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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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Re: Xide sighting on FB
Vader wrote: Speaking as someone that never learned to script, that lack of skill pushed me out of the game. If you aren't friends with someone that does, you're stuck with public scripts that are hit or miss. Yeah, me too. And it seems no matter the edit, no matter how many times we've played it, the script writers keep coming up with a better mouse-trap. I'm very lucky that Xanos took me under his wing when I returned. I've helped to "design" and test code, but never wrote any. Oh, maybe I've tinkered with the UI since Xan doesn't care for that aspect, but yeah if not by the good graces of Xanos, I never would have been able to play in tournaments again.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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Tue Jun 09, 2020 12:15 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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Re: Xide sighting on FB
Xide_ wrote: So it looks like I broke the email notification for post replies.... and it only took me 3 weeks to figure that out Things are good here. I moved to the UK for 5 years or so, came back to NZ, started a family, and started a new business, which is doing OK. I really learnt a whole lot from my work on TWX Proxy. It's enabled me to build bigger things since then. Are there many people still actively playing TW? Do the regular tournaments still run? Welcome back! NZ just made the news, first country to be 100% Covid-19 Free! Good news for you! Do you recall a player by the name of hELLCAT? He's in NZ now as well, settled down, started a family. I believe he's running a school that teaches how to code games. I could make the intro on FB for you two.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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Tue Jun 09, 2020 12:22 pm |
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Vader
Lieutenant Commander
Joined: Fri Apr 06, 2001 2:00 am Posts: 726 Location: Arkansas
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Re: Xide sighting on FB
wow, hellcat. now there's a name from the deep past.
_________________ Black Sun TWGS
http://www.blacksuntwgs.com
blacksuntwgs.gotdns.com:23
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Tue Jun 09, 2020 6:27 pm |
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prestone2
Chief Warrant Officer
Joined: Mon May 03, 2010 8:14 pm Posts: 155
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Re: Xide sighting on FB
Xide_ wrote: So it looks like I broke the email notification for post replies.... and it only took me 3 weeks to figure that out Things are good here. I moved to the UK for 5 years or so, came back to NZ, started a family, and started a new business, which is doing OK. I really learnt a whole lot from my work on TWX Proxy. It's enabled me to build bigger things since then. Are there many people still actively playing TW? Do the regular tournaments still run? Was going on Xide. Very long time no see. Glad to hear you are doing well. People are still playing TW but everyone is all grown up now (age wise). No one really has the time or desire to seriously commit tourney play these days it seems. I have been back playing for about 1 year. I am only playing 1 game right now, the solo at SK server. I think there is a Summer Bash tourney coming up which is Pirates edit. Seems like everyone runs mombot over twx. If you are lucky there will be 3 teams in a tourney. Last tourney there were only 2 teams and it ended pretty quickly. With some of the game settings you can't even hit a fig without getting photoned. Sometimes you get hit by photon before even getting to the attack fighter prompt. Someone else could probably explain exactly how it all happens right down to the millisecond. Hope to see you in a game soon!
_________________ HOME SECTOR TITLE - 2001 USO - 2001 WTC - 2002 BIG GAME - 2019 HHT
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Wed Jun 10, 2020 4:37 pm |
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Shadow
Lieutenant
Joined: Tue Dec 17, 2002 3:00 am Posts: 516 Location: Virginia
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Re: Xide sighting on FB
prestone2 wrote: Seems like everyone runs mombot over twx. If you are lucky there will be 3 teams in a tourney. Last tourney there were only 2 teams and it ended pretty quickly.
Uh... mombot runs on top of twx. It's a twx proxy script. How can you seriously not know this by now? prestone2 wrote: With some of the game settings you can't even hit a fig without getting photoned. Sometimes you get hit by photon before even getting to the attack fighter prompt. Someone else could probably explain exactly how it all happens right down to the millisecond.
Yes, this is thanks to TWGS v2, which was an attempt (influenced by Cruncher, among others) to break scripting and push it out of tradewars. Instead, it did the opposite, because the people working on it didn't understand how the timings they changed would actually impact the game. With v2, you can set latency (how long the server waits to process incoming messages) and move delay (how long it takes a player to move into a sector). Since nearly everyone has sub 50 ms ping times to most servers now, latency is completely useless for the original purpose it was intended to serve (to eliminate ping time advantage) and instead just serves to slow down the game for the servers where it is set higher. If move delay is on, and latency is lower than move delay, then when you attempt to move into a sector, there is a delay that is greater than the time it takes for the server to process your next command after you enter the sector. So, even if you "burst" a command to enter a sector and kill a fig, a player running a foton/kill script will see you attempt to enter the sector immediately, and will have their command processed before you are able to reach the sector prompt (while the move delay is being enforced). Planets are not subject to move delay, only players, so a planet drop script can warp a planet into a sector after you attempt to move in but before you can remove the fighter(s) or warp out or do anyhing else. While you are waiting for the move delay to expire, the person has already warped in, lifted off the planet, and killed you. Actually, it's worse than that - in some cases, they have already warped adjacent to you, fotoned you, warped in on top of you, and killed you, before you ever reach the sector prompt. This is why most old timers and scripters think that V2 is such garbage - because sysops can tune it however they want, and if they don't understand the impact, can easily make games that give a massive advantage to a talented scripter. Even if they do know what they are doing, once the scripters figure out how the game is set up, it can always be adapted to. Being someone who can code, I mostly enjoy playing these games against other good scripters, because it is an opportunity to try creative new approaches, and can often end up in a head to head match with both sides changing their scripts to adapt to the tactics and techniques of the other. But if you can't code, you are generally useful only as a bot in these games (hi Farley!)
_________________ TOURNAMENT WINNER: ICE 2017 - ICE 2019 - SUMMER SPLASH 2019 - XMAS TOURNEY 2019
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Wed Jun 10, 2020 10:49 pm |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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Re: Xide sighting on FB
Shadow wrote: Planets are not subject to move delay, only players There is a separate delay for planets. Problem is that scripters scream bloody murder if you turn it on. so if i set: Latenancy: 75 Ship Move Speed: 75 Planet Move Speed: 75 what effect would that have on photon hit probability?
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
Last edited by Micro on Wed Jun 10, 2020 11:11 pm, edited 2 times in total.
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Wed Jun 10, 2020 11:05 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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Re: Xide sighting on FB
Shadow wrote: Yes, this is thanks to TWGS v2, which was an attempt (influenced by Cruncher, among others) to break scripting and push it out of tradewars. Instead, it did the opposite, because the people working on it didn't understand how the timings they changed would actually impact the game.
I had absolutely NOTHING to do with the timing, that was all JP and Singularity testing. In the end, Sing didn't like what JP did and left. I just wanted a few toggles. I think the timing was more to ensure the stability of the data file, and maybe with default latency give everyone at least a universal minimum ping. Unlike the old days with most everyone on dial-up and hELLCAT on a T-1. heh
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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Wed Jun 10, 2020 11:08 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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Re: Xide sighting on FB
Micro wrote: Shadow wrote: Planets are not subject to move delay, only players There is a separate delay for planets. Problem is that scripters scream bloody murder if you turn it on. Oh yeah, that was one of the toggles I asked for. heh
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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Wed Jun 10, 2020 11:09 pm |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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Re: Xide sighting on FB
@Cruncher - Sing was working with JP on the internal delays, which the gameop cannot change.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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Wed Jun 10, 2020 11:18 pm |
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Shadow
Lieutenant
Joined: Tue Dec 17, 2002 3:00 am Posts: 516 Location: Virginia
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Re: Xide sighting on FB
Micro wrote: Shadow wrote: Planets are not subject to move delay, only players There is a separate delay for planets. Problem is that scripters scream bloody murder if you turn it on. so if i set: Latenancy: 75 Ship Move Speed: 75 Planet Move Speed: 75 what effect would that have on photon hit probability? Not sure about the planet move speed because, as you note, no one ever turns it on. If latency is equal to or higher than move delay, a fast player with good scripts will never, or nearly never, get fotoned. I have tested this extensively on my own server and in competitive games. Recently played two games against MD, Hammer and co. One game had move delay greater than latency and anyone who hit a fig died. You could warp adjacent, foton them, warp on top of them and kill them before their burst command to enter and hit fig ever reached the sector command prompt. Second game had equal move delay and latency both 50ms and we could both twarp grid each other all day no planet and maybe get fotoned one time out of a hundred a best. That one required predictive locks to have a chance to hit anyone. There has been a recent escalation in using timings to make scripts that destroy anything out there. It has certainly changed the game.
_________________ TOURNAMENT WINNER: ICE 2017 - ICE 2019 - SUMMER SPLASH 2019 - XMAS TOURNEY 2019
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Thu Jun 11, 2020 12:05 am |
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Vader
Lieutenant Commander
Joined: Fri Apr 06, 2001 2:00 am Posts: 726 Location: Arkansas
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Re: Xide sighting on FB
prestone2 wrote: Xide_ wrote: So it looks like I broke the email notification for post replies.... and it only took me 3 weeks to figure that out Things are good here. I moved to the UK for 5 years or so, came back to NZ, started a family, and started a new business, which is doing OK. I really learnt a whole lot from my work on TWX Proxy. It's enabled me to build bigger things since then. Are there many people still actively playing TW? Do the regular tournaments still run? Was going on Xide. Very long time no see. Glad to hear you are doing well. People are still playing TW but everyone is all grown up now (age wise). No one really has the time or desire to seriously commit tourney play these days it seems. I have been back playing for about 1 year. I am only playing 1 game right now, the solo at SK server. I think there is a Summer Bash tourney coming up which is Pirates edit. Seems like everyone runs mombot over twx. If you are lucky there will be 3 teams in a tourney. Last tourney there were only 2 teams and it ended pretty quickly. With some of the game settings you can't even hit a fig without getting photoned. Sometimes you get hit by photon before even getting to the attack fighter prompt. Someone else could probably explain exactly how it all happens right down to the millisecond. Hope to see you in a game soon! I think the last straw for me was other players being able to bot player accounts. One could play the rest of his team without them even being near keys. That's not playing. But, it is what it is. The social side of it all was half the fun.
_________________ Black Sun TWGS
http://www.blacksuntwgs.com
blacksuntwgs.gotdns.com:23
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Thu Jun 11, 2020 5:50 am |
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Shadow
Lieutenant
Joined: Tue Dec 17, 2002 3:00 am Posts: 516 Location: Virginia
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Re: Xide sighting on FB
Vader wrote: I think the last straw for me was other players being able to bot player accounts. One could play the rest of his team without them even being near keys. That's not playing. But, it is what it is. The social side of it all was half the fun. "The last straw"? Various forms of bots have been around for literally decades. Mombot makes this more accessible to nearly everyone, but bots are not even remotely a new thing in tradewars.
_________________ TOURNAMENT WINNER: ICE 2017 - ICE 2019 - SUMMER SPLASH 2019 - XMAS TOURNEY 2019
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Thu Jun 11, 2020 8:06 am |
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Vader
Lieutenant Commander
Joined: Fri Apr 06, 2001 2:00 am Posts: 726 Location: Arkansas
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Re: Xide sighting on FB
You feel like you know what I'm thinking? I've played TW since the early 1990's. I know what it was like. mombot made it far too easy for a single player to play everyone's ship in the corp. That's not playing. Besides, I wasn't talking to you. So, hush child, the grown ups are talking.
_________________ Black Sun TWGS
http://www.blacksuntwgs.com
blacksuntwgs.gotdns.com:23
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Thu Jun 11, 2020 12:09 pm |
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prestone2
Chief Warrant Officer
Joined: Mon May 03, 2010 8:14 pm Posts: 155
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Re: Xide sighting on FB
Shadow wrote: Micro wrote: Shadow wrote: Planets are not subject to move delay, only players There is a separate delay for planets. Problem is that scripters scream bloody murder if you turn it on. so if i set: Latenancy: 75 Ship Move Speed: 75 Planet Move Speed: 75 what effect would that have on photon hit probability? Not sure about the planet move speed because, as you note, no one ever turns it on. If latency is equal to or higher than move delay, a fast player with good scripts will never, or nearly never, get fotoned. I have tested this extensively on my own server and in competitive games. Recently played two games against MD, Hammer and co. One game had move delay greater than latency and anyone who hit a fig died. You could warp adjacent, foton them, warp on top of them and kill them before their burst command to enter and hit fig ever reached the sector command prompt. Second game had equal move delay and latency both 50ms and we could both twarp grid each other all day no planet and maybe get fotoned one time out of a hundred a best. That one required predictive locks to have a chance to hit anyone. There has been a recent escalation in using timings to make scripts that destroy anything out there. It has certainly changed the game. Thank you for the thorough break down. I think a player should be able to attack a sector then xport to another ship without being photoned ever. I don't see attack delay mentioned. Is attack delay still around?
_________________ HOME SECTOR TITLE - 2001 USO - 2001 WTC - 2002 BIG GAME - 2019 HHT
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Thu Jun 11, 2020 3:50 pm |
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prestone2
Chief Warrant Officer
Joined: Mon May 03, 2010 8:14 pm Posts: 155
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Re: Xide sighting on FB
Vader wrote: I think the last straw for me was other players being able to bot player accounts. One could play the rest of his team without them even being near keys. That's not playing. But, it is what it is. The social side of it all was half the fun. Times have changed that's for sure.
_________________ HOME SECTOR TITLE - 2001 USO - 2001 WTC - 2002 BIG GAME - 2019 HHT
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Thu Jun 11, 2020 4:06 pm |
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