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 Twarp colo's and fuel ore. 
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Sergeant
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Joined: Sun Jun 02, 2013 3:55 pm
Posts: 8
Unread post Twarp colo's and fuel ore.
I'm having a little trouble and I'm hoping I can get advice on what planet colo' script to use. Some of the settings config for twarp colo's to planet from sector 1 are tricky.
What is the right script to use and config settings? Thank you in advance!! `Shadow!!


Sun Jun 02, 2013 4:37 pm
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Veteran Op
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Joined: Sat Dec 29, 2007 5:06 pm
Posts: 2059
Location: Oklahoma
Unread post Re: Twarp colo's and fuel ore.
Shadow8 wrote:
I'm having a little trouble and I'm hoping I can get advice on what planet colo' script to use. Some of the settings config for twarp colo's to planet from sector 1 are tricky.
What is the right script to use and config settings? Thank you in advance!! `Shadow!!

If it is a new game and I have not ran a ZTM, then first thing is check the distance from home to 1 and 1 to home so a script can calculate ore correctly. Then I usually use the one built into mombot (idiot proof but limited options) or Prom's (lots of options). It's usually preferred to run a ZTM it helps with a lot of scripts.
Attachment:
proecolo5.ts [37.27 KiB]
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T0yman (Permanently Retired since 2012)
Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.


Sun Jun 02, 2013 5:40 pm
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Joined: Fri Apr 05, 2002 3:00 am
Posts: 580
Location: USA
Unread post Re: Twarp colo's and fuel ore.
Mine is out there somewhere and it had too many stupid options lol.
Like jump sectors and that crap.
Even refueling points

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My scripts can be downloaded at http://www.grimytrader.com/.
Ore *****.
Even in my signature it's blocked out.


Mon Jun 03, 2013 11:05 am
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Joined: Wed Feb 28, 2001 3:00 am
Posts: 1410
Location: Boo! inc. Ireland
Unread post Re: Twarp colo's and fuel ore.
I hardcode utility scripts and edit them to suit. Way faster than all that GUI crap that takes account of everything that the Universe might have to offer.


Mon Jun 03, 2013 2:44 pm
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