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| Gold Alien Random Sector Figger http://classictw.com/viewtopic.php?f=15&t=32242 |
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| Author: | T0yman [ Wed Sep 07, 2011 6:18 pm ] |
| Post subject: | Gold Alien Random Sector Figger |
I was playing with the first version of the script and noticed it was Ferrengi only. I was bored so I wrote one that does Gold Aliens. NOTE: Make sure the Aliens in Gold Area are "ACTIVE". It reads the Gold Alien and when you hit "F" from the menu it shows all gold aliens. The menu for F will always display 0 at start, something was causing an issue when running random so I made a small work around. I have only tested it to 500 random sectors. If you find an error please feel free to let me know I will do what I can, I hope this helps some people add some other changes to the game. If you see an option I might have overlooked let me know I will see what I can do to add it. Usage: Connect to T_Edit through TWX enter E then (desired game) and start script -----===@ Gold Alien Random Sector Figger @====------ A) Maximum Sectors to Fig :15 B) Minimum Figs Per Sector :35 C) Maximum Figs Per Sector :75 D) Type 0=Def, 1=Toll, 2=Attack, 3=Random :3 E) Delay between sectors (default 500ms) :500 F) Race (default 0) :0 G) Go! S) Stop Script! > Option F (example of a game I used for testing) Avialable Options are: 0 - 8 ID: 0 Race: ALIENTRADERS ID: 1 Race: FERRENGI ID: 2 Race: KLINGON ID: 3 Race: ROMULANS ID: 4 Race: JEM'HADAR ID: 5 Race: CARDASSIANS ID: 6 Race: VULCANS ID: 7 Race: BORG ID: 8 Race: RANDOM Race (default 0): > This Version is for 2.07 For 2.08+ see post below. Attachment:
File comment: Found a minor error in ver 2. It has now been corrected, my apologies. Downloaded 653 times |
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| Author: | T0yman [ Thu Sep 08, 2011 12:32 pm ] |
| Post subject: | Re: Gold Alien Random Sector Figger |
Previous version has been fixed, my apologies I upped the wrong one last night. It would not cause any issues, but it would hang instead of running through all the way.... sorry. |
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| Author: | Promethius [ Thu Sep 08, 2011 4:36 pm ] |
| Post subject: | Re: Gold Alien Random Sector Figger |
T0yman wrote: Previous version has been fixed, my apologies I upped the wrong one last night. It would not cause any issues, but it would hang instead of running through all the way.... sorry. The fun of uploading scripts. |
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| Author: | T0yman [ Thu Sep 08, 2011 6:06 pm ] |
| Post subject: | Re: Gold Alien Random Sector Figger |
Seeing as how T-Edit wording changes each version (no consistency) here is a version that works for 2.10. If you find a problem please forward I will do what I can to correct ASAP. I added a small change to show what alien race you selected @ option "F". -----===@ Gold Alien Random Sector Figger v2.10 @====------ A) Maximum Sectors to Fig :5 B) Minimum Figs Per Sector :35 C) Maximum Figs Per Sector :75 D) Type 0=Def, 1=Toll, 2=Attack, 3=Random :3 E) Delay between sectors (default 500ms) :500 F) Race (default 0) :4 BORG G) Go! S) Stop Script! > Attachment: |
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| Author: | maidenariana [ Fri Sep 09, 2011 11:49 am ] |
| Post subject: | Re: Gold Alien Random Sector Figger |
Toyman, Thanks for adding this - I am finally looking to bring back a long-running game that I used to host, only this time with Beta and 30k sectors. This ability to pre-fill the universe and make things more interesting is appreciated. |
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