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 Megacorping and outnumbering standard practice? 
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Unread post Re: Megacorping and outnumbering standard practice?
Micro wrote:
Kavanagh wrote:
Wow, fidonet - years since I heard the name mentioned, brings back memories.

I got banned from the Fidonet TardeWars forum once... lol


How on Earth did you manage that?

Kav


Mon Jul 02, 2018 12:05 pm
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Unread post Re: Megacorping and outnumbering standard practice?
I remembered that twassist seems to have disappeared as of several years ago; for anyone interested, it is on the wayback m/c:

http://web.archive.org/web/200503060828 ... WAST23.ZIP

*** THIS LINK AUTOMATICALLY DOWNLOADS THE ZIPFILE ***


Mon Jul 02, 2018 12:10 pm
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Unread post Re: Megacorping and outnumbering standard practice?
Quote:
I do use Swath for the graphic map, but ZTM with TWXProxy. TWXProxy will then take all the known ports and you can quickly pull up a report that tracks port activity, has it been traded, is it no longer reporting because there is an enemy fig over it now? ZTM's also give you your bubbles and dead-ends.


Every one of these features was available in various forms in the DOS days, at least as far back as 1994. A little less convenient than than the integrated helpers today, but the knowledge is nothing new. So that leaves the attack and lawnmower scripts. Back to my original premise, what changed was not so much our technology, but our choice of game settings.

I have an e-probing script much like what K describes, but it adjusts with every shot. Each shot, any sector passed through is removed from the list. The total number of plots required is usually about 55% of the universe size (each way). I do everything in SWATH. When I reentered the game the first time around '03 I used TWX with Cherokee's scripts along with SWATH, but the more Java I learned the more I just wanted to use SWATH. When I started playing again last year I rebuilt my old Windows 2000 machine but once I got SWATH to run on my Mac I never bothered to use it. I don't know the inner workings of TWX, but I'm pretty confident that one can write routines for SWATH that will at least match it in performance. Those SWATH "scripts" aren't merely that, they are compiled plug-ins and have the potential to run very fast. Not to mention the virtually unlimited programming environment of Java compared to the TWX language.

I'm sure I sound like somebody who's been in cryofreeze for the last 20 years, but I did enjoy playing this game and apparently still do. It's good to find at least a few people still at it.


Mon Jul 02, 2018 8:18 pm
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Unread post Re: Megacorping and outnumbering standard practice?
Kavanagh wrote:
Micro wrote:
Kavanagh wrote:
Wow, fidonet - years since I heard the name mentioned, brings back memories.

I got banned from the Fidonet TardeWars forum once... lol


How on Earth did you manage that?

Kav

Cussed out a newb. We both got banned. I don't even remember what the argument was about. I had over 100 accounts on different telnet BBSs, so I just hopped on another BBS.

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Mon Jul 02, 2018 8:30 pm
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Unread post Re: Megacorping and outnumbering standard practice?
@Design, TWX Proxy is lightweight and fast. Most scripts use burst macros with little or no safeties. Swath's built in scripts are slow because they use safeties. For example, Swath checks to see of you made it to Terra before trying to land, and it checks to see if there are colos available before trying to take them. A speed colonizer in TWX Proxy doesn't do those checks. If anything goes wrong you are going to burn a lot of turns doing nothing, or get killed. If you turn on turbo mode in Swath, it uses a burst macro without safeties, but it still isn't as fast as TWX Proxy.

I have never written a Swath script, but I was looking at the docs, and it appears to have a very rich well written library and database. I just don't think it can match the raw speed of TWX Proxy.

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Mon Jul 02, 2018 8:46 pm
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Unread post Re: Megacorping and outnumbering standard practice?
Micro wrote:
Kavanagh wrote:
Wow, fidonet - years since I heard the name mentioned, brings back memories.

I got banned from the Fidonet TardeWars forum once... lol


Me too, the moderator was an butt! LOL

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Mon Jul 02, 2018 8:50 pm
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Unread post Re: Megacorping and outnumbering standard practice?
Was his name Oso?

H

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Tue Jul 03, 2018 2:05 am
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Unread post Re: Megacorping and outnumbering standard practice?
Helix wrote:
Was his name Oso?

H

I don't remember his name, but there were no aliases allowed on FidoNet.

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Thu Jul 05, 2018 9:02 am
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Unread post Re: Megacorping and outnumbering standard practice?
Stephen Whitis


Thu Jul 05, 2018 10:25 am
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Unread post Re: Megacorping and outnumbering standard practice?
T0yman wrote:
Star Killer wrote:
Cruncher wrote:
I'll play you, your macros & scripts vs. TWXProxy scripts, even in a TL low turn game, they are no match.



LOL


sk

To keep it fair I'll assume she will only be using HER TWXScripts that she wrote? LOL

Q


:lol:

That would be an empty scripts directory.

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Tue Jul 10, 2018 12:49 am
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Unread post Re: Megacorping and outnumbering standard practice?
Micro wrote:
Deign wrote:
Now that is an interesting subject. I never hear it talked about anymore, so I figured it must be a lost art, but back in the mid-late 90s there was a lot of discussion on ztm and optimal e-probe exploration. I assumed all that made its way into the tools we have today, like TWX or SWATH, but from what I can see on SWATH all the mapping tools seem very simplistic. And I have no idea what sort of algorithms are used in any of the TWX packages, so I can't say. Does anyone know any of those details and would share some of them?

Swath is slow, and very incomplete when it comes to ZTM.
Mombot has a built-in ZTM, just use the "ZTM" self bot command.
I prefer ProZTM 4, which IMO has better algorithms.

There are probably a dozen or more of these ZTM scripts running around.
... and there are tons of probing scripts with different features as well.


I'll second that. ProZTM 4 is the best one that I've seen.

Mombot native ztm is, well, in order not to offend those who wrote in in case they are on here, I will refrain from comment.

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Tue Jul 10, 2018 12:52 am
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Unread post Re: Megacorping and outnumbering standard practice?
SK, have a gander at these truce rules.

http://www.navhaz.com/twgs/

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Mon Jul 16, 2018 8:13 pm
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Unread post Re: Megacorping and outnumbering standard practice?
Helix wrote:
SK, have a gander at these truce rules.

http://www.navhaz.com/twgs/



Yeah pretty standard. But as i said b4 alot of that stuff you can't enforce. interesting tho.

sk

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Mon Jul 16, 2018 11:32 pm
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