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 J-TWAT 1.1 RELEASED!!! 
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Sergeant Major

Joined: Sat Feb 24, 2001 3:00 am
Posts: 58
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I promised the 18th, and its still the 18th somewhere in the world ;) I'd just like to announce that the new version of J-TWAT has just been posted to the site. Head on over to http://j-twat.sf.net and download your copy, ABSO-FRIGGIN-LUTELY FREE, today. We've worked really hard the past few months to really tighten up the code and put in a lot of requested features. Here's just a list of what's new in J-TWAT 1.1:

*MUCH faster scripts. We now compress as many commands as we can into one packet to the server, meaning that the scripts run almost as fast as macros. You'll notice huge speedups in colonization, porting, and stealing.

*New update system - This will allow us to release small changes as they become available, so bug fixes will be out almost right after we fix them. The same goes for new features...as soon as thier ready, out the door.

*Offensive scripts - From photon blockading to planet dropping, Hammer has been working on an arsenal to frustrate and humiliate your opponents. Ship capture script, ever wanted to capture that enemy ship in one shot? nows you chance! Uses the ship examine submenu off tradewars to get exact ship odds. Not enough to keep your enemys at bay? Then how about running the photon-planet script which will warp around your favorite planet hitting anyone with who touchs your fighters with a photon (and off course its happy to buy more photons too).

*Bug reporting and feature requests - You can now report bugs and request new features for the game without leaving j-twat. Just fill in a couple blanks and click ok, and you're bug is on its way to being solved.

*Improved ZTM and bubble finder - ZTM has been improved and had most of its major bugs fixed. A new perfectly correct algorithm for the bubble finder will pick out those 150 sector bubbles that are out there. (As long as you have a fully mapped universe. This gives the same results as TWAssist for the same sets of data, and it does > 5k too!)


*SECTOR MAPPING - This is a PREVIEW of the sector mapper. It gives you an idea of what the full mapper will be like. It doesn't have too many bells and whistles, and has a few nasty bugs, but it is useful in giving you a picture of what the surrounding area is like, and also for illustrating what that sweet 150 sector bubble looks like. :)

*Toll fig handling and safe-t-warping - A much requested (and needed) feature that lets you run auto scripts with (some ;) confidence that you won't blunder into a bunch of figs or enemy planets. Also, toll figs and mines won't stop you dead in your tracks.


*Perfected autoSSM - if you like high turn games, this autoSSM script is for you. Rack up a fortune in minutes without touching a button.

*Improved SDT - Its actually a SDT script now not just a dream.


*Colonising - The ultimate in colonising is here! Never mind those high competitive games where colonists are at a premium, this script will wait at Terra till theres a load ready at the cost off no extra turns and don't forget to use planet teleporting for low cost movement!

*Retardedly easy install - if you can't run this install, you can't run J-TWAT anyways, so don't bother ;) Everything you need to run the program is in this file. Nothing to set up, configure, or unzip. Just run an exe and be done with it.

And of course, much much more. Tons of bugs have been fixed, and lots of little features have been added. As always, we love feedback, so the more you send, the better the helper gets. That's how it works. (And with the new feature request form, there's no reason NOT to tell us what you want.)

Remember, our motto is:

"Your feature or bug fix added in two weeks or less....OR YOUR MONEY BACK!!! GUARANTEED!!!"

>;)

Adios,
badboy

-------------------------
badboy@goosemoose.com
ICQ# 105123166

Download your free helper today!
"We'll add your feature request in two weeks or less, or your money back...GUARANTEED!!!"
http://www.goosemoose.com/~jtwat


Tue Jun 19, 2001 4:50 am
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