Author |
Message |
T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
|
Re: 2 ship gridder
Either modify your script to point to the files you're including. Or add the file you're trying to compile to the same directory as all the included once. Either one should resolve the issue. But without a path they will have to be in the same folders.
Sent from my DROID RAZR using Tapatalk 2
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
|
Sun Jun 30, 2013 9:32 pm |
|
|
ElderProphet
Commander
Joined: Tue Oct 07, 2003 2:00 am Posts: 1131 Location: Augusta, GA
|
Re: 2 ship gridder
If you're using the prerelease version of TWX Proxy that I sent you, you need to make sure you're using the most recent, which I emailed you on 6/16. The first one had a bug that could cause such behavior.
_________________ Claim to Fame: only guy to ever crack the TW haggle algorithm, and fig/shield/hold price formula, twice.
|
Sun Jun 30, 2013 9:40 pm |
|
|
ElderProphet
Commander
Joined: Tue Oct 07, 2003 2:00 am Posts: 1131 Location: Augusta, GA
|
Re: 2 ship gridder
Kewlbreeze wrote: There isn't a 2ship gridder we can't hit.
Every Script has a counter script. I could be wrong, as I don't write many offensive scripts, but it's my belief that a well-written 2-ship gridder could be VERY hard to ptorp. I'm not familiar with the current crop of 2-ship grid scripts though, so I can't speak to their effectiveness.
_________________ Claim to Fame: only guy to ever crack the TW haggle algorithm, and fig/shield/hold price formula, twice.
|
Sun Jun 30, 2013 9:44 pm |
|
|
Kewlbreeze
Commander
Joined: Sun Aug 27, 2006 2:00 am Posts: 1419 Location: USA
|
Re: 2 ship gridder
ElderProphet wrote: Kewlbreeze wrote: There isn't a 2ship gridder we can't hit.
Every Script has a counter script. I could be wrong, as I'm not an aggresive script writer, but it's my belief that a well-written 2-ship gridder could be VERY hard to ptorp. I'm not familiar with the current crop of 2-ship grid scripts though, so I can't speak to their effectiveness. On the old public ptorps yes.
_________________
Founding Member of: Flying Ace's
|
Sun Jun 30, 2013 9:47 pm |
|
|
Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
|
Re: 2 ship gridder
ElderProphet wrote: If you're using the prerelease version of TWX Proxy that I sent you, you need to make sure you're using the most recent, which I emailed you on 6/16. The first one had a bug that could cause such behavior. I'm still using the old version. Before I had a chance to upgrade my corpie found something and reported to you.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
|
Sun Jun 30, 2013 9:51 pm |
|
|
Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
|
Re: 2 ship gridder
Kewlbreeze wrote: Cruncher wrote: It's still not compiling... I just drag the .TS over the twx compiler and wallah .cts poops out Tried that, nothing pooped out. Hehe..
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
|
Sun Jun 30, 2013 9:52 pm |
|
|
T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
|
Re: 2 ship gridder
Cruncher wrote: # ----- INCLUDES ----- include "_ckinc_getCurrentShipStats.ts" include "_ckinc_quikstats.ts" include "_ckinc_getInfo.ts" include "_ckinc_CNsettings.ts" include "_ckinc_Validate.ts"
Here is what I changed and it compiled just fine. Just change and use the exact path of the files you're including. I tried to shorten but this worked so no reason not to keep it simple # ----- INCLUDES ----- include "C:\Documents and Settings\Robin\Desktop\TWX\scripts\cherokee\_ck_source\_ckinc_getCurrentShipStats.ts" include "C:\Documents and Settings\Robin\Desktop\TWX\scripts\cherokee\_ck_source\_ckinc_quikstats.ts" include "C:\Documents and Settings\Robin\Desktop\TWX\scripts\cherokee\_ck_source\_ckinc_getInfo.ts" include "C:\Documents and Settings\Robin\Desktop\TWX\scripts\cherokee\_ck_source\_ckinc_CNsettings.ts" #include "C:\Documents and Settings\Robin\Desktop\TWX\scripts\cherokee\_ck_source\_ckinc_Validate.ts"
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
|
Mon Jul 01, 2013 1:36 pm |
|
|
Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
|
Re: 2 ship gridder
T0yman wrote: Cruncher wrote: # ----- INCLUDES ----- include "_ckinc_getCurrentShipStats.ts" include "_ckinc_quikstats.ts" include "_ckinc_getInfo.ts" include "_ckinc_CNsettings.ts" include "_ckinc_Validate.ts"
Here is what I changed and it compiled just fine. Just change and use the exact path of the files you're including. I tried to shorten but this worked so no reason not to keep it simple # ----- INCLUDES ----- include "C:\Documents and Settings\Robin\Desktop\TWX\scripts\cherokee\_ck_source\_ckinc_getCurrentShipStats.ts" include "C:\Documents and Settings\Robin\Desktop\TWX\scripts\cherokee\_ck_source\_ckinc_quikstats.ts" include "C:\Documents and Settings\Robin\Desktop\TWX\scripts\cherokee\_ck_source\_ckinc_getInfo.ts" include "C:\Documents and Settings\Robin\Desktop\TWX\scripts\cherokee\_ck_source\_ckinc_CNsettings.ts" #include "C:\Documents and Settings\Robin\Desktop\TWX\scripts\cherokee\_ck_source\_ckinc_Validate.ts" Thank you for posting this example .. it is truly the way NOT to use TWX .. never put it on your desk top .. it leads to problems later .. Instead create a folder off of your C drive for TWX. Then give the Includes the path # ----- INCLUDES ----- include "C:\TWX\scripts\cherokee\_ck_source\_ckinc_getCurrentShipStats.ts" include "C:\TWX\scripts\cherokee\_ck_source\_ckinc_quikstats.ts" include "C:\TWX\scripts\cherokee\_ck_source\_ckinc_getInfo.ts" include "C:\TWX\scripts\cherokee\_ck_source\_ckinc_CNsettings.ts" #include "C:\TWX\scripts\cherokee\_ck_source\_ckinc_Validate.ts" And _ckinc_Validate.ts is #'d out because in the script it has been de-activated on all released scripts somewhere at the top of each script.
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
|
Mon Jul 01, 2013 2:13 pm |
|
|
T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
|
Re: 2 ship gridder
I would never install TWX on the desktop. I only installed this to help someone figure out what the problem is. But install TWX on the desktop is not a problem if you know what your doing. Since no one else was showing a proper example of the problem I figured I would.
The only thing is never run twx.exe directly form the desktop but if it is in a folder and ran from a shortcut you will never have a problem either way.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
|
Mon Jul 01, 2013 2:59 pm |
|
|
Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
|
Re: 2 ship gridder
Vid Kid wrote: Thank you for posting this example .. it is truly the way NOT to use TWX .. never put it on your desk top .. it leads to problems later ..
Instead create a folder off of your C drive for TWX. Then give the Includes the path
# ----- INCLUDES ----- include "C:\TWX\scripts\cherokee\_ck_source\_ckinc_getCurrentShipStats.ts" include "C:\TWX\scripts\cherokee\_ck_source\_ckinc_quikstats.ts" include "C:\TWX\scripts\cherokee\_ck_source\_ckinc_getInfo.ts" include "C:\TWX\scripts\cherokee\_ck_source\_ckinc_CNsettings.ts" #include "C:\TWX\scripts\cherokee\_ck_source\_ckinc_Validate.ts"
And _ckinc_Validate.ts is #'d out because in the script it has been de-activated on all released scripts somewhere at the top of each script.
Thanks! Yeah, TWX is loaded in the root so your example works. I don't have _ckinc_Validate.ts OK, finally got it to compile. I do like the drag & drop method, but when that doesn't work, I am now familiar with running the command line to see the error message. Thanks Guys! Going to to play with my new "toy".
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
|
Mon Jul 01, 2013 7:26 pm |
|
|
Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
|
Re: 2 ship gridder
OK, I finally had time to try this out. It will run without the validate script.
Script run-time error in 'CK_2SHIP_GRI D.TS': Goto label not found '_CKINC_VALIDATE~VALIDATE', line 41
Script terminated: C:\TWX\Scripts\_ck_combat_Script_Pack\__ck_2ship_grid.cts
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
|
Thu Jul 04, 2013 2:44 pm |
|
|
Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
|
Re: 2 ship gridder
Cruncher wrote: OK, I finally had time to try this out. It will run without the validate script.
Script run-time error in 'CK_2SHIP_GRI D.TS': Goto label not found '_CKINC_VALIDATE~VALIDATE', line 41
Script terminated: C:\TWX\Scripts\_ck_combat_Script_Pack\__ck_2ship_grid.cts So rem out the include/goto and recompile
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
|
Fri Jul 05, 2013 2:03 am |
|
|
Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
|
Re: 2 ship gridder
Helix wrote: Cruncher wrote: OK, I finally had time to try this out. It will run without the validate script.
Script run-time error in 'CK_2SHIP_GRI D.TS': Goto label not found '_CKINC_VALIDATE~VALIDATE', line 41
Script terminated: C:\TWX\Scripts\_ck_combat_Script_Pack\__ck_2ship_grid.cts So rem out the include/goto and recompile I did, it compiled but won't run without the validate file.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
|
Fri Jul 05, 2013 7:40 am |
|
|
T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
|
Re: 2 ship gridder
Cruncher wrote: Helix wrote: Cruncher wrote: OK, I finally had time to try this out. It will run without the validate script.
Script run-time error in 'CK_2SHIP_GRI D.TS': Goto label not found '_CKINC_VALIDATE~VALIDATE', line 41
Script terminated: C:\TWX\Scripts\_ck_combat_Script_Pack\__ck_2ship_grid.cts So rem out the include/goto and recompile I did, it compiled but won't run without the validate file. Rem this entire section out and try again: 36 - 42 # ----- Get Info and Validate ----- setVar $validated 0 gosub :_ckinc_getInfo~getInfo if ($validated = 0) gosub :_ckinc_validate~validate setVar $validated 1 end EDIT: After a second to think about it leave the setVar $validated 1 just on the chance it is needed elsewhere. I have not read the entire code nor tried running but that would be the safe bet to start.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
|
Fri Jul 05, 2013 8:15 am |
|
|
ElderProphet
Commander
Joined: Tue Oct 07, 2003 2:00 am Posts: 1131 Location: Augusta, GA
|
Re: 2 ship gridder
If memory serves, CK's original combat pack required validation, but the later 'source' release didn't. Try the attached file and see if it works for you.
Regards, +EP+
_________________ Claim to Fame: only guy to ever crack the TW haggle algorithm, and fig/shield/hold price formula, twice.
|
Fri Jul 05, 2013 10:51 am |
|
|
|