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| Returning player, issue with Mombot http://classictw.com/viewtopic.php?f=15&t=34453 |
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| Author: | corran [ Sun Oct 19, 2014 2:27 pm ] |
| Post subject: | Returning player, issue with Mombot |
Hey all, just getting back to playing and before I got into any games I wanted to get comfortable with running a bot again so I am playing locally on my laptop in an unlimited game so I can test stuff out. One thing I have noticed is the WSST feature in Mombot will not furb. I have watched it and if left long enough will run even when down to 5 holds on one of the ships... Here is the command I set: wsst 3 2 f s safe 1 quiet what am i doing wrong? why won't it furb at sector 1? |
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| Author: | Big D [ Sun Oct 19, 2014 2:43 pm ] |
| Post subject: | Re: Returning player, issue with Mombot |
corran wrote: Hey all, just getting back to playing and before I got into any games I wanted to get comfortable with running a bot again so I am playing locally on my laptop in an unlimited game so I can test stuff out. One thing I have noticed is the WSST feature in Mombot will not furb. I have watched it and if left long enough will run even when down to 5 holds on one of the ships... Here is the command I set: wsst 3 2 f s safe 1 quiet what am i doing wrong? why won't it furb at sector 1? You need to use the name of the port you are furbing at instead of "1". (examples: Terra, Dock, Alpha, Rylos) |
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| Author: | corran [ Sun Oct 19, 2014 3:09 pm ] |
| Post subject: | Re: Returning player, issue with Mombot |
Thanks Big D, appreciate it I will give that a go.. |
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| Author: | corran [ Sun Oct 19, 2014 5:30 pm ] |
| Post subject: | Re: Returning player, issue with Mombot |
well gave it a go and still the same result, the game just hates me |
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| Author: | Big D [ Sun Oct 19, 2014 8:50 pm ] |
| Post subject: | Re: Returning player, issue with Mombot |
corran wrote: well gave it a go and still the same result, the game just hates me If this is a v2 server it could be another script that doesn't work well with the changes made in that version. I haven't played v2 enough to know exactly which scripts work and which ones don't. I do know about half of the existing scripts that were tested in v1.03 had issues with v2. |
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| Author: | corran [ Sun Oct 19, 2014 9:25 pm ] |
| Post subject: | Re: Returning player, issue with Mombot |
Yes it is, that could be why. Thanks again Big D, always very helpful!! |
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| Author: | T0yman [ Mon Oct 20, 2014 6:11 am ] |
| Post subject: | Re: Returning player, issue with Mombot |
Make sure you have the newest version of Mombot, there were changes. The newest works on both v2 and v1.03 |
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| Author: | corran [ Mon Oct 20, 2014 3:34 pm ] |
| Post subject: | Re: Returning player, issue with Mombot |
I am not sure if it is the newest out there, the version I have is __mom_bot3_1045 there is a .ts and .cts. Is that one supposed to work on both? Thanks for responding Toyman, much appreciated. |
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| Author: | LoneStar [ Mon Oct 20, 2014 6:31 pm ] |
| Post subject: | Re: Returning player, issue with Mombot |
corran wrote: I am not sure if it is the newest out there, the version I have is __mom_bot3_1045 there is a .ts and .cts. Is that one supposed to work on both? Thanks for responding Toyman, much appreciated. helix has made this compilation of scripts 'N stuff… https://dl.dropbox.com/u/67350671/Easy_ ... p_v102.zip Probably has the latest publi version of mombot |
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| Author: | corran [ Tue Oct 21, 2014 7:34 pm ] |
| Post subject: | Re: Returning player, issue with Mombot |
Awesome! Thank LoneStar! Trying to remember everything is tough, I know as soon a I log in to a game, I will be dead |
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| Author: | Big D [ Tue Oct 21, 2014 8:27 pm ] |
| Post subject: | Re: Returning player, issue with Mombot |
corran wrote: Awesome! Thank LoneStar! Trying to remember everything is tough, I know as soon a I log in to a game, I will be dead Hey Corran. Contact me. My ICQ # is 12004329. I can be found also at: http://hyperspace.forums1.net/ Send a PM |
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| Author: | CBYNot [ Sat Oct 25, 2014 9:28 am ] |
| Post subject: | Re: Returning player, issue with Mombot |
One thing I have noticed with wsst on v.1045 is that it tends not to furb when you add certain options to the command, in particular "safe." I've never bothered going through the code trying to find where the bug is, the "safe" mode isn't particularly safe anyway; it does scan and avoid things, BUT it still has to get to Fed or a Class0 to furb, so it just mows merrily to those locations once it's done stealing. Which means you'll still get easily ptorped or dropped if someone is targeting you. Generally I just don't use "safe" or "passive" modes because they're buggy, and they not only slow the rate you're stealing at, they are also not safe at all. Just try what you've been doing but without the extras: wsst 3 f s wsst 3 f s terra (or Rylos, or Alpha - Stardock is default if you don't nter anytihng) wsst 3 40000000 f s wsst 3 f s limp wsst 3 40000000 f s limp All these command strings seem to work - With "3" being the number of the other ship you want to xport to when stealing, and in the second example 40mil being the limit where you want it to drop credits in a citadel when you start the script from there. BTW Welcome back Corran, I remember playing with you a few games on Vid's : ) |
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