey.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
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Last edited by Micro on Thu Apr 14, 2016 8:35 am, edited 7 times in total.
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Wed Apr 13, 2016 8:55 am |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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Re: Death Limit for Big Game
Adept wrote: 5 might be okay if you don't include poddings. And being a large corp. game, I suppose death delays are not a real concern. Pods count, and death delay will be on.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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Wed Apr 13, 2016 4:07 pm |
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Adept
Chief Warrant Officer
Joined: Sat Feb 27, 2016 1:01 am Posts: 193 Location: Molon Labe
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Re: Death Limit for Big Game
Micro wrote: Adept wrote: 5 might be okay if you don't include poddings. And being a large corp. game, I suppose death delays are not a real concern. Pods count, and death delay will be on. Then nobody will want to invade. Thus, guaranteeing a stalemate.
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Wed Apr 13, 2016 7:37 pm |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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Re: Death Limit for Big Game
I will consider Deaths only, depending on the results of the modified poll.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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Thu Apr 14, 2016 8:30 am |
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Shadow2
Sergeant Major
Joined: Mon May 11, 2015 8:36 am Posts: 63
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Re: Death Limit for Big Game
Adept wrote: Micro wrote: Adept wrote: 5 might be okay if you don't include poddings. And being a large corp. game, I suppose death delays are not a real concern. Pods count, and death delay will be on. Then nobody will want to invade. Thus, guaranteeing a stalemate. This might be the only time I ever agree with Adept. Death delay in a tournament is stupid, and virtually guarantees a stalemate that will be fun for nobody.
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Mon Apr 18, 2016 1:54 pm |
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Star Killer
Commander
Joined: Wed May 01, 2013 11:28 pm Posts: 1319 Location: Rural Indiana
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Re: Death Limit for Big Game
Personally id like to see the death count much higher as well or at least set to deaths only as i have concerns about a stale as well. with 5 deaths mothing would be impossible.
sk
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Mon Apr 18, 2016 7:58 pm |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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Re: Death Limit for Big Game
It looks like it's going to be 5 "Deaths only". Be sure to cast your vote here: Subject: Death Limit for Big Game?
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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Tue Apr 19, 2016 8:40 am |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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Re: Death Limit for Big Game
Star Killer wrote: Personally id like to see the death count much higher as well or at least set to deaths only as i have concerns about a stale as well. with 5 deaths mothing would be impossible.
sk Hopefully death limits will be reached before there's a need to moth. (One can hope.)
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Tue Apr 19, 2016 2:24 pm |
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