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Mongoose
Commander
Joined: Mon Oct 29, 2001 3:00 am Posts: 1096 Location: Tucson, AZ
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Fig Hits
I'm thinking about the way Weapon M will record fig hits. I'd like to know more about exactly what people mean by fig hits, and what information you think would be useful to record.
It seems that "fig hit" usually refers to a trader or alien hitting your fighters. But it could also refer to a probe hitting your fighters. These will be treated as separate events for scripting purposes.
But I'm thinking it might be adequate to combine them for historical purposes. I'm thinking of having the database record the date of the last fighter interaction in the sector, along with the entity that did the hitting, which could be you.
Can you think of a compelling reason to record ship and probe hits separately, or to have separate records for your hits and enemy hits? I also considered keeping a running history of all hits, or just the last arbitrary number of them, but I'm concerned that it might bloat up the database in a very competitive gridding game.
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Sat Sep 29, 2012 2:57 am |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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Re: Fig Hits
Reporting fig hits for a helper generally means just removing the fig from the dbase. Some scripts have been made that record the time between fig hits, the distance between them (ie adj, distance between hits and/or whether they are surrounds), another thing is the distance from current location, SD, alpha, rylos or a base
H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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Sat Sep 29, 2012 6:39 am |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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Re: Fig Hits
There are probably custom scripts for this, but if it's not too much trouble, keeping track of who:
1) Killed which fig 2) Paid tolls at which fig 3) retreated off which fig
And the capability to copy, paste and clear results easily
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Sat Sep 29, 2012 10:20 am |
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