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Are AFK bots okay when you have run out of turns?
http://classictw.com/viewtopic.php?f=15&t=33930
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Author:  Grey Gamer [ Sun Apr 07, 2013 4:47 pm ]
Post subject:  Are AFK bots okay when you have run out of turns?

I have been enjoying playing in another game, even though it has more aliens. They keep taking out my fighters, so I went after them. I captured I captured Ferrengal and then found 200,000, so I went to purchase a photon torpedo and some mine disruptors.

Somehow I left with ten torpedos and one disruptor. There were not any mines, though, so I went in and took out the fighters. However, the fighters had been offensive, and I had not realized those would also trip a photon torpedo, if you happened to be stupid enough to carry around extra ones. Ferrengi keep coming through, so I wrote this simple script, with the following results:

Code:
:one
waitFor "warps into the sector."
send "ay10000*f1*t"
goto :one


Blackthorne DESTROYED Quat's Dreadnought!
"You wanna try that again, Blackthorne?", asks Quat.
-- 04/07/25 -- 03:19:41 PM --
Blackthorne DESTROYED Fenulet's Assault Trader!
"Go suck a rock, Blackthorne, you make me sick!", swears Fenulet.
-- 04/07/25 -- 03:24:51 PM --
Blackthorne DESTROYED Quataog's Assault Trader!
-- 04/07/25 -- 03:28:41 PM --
Blackthorne DESTROYED Laruson's Battle Cruiser!
-- 04/07/25 -- 03:29:41 PM --
Blackthorne DESTROYED Boktor's Battle Cruiser!

I am just waiting until I recover some turns!

Author:  Grey Gamer [ Sun Apr 07, 2013 7:04 pm ]
Post subject:  Re: Are AFK bots okay when you have run out of turns?

For the love of MacGuyver, don't forget this when you write your photon macro!

"Do you wish to launch one ? No"

/cby

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