Tradewars for Android and iPhone?
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Tradewars for Android and iPhone?
Or I could have a special connection type in TWGS to handle this. Remember TWGS is an intermediary between the client and the game, so the game can run without interruption, and TWGS could handle any management of an intermittent connection.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Fri Oct 14, 2011 11:14 am |
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CaffeineIsMyDrug
Sergeant
Joined: Wed Oct 12, 2011 12:34 pm Posts: 7
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Re: Tradewars for Android and iPhone?
Micro wrote: Some aspects of the game are just too tedious to play by hand. There are very few if any that would want to play without at least PPT, SST, WSSM, and colonization scripts, etc... So scripting is a must for any mobile app.
A mobile app is also going to need to be able to handle intermittent connections. Sure-- A mobile app would be mildly automated.. I envision a game that could be played without a terminal interface, using buttons and numeric pop-up keypads. Think of what you can do at a basic sector prompt.. you can port/trade, move, attack, etc.. Let's say the 5-8 most popular actions at a sector are made into buttons. One touch buy/sell buttons, context menu for other functions, etc. Landing at a stardock, you get a menu of a few actions.. each action a button you tap on a mobile.. Other features, including fair-macros like port-pair trading, you can embed into a navigation computer that may need to run server side, or through an intermediary server.. I.e. I want to do 400 port-pair trades, so I start it up, find something else to do, then fire up the mobile app 20 mins later. At a later evolution in the game (perhaps a different game altogether) you could add notifications when you are under attack.
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Fri Oct 14, 2011 11:36 am |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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Re: Tradewars for Android and iPhone?
CaffeineIsMyDrug wrote: Without trying to start a flame war-- For me, tradewars was about the American dream.. Starting small, traveling around, building an empire. The player that mentioned writing stuff down in a notebook.. that was me. To be honest I never used swath, but I do remember trying to make a TW2002 sector map on paper. It is not really posiable to go out more than a couple jumps on paper, so helpers with graphical maps are great. As far as scripting goes, I used to write scripts for Qmodem for Dos. I really can't imagine playing without simple scripts. I do have a problem with the level of automation they have achieved today though.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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Fri Oct 14, 2011 12:05 pm |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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Re: Tradewars for Android and iPhone?
John Pritchett wrote: Or I could have a special connection type in TWGS to handle this. Remember TWGS is an intermediary between the client and the game, so the game can run without interruption, and TWGS could handle any management of an intermittent connection. If you could do something like that, it would be very interesting. A mobile client could connect send a Session ID and a string of commands, read the response and disconnect, or optionally send another string of commands.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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Fri Oct 14, 2011 12:14 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Tradewars for Android and iPhone?
I've already started to explore new ground with two of these topic areas, in-game automation and a plotable map.
I have code in place (compiled out for release) that provides autopilot-like automation for port pair trading and colonization. If you trade at two ports, then return to the first, it recognizes a port pair and asks you if you'd like to continue trading automatically. Future refinement could include some parameters to improve your trade operations based on your experience with the game (getting better haggles, knowing when to quit, etc). This proves the concept, and I could extend this to include just about any repetitive task.
I also have an alternative bigbang that generates a flat, hex-based map that's as close to the feel of the current map as I could achieve. It even includes a basic in-game map view that shows 11x6 sectors around your current location, and you can move around looking at any area of the map. I was about to add a database file to support aged map info, so you see on the map the last thing that you saw, not what's currently there, and I added sqlite support for that, but haven't actually implemented it yet. I think that'll make it much more interesting.
I tend to see these features as being part of TWv4, and maybe what we're talking about here has more of a place there than with classic v3 which is really going to be very much targeted to the current crowd. I think v4 can be a fork where the focus shifts to a more casual game experience, more like the original design but with lots of modernizations.
I could fork this now and start working on v4, but I have a list of features that are popular with the current crowd, so I want to try to make them available in this version before moving on to the next. Truce mode, things like that. If none of the script crowd cared about any of the proposed new features, I wouldn't hesitate to move on and limit my v3 work to bug fixes.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Fri Oct 14, 2011 1:39 pm |
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Daniel Spain
Private
Joined: Mon Oct 17, 2011 11:51 pm Posts: 1
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Re: Tradewars for Android and iPhone?
[quote="CaffeineIsMyDrug"]I'm a software engineer that loved playing TW 2002 on my local BBS's. Would anyone be interested in working on an Android and/or iPhone app for playing Tradewars?
A turn based strategy game like TW would probably scale well to those accustomed to games on social media sites, and I think a smart phone app would be awesome and sufficiently addictive to capture tons of attention.
John-- I'd love to discuss licensing options. Please PM me or send an E-Mail.
--Scott[/quote]
interesting, i was just talking to the creator of Tele-Arena Sean Ferrell about a mobile version of that game.
seems phones are the way to go now :)
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Mon Oct 17, 2011 11:55 pm |
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Bagelicious
Civilian
Joined: Tue Aug 21, 2012 6:26 pm Posts: 0
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Re: Tradewars for Android and iPhone?
Hey guys,
Sorry to resurrect this thread from the dead, but I was just wondering if anything ever came from this. I've actually been wanting to play TW (or some variation) on a mobile device for a couple of years. I used to remote in to my home machine where I could run SWATH but on an iPhone with a 3.5" screen that was not very enjoyable. I love the idea of an actual app that would be more tailored for the mobile devices. My current phone is a Galaxy Nexus which has a 4.65" screen and I think you could cram a lot of information onto it.
The experience would be even better on a tablet (iPad, Nexus 7, Transformer, etc). Those screens vary from 7"-10". It sounds like a dream come true to me.
I also like the idea of having limited time and/or turns, similar to the old BBS days when I first started TW (probably around 91 or 92ish). It didn't scream on a 2400bps modem but it was still a ton of fun logging in each day and finding out if anyone had found your planet(s) or blown you up.
I also like the idea of leveling the playing field by not having so many scriptable actions in the game. I'm sure things are even more complex than they were about 10 years ago when I tried to play. I'd enter a sector and out of nowhere I'd get photon torped by some guy whose script sent him to the adjacent sector and then boom there's a planet in my sector and whoops I'm dead now. In the blink of an eye. I like the game but I don't have the time to invest in learning how to create or modify scripts like that. I do think your basic actions (as previously stated.. a year or so ago lol) should have scripts available though.
Anyways, hopefully people are still onboard with this or at least looking into it more seriously. If its already been created then forgive me, I haven't been able to find it anywhere.
Thanks!
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Tue Aug 21, 2012 6:37 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Tradewars for Android and iPhone?
I can't make any promises for a client that runs classic TW, but I am working on a TW remake that will support mobile devices. It'll be lightly graphical, but is meant to be very much in the spirit of the classic game.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Tue Aug 21, 2012 9:11 pm |
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HordeQ
Civilian
Joined: Sat Jul 12, 2014 12:32 am Posts: 0
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Re: Tradewars for Android and iPhone?
I realize this post is a bit old but, it was on the front page, comes up as the first match when searching, and it's directly related to my reply. I recently finished Tradewars Mobile ( https://play.google.com/store/apps/deta ... warsmobile) for doing Telnet TW2002 on the Android. I know some people might scoff about it being a paid app but it was either that or Ads to cover the time spent and everyone complained about the Ads so.. =P I tried the other Telnet apps on the market and didn't really like any of them. So, I just decided to write my own from scratch. Then, friends asked me to give it to them and suggested I put it up publicly. So, here we are.
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Sun Jul 13, 2014 9:57 pm |
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