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| Tunnel Finder (Not dead ends or Bubbles) http://classictw.com/viewtopic.php?f=15&t=34491 |
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| Author: | Hammer_2 [ Wed Dec 03, 2014 5:59 am ] |
| Post subject: | Tunnel Finder (Not dead ends or Bubbles) |
Hi All, I'm back playing twars and am trying re-arm myself the modern tradewars way; with scripts! Is there a publicly available script to find tunnels? Meaning a set of sectors with two entrances, not one. Cheers, Hammer_1 (formally Hammer but I've lost that email address). |
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| Author: | Cruncher [ Wed Dec 03, 2014 9:07 pm ] |
| Post subject: | Re: Tunnel Finder (Not dead ends or Bubbles) |
I use the bubble finder in Swath. It finds tunnels and bubbles with dead-ends. |
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| Author: | Hammer_2 [ Wed Dec 03, 2014 9:47 pm ] |
| Post subject: | Re: Tunnel Finder (Not dead ends or Bubbles) |
So it does.. staring me right in the face. Carry on, go about your business people! Cheers Cruncher |
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| Author: | LoneStar [ Wed Dec 03, 2014 11:22 pm ] |
| Post subject: | Re: Tunnel Finder (Not dead ends or Bubbles) |
To answer your question, download the zip file a player named Helix put together: https://dl.dropboxusercontent.com/u/673 ... p_v102.zip look for my grid maker script thingy. Don't forget to let me know how awesome the script pack is. |
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| Author: | Hammer_2 [ Mon Feb 16, 2015 3:07 am ] |
| Post subject: | Re: Tunnel Finder (Not dead ends or Bubbles) |
LoneStar wrote: look for my grid maker script thingy. Don't forget to let me know how awesome the script pack is. Oh yeah, forgot to come back and say twas Awesome! Not so awesome for the competition however |
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| Author: | Kaus [ Wed Feb 18, 2015 11:53 am ] |
| Post subject: | Re: Tunnel Finder (Not dead ends or Bubbles) |
Hammer_2 wrote: LoneStar wrote: look for my grid maker script thingy. Don't forget to let me know how awesome the script pack is. Oh yeah, forgot to come back and say twas Awesome! Not so awesome for the competition however That depends on your competition *EG* |
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| Author: | ElderProphet [ Sat Feb 21, 2015 12:02 pm ] |
| Post subject: | Re: Tunnel Finder (Not dead ends or Bubbles) |
Hammer_2, I'd love to see you attempt a tunnel finder script of your own. That was the kind of script that I began writing, and quickly found how rewarding scripting could be. The logic for a simple 3-sector-tunnel finder was something like: start at sector 1 if this sector has 2 warps, check the adjacent sectors to see if they both have 2 warps. if so, mark all 3 sectors as a tunnel increment the sector number and repeat the tests. Presenting the tunnels in a useful fashion is probably harder than finding them. But give it a shot and see how it turns out. +EP+ |
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| Author: | Hammer_2 [ Tue Feb 24, 2015 2:41 am ] |
| Post subject: | Re: Tunnel Finder (Not dead ends or Bubbles) |
Yep, did all that eventually EP, Was just a case I'm just getting back into Tradewars and was more interested in winning a game than writing scripts. I've made the tunnel finder and various other scripts since now. I however still haven't bothered (and won't) with a haggling script because yours runs nicely over the top of mine to handle haggling! so thanks again for that awesome piece of scripting. Cheers, Hammer_2 (formerly Hammer but don't have that email address) |
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