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Twarp colo's and fuel ore.
http://classictw.com/viewtopic.php?f=15&t=34018
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Author:  Shadow8 [ Sun Jun 02, 2013 4:37 pm ]
Post subject:  Twarp colo's and fuel ore.

I'm having a little trouble and I'm hoping I can get advice on what planet colo' script to use. Some of the settings config for twarp colo's to planet from sector 1 are tricky.
What is the right script to use and config settings? Thank you in advance!! `Shadow!!

Author:  T0yman [ Sun Jun 02, 2013 5:40 pm ]
Post subject:  Re: Twarp colo's and fuel ore.

Shadow8 wrote:
I'm having a little trouble and I'm hoping I can get advice on what planet colo' script to use. Some of the settings config for twarp colo's to planet from sector 1 are tricky.
What is the right script to use and config settings? Thank you in advance!! `Shadow!!

If it is a new game and I have not ran a ZTM, then first thing is check the distance from home to 1 and 1 to home so a script can calculate ore correctly. Then I usually use the one built into mombot (idiot proof but limited options) or Prom's (lots of options). It's usually preferred to run a ZTM it helps with a lot of scripts.
Attachment:
proecolo5.ts [37.27 KiB]
Downloaded 720 times

Author:  Wildstar [ Mon Jun 03, 2013 11:05 am ]
Post subject:  Re: Twarp colo's and fuel ore.

Mine is out there somewhere and it had too many stupid options lol.
Like jump sectors and that crap.
Even refueling points

Author:  Kavanagh [ Mon Jun 03, 2013 2:44 pm ]
Post subject:  Re: Twarp colo's and fuel ore.

I hardcode utility scripts and edit them to suit. Way faster than all that GUI crap that takes account of everything that the Universe might have to offer.

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