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SWATH Port Negotiating
http://classictw.com/viewtopic.php?f=15&t=33975
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Author:  Grey Gamer [ Mon May 13, 2013 3:40 pm ]
Post subject:  SWATH Port Negotiating

I almost feel like turning off negotiation, I mostly run my planetary trade script to keep from producing too much product, maybe I will just focus on creating gun planets, move all of my colonists to them, and block off the trade lanes. I imagine that it is small compared to what some of you have built up, but I have twelve billion credits and forty-one million fighters.

I imagine that I make more money from citadel interest than trading, so haggling makes an insignificant difference.

Without a doubt, Elder Prophet's script is better than SWATH's, unless you do not have the new one after the old one expires! :P

Since it regularly required user interaction, I went with the built-in script, which just stopped working recently. As often as every trade, it does not negotiate when the port makes its first offer for organics. I looked at how it had negotiated, figured out that the first counter-offer was 108%, and did that until I went back through the log and realized that when SWATH took over, it offered to sell for zero credits, which the port accepted!

So, I just hit [enter]. It would have been easier to turn off negotiation and have my script accept the price than to write this message, but I wanted to know if any of you had any idea why it stopped working.

Have a great day!

Author:  Micro [ Mon May 13, 2013 4:06 pm ]
Post subject:  Re: SWATH Port Negotiating

The new EP haggle is available here:

Subject: haggle 2013

Author:  T0yman [ Mon May 13, 2013 5:39 pm ]
Post subject:  Re: SWATH Port Negotiating

SWATH only takes over trade negotiating if you forget to turn the light bulb off aka Auto Helper.

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