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Mombot Command List http://classictw.com/viewtopic.php?f=15&t=34704 |
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Author: | CBYNot [ Wed Sep 23, 2015 9:45 pm ] |
Post subject: | Mombot Command List |
Made a list of Mombot Commands for a corpie, thought some others might find this useful. As complete a list as I could patch together, let me know if I'm missing any and I'll add them, also a few of these might be scripts I wrote and added myself but just don't remember, please let me know if there are any I should take out: Code: Mombot Command List To send commands to your bot, use >command To send commands to someone else's bot, do 'botname [command] Command Options in brackets - [option] - generally required, {option} generally optional Tab - ~ - Mombot Settings and Preferences >HELP - Show preset hotkeys, custom hotkeys (set in Tab - ~ menu), and Help categories. TAB + TAB (tab twice) - Stop Mombot scripts / modes $SL - Kill all TWX scripts ------------------------------------------------------------------- General ------------------------------------------------------------------- BOT - Turn M()M Bot On or Off Kills all functions of bot when inactive/off bot on/off CALL - Call SaveMe Command Used to trigger a SaveMe Script to bring planet for you to escape on - Originally written by Cherokee CORP [join/drop] [corp number] [password] join - Will join Corporation drop - Will Drop current corporation corp number - The corp number to join password - The corp password CN - Resets your cn settings to bot defaults. NOTE: If corp and password were previously used via bot the corp number and password will be saved COMMS - Traitor's Public Comm Monitor - Loads Comms/Fig Hit Watch Window - Can type _ to review log, saved as text file in \TWXProxy\data DEP - Deposits cash into citadel treasury. dep {cash to deposit} {cash to deposit} - Default is all cash on hand DISP Displays current sector over ss disp {fed} {fed} - Optionally redirect output over FedComm EMQ - Attempts to return someone's bot to the command prompt IGNORE - Turns all comms off LISTALL - List All Active Scripts on Sub Space LOGIN - Login to a Bot login - default logs into all active M()M Bots login [trader name] [bot name] - Logs into st-bot (ex. login "bounty hunter" hunt ..or.. login bounty hunt) LOGOFF - Will logoff in citadel if used while in citadel w/o cloak option, waits x # of minutes to relog logoff [min time until relog] {cloak} - logs off and disconnects MAC - Runs a macro mac [macro string to send] (use * for Enter) NMAC - Sends a Macro for multiple # Cycles nmac [cycles] [macro string to send] (use * for Enter) NOFED - While running, disables outgoing msgs on Fed Comm, changes to subspace msg. OVERLOAD - Checks Corporate/Personal Planet Lists Will attempt to indicate which sectors have planet densities higher than the allowable Maximum (and may collide at extern) overload {under} {under} Shows sectors with more than 1 planet that are not full - Originally written by Cherokee PAGE - Pages bot owner page [player's bot name] QSS - Gives detailed status information over subspace. RESET - Disconnects From Server and Relogs SAVEME - Activates Planet Based SaveMe Mode Attempts to move planet to Corpies location when called. Return option brings it back to starting sector. saveme [on/off] {return delay} - (return dely} Number of Seconds to wait beofore moving planet back to starting sector - Originally written by Cherokee STATS - Opens a status window - type I after starting script, updates itself after. STATUS - SHOWS basic status info on subspace, some info not in QSS. TAB-Q - Quick Script Loading Menu If you are going to use script hot keys, in your \TWX directory you will need the following file: _MOM_HOTKEYSCRIPTS.TXT This file allows you to set paths for quick script loading. The file should be formatted something like this on each line: [path] [script name] Example: scripts/MOM/MOM_PDrop1_88.ts ""PDROP"" scripts/MOM/MOM_UnlimitedGridder2_07.ts ""UNLIM GRIDDER"" scripts/MOM/MOM_LoginKiller.ts ""LOGIN KILLER"" scripts/MOM/MOM_PlanetGridder1_25.ts ""PLANET GRIDDER"" scripts/MOM/MD_PlanetStripper.ts ""STRIPPER"" scripts/MOM/World_Planet_Stripper.ts ""WORLD PLANET STRIPPER"" scripts/2_WorldTrade.ts ""WORLD TRADE"" scripts/MOM/phx_SectorList.ts ""PHX SECTOR LIST"" scripts/MOM/MOM_GridClearing1_5.ts ""LIMP GRID"" You can list a total of 10 scripts in this way. This is NOT the same as adding a command to the bot. This is simply adding access to external scripts. This will number them accordingly 1, 2, 3 ect... Tab-Q will show a list menu of the scripts, but you can fire it off each directly by TAB-1, TAB-2, TAB-3, etc... #10 is Tab-0. TSAVEME - TWarp SaveMe MODE Will Twarp to Corpies Location and attempt to Tow him/her back to starting sector. tsaveme [on/off] WITH - Withdrawls cash from citadel treasury. with {cash to withdrawl} ------------------------------------------------------------------- Ship Commands ------------------------------------------------------------------- BWARP - Teleport From Palnet to a Sector (or b) bwarp [sector] TAB-D -=( Dnyarri's Dock Survival Toolkit )=- ----------------------------------------------------------------------------- <1> display stardock sector, re-dock <6> check twarp lock, re-dock <2> holoscan, re-dock <7> twarp out <3> density scan, re-dock <8> lock tow, twarp out <4> get xport list, re-dock <9> xport, re-dock <5> get planet list, re-dock <A> launch mine disruptor, re-dock <E> make a planet, re-dock <B> set avoid,re-dock <F> land on planet and drop ore, re-dock <C> clear avoided sector, re-dock <G> land on planet and take all, re-dock <D> plot course, re-dock <H> land on and destroy planet, re-dock <Z> cloak out <L> get corpie locations, re-dock <W> C U Y (enable t-warp) ,re-dock <T> toggle cn9, re-dock <O> Ore Swapper X-port ----------------------------------------------------------------------------- DSCAN - Displays Density scan on subspace dscan {fed} {fed} Redirect To Fed comm-link FUEL - Buys fuel from port in sector (if selling) FILLSHIPS - Fills all empty ships in sector with deployed fighters. HOLO - Displays Long Range scan on subspace Holo {fed} {fed} will redirect output to Fed comm-link LAND - Lands on planet in the sector. land [planet number] LIFT - Lifts bot off of planet LSD - LoneStars Dock Shopper (Other Corp Member buys) (TAB-B) - Buy yourself LSD is not a Command to be used directly from the MOMBot command-line. To access LSD, use the TAB-B shortcout to start the LSD Front-End. LSD allows you to bot another corp member to do the shopping for you. Note: Menu option V in the Front-end Menu allows you to indicate which bot you want to control. It is important that if you want to bot yourself that you reset Menu option V MOVESHIP - Moves empty ships from one sector to another. moveship [sector] {back} [sector] - target sector [back] - will grab ships from target sector and bring them back to current sector Can use either planet (Start at cit) or SXX port in starting sector for fuel. PWARP - Planetary Warp to a Target Sector (or p) pwarp [sector] REFURB - Refills figs and shields from current Class0 port / Dock. (TAB-R) SELLSHIP - Sell All Ships, At Stardock. STRIPSHIPS - Strips fighters from all empty ships and deploys them into the sector. SCRUB - Scrubs limpets off current ship - start at class0. SCRUBALL - Scrubs limpet mines off ships you've moved to Dock. Start from Stardock prompt. SURROUND - Surrounds sector with fighters, armids, or limpets. (TAB-s) - Options for surround can be found in the preferences menu in bot - TAB + ~ TAB-T -=( M()M Terra Survival Toolkit )=- ----------------------------------------------------------------------------- <1> display Terra sector, land <5> check twarp lock, land <2> holoscan, land <6> lift, twarp out <3> density scan, land <7> lift, lock tow, twarp out <4> get xport list, land <8> xport, land <A> set avoid,land <E> lift, cloak out <B> clear avoided sector, land <F> C U Y (enable t-warp) ,land <C> plot course, land <G> toggle cn9, land <D> get corpie locations, land ----------------------------------------------------------------------------- TOPOFF - Fills a ship with fighters using the sector figs. TOW - Locks a Tow onto target empty ship. tow [ship number] TWARP - Transwarps to target sector, will land on planet # if possible (or t) Twarp [sector] {p} {planet #} {p} - attempts to port at arriving sector {planet#} - attempts to land on planet number entered when arriving UNLOCK - Unlocks ship so that corp members can trade ships with bot. - Originally written by Lonestar XPORT - Transports bot into another ship. Will attempt to reland on planet if started there and possible. xport [ship number] {Password} {Password} - Include if target ship requires a Password ------------------------------------------------------------------- Building ------------------------------------------------------------------- BUY - Buy Product from port in Sector or Fighters and/or shields from Rylos or Alpha - buy [product] {mode} {cycles} - [product] - [f]uel or [o]rg or [e]quip - [mode] - [b]est or [s]peed or [w]orst - default is speed - [cycles] - number of cycles - default is max - [override] - allows product buydowns with less than 200 holds - buy [hardware] {amount} - [hardware]- [fig]hters or [sh]ields or [m]ines - [amount] - number to purchase, default is maximum" - Originally written by Cherokee. BWARP - Teleport From Palnet to a Sector bwarp [sector] COLO - Gets colos from Terra colo [s/m/t] {misc} {t/b} {c:x} - [s/m/t] - [s]peed/[m]ilk/[t]imed speed - cycles - cycles to grab colos (default max) milk - min colos - min colos before grab (default 0) timed - delay - time to wait each cycle (default 15 seconds) - [misc] - cycles/min colos/delay - [t/b] - [t]warp/[b]warp (default is twarp) - [c:x] - [c]amo holds (example: c:3 adds 3 holds extra fuel) FILLSECTOR - Warps planet to Class0, buys figs, returns and deploys in sector HAZKILL - Remove NavHaz Command Scans Current-Sector and launches Genesis Torpedos to removes any NavHaz FARM - Visits sectors in list and strips planets of all product and figs. The default will visit all planets on the TL list farm {set} {clear} {list} [set] {sector1} {...} {sectorx} - set puts sectors in the order you enter into a file [clear] - clear deletes the farm file [list] - show lists of all sectors in the farm file in order FARMFF - Visits sectors in list and farms fuel, figs from planets there. - default will visit all planets on the tl list farmff {set} {clear} {list} [set] {sector1} {sector2} {...} {sectorx} - set puts sectors in the order you enter into a file [clear] - clear deletes the farm file [list] - show lists of all sectors in the farm file in order FARMFIGS - Visits sectors in list and farms figs from the planets there. - default will visit all planets on the tl list - if planet full of figs, drops figs to starting sector farmfigs {set} {clear} {list} [set] {sector1} {sector2} {...} {sectorx} - set puts sectors in the order you enter into a file [clear] - clear deletes the farm file [list] - show lists of all sectors in the farm file in order LSPCREATE - Generate planet(s) in current sector of desired type, harvests product. MAX - Upgrades a Port in sector to its maximum max/maxport [f/o/e] {noexp} {noexp} - Performs upgrade without increasing Experience. MILKA - better milk mode - twarps from base to milk colos regenerating on Terra milka [m] {misc} {t/b} {c:x} - [m] - [m]ilk speed - cycles - cycles to grab colos (default max) milk - min colos - min colos before grab (default 0) timed - delay - time to wait each cycle (default 15 seconds) - [misc] - cycles/min colos/delay - [t/b] - [t]warp/[b]warp (default is twarp) - [c:x] - [c]amo holds (example: c:3 adds 3 holds extra fuel) MOVE - Product Mover move [type] [planet] [rounds] [type] - use [f]uel, [o]rg, [e]quip [type] - use [fc] fuel colo, [oc] org colo, [ec] equip colo [planet] planet to move to [rounds] number of rounds to move product / colonists MOVEFIG - Fighter Move Move fighters onto or off of a planet figmove [p/s] {fighter amount} [p/s] - P indicates to planet from sector S indicates to sector from planet {amount} Number of fighters to move. Default is All available Fighters. MOW - Lawn Mow - Speed ewarp to destination, kills figs along the way. mow [destination] {figs to drop} {kill} {cap} {saveme} {p} (Can be adj) (0 default) {p} will port ship immediately upon arrival. {kill} will attempt to kill immediately upon arrival. {cap} will attempt to capture immediately upon arrival. {saveme} will call saveme to be picked up at destination. SAFEMOW - Travels passively to target sector. Will stop if blocked by non-passive sector. safemow [sector] [fighters to drop] PATP - Pay At The Pump - Fills planet with ore from grid ports. patp [min port fuel] {turbo} {upgrade} {buyhalf} {skipcim} {avoidbusts} {reverse} {destroyports} [min port fuel] minimum fuel a port must have to visit it [turbo] puts all buydowns in a burst [upgrade] upgrades each port [buyhalf] empties ports halfway [skipcim] skips cim check before patp [avoidbusts] avoids all xxB ports [reverse] visits ports in descending order [destroyports] destroys every port it drains if you have enough fighters PIMP - Makes planets and strips them of product pimp {"planet name"} {f} {o} {e} [planet name] - creates planet with this name (default is random name) [f] - fuel [o] - organics [e] - equipment PSCAN - Sends Planet Data for current sector Over SubSpace. pscan {Planet #} [Planet #] - Is optional. However if left out you must start it from Citadel, or Planet command and current planet will be displayed. If a Planet Number is specified, that planet will be displayed assuming its in the current sector. - Written by Lonestar QSET - Quasar Cannon Setter Automatically calculates what percentage a Cannon needs to be set at to cause desired damage, and sets the Cannon accordingly qset [damage] {a|s} - [damage] Amount of damage, or stength of Cannon - {a|s} Indicates Atmosphere or Sector Cannon STRIP - Strips planets of resources and places them on starting planet. strip [planet# | all] {f} {o} {e} {fc} {oc} {ec} - {f} Fuel Ore - {o} Organics - {e} Equipment - {fc} Fuel Ore Colonists - {oc} Organic Colonists - {ec} Equipment Colonists TL - Hotblack Desiato's Corporate Planet Lister (TL) - Displays list of corp planets, sends results on subspace, and saves to a tex file. TL {ss_pause_per_sector} {cit_filter} {logic} {output} ss_pause_per_sector - number of milliseconds to delay after outputting each sector (default: 100; none or 1 for no delay - 0 wont work) cit_filter - NoFilter|L1|L2|L3|L4|L5|L6|NoCit|CitOnly (default: NoFilter) logic - e|le|ge (equal, less-than-or-equal, greater-than-or-equal) (default: equal) output - ss|echo|both (default: echo) Results are written to file \TWXProxy\TL_&logic&cit_filter&_&GAMENAME&.txt ------------------------------------------------------------------- Cashing ------------------------------------------------------------------- BUST - Pops Planets to Reach desired Experience bust [Experience Desired] BUSTS - shows list of sectors where you got busted. CLEARBUSTS - Clears list of ports you've busted at - run after server clears busts. FURB - Buys and delivers a Ship to a Corpy to attack for holds - furb [ship number] {extra holds} {ship letter} - [ship number] - ship number that needs the furb - [extra holds] - extra holds to buy - default is 33 - [ship letter] - ship letter to purchase - default is H CK Furb Mode (Mimicks CK Furb) - furb ck {[norm hold] [fake hold] [norm letter] [fake letter]} - [normal holds] - extra holds to buy - Normal - default is 33 - [fake holds] - extra holds to buy - Fake - default is 97 - [normal letter] - ship letter to buy - Normal - default is H - [fake letter] - ship letter to buy - Fake - default is O NEG - Planet Negotiate Trade Agrement - sells planet product to single port neg [item] [item] - [f]uel or [o]rg or [e]quip - default sells both org and equ - Originally written by Cherokee MEGA - Attempts A Mega Rob MERCH - Visits all ports in grid and sells organics and/or equipment from planet. merch [min port product] [o | e] ({neg}otiate OR {hold}byhold) {buyfuel} {skipcim} {neg/hold} Determines planet negotiate or hold selling approach {skipcim} Does not run cim before starting route {buyfuel} Buys all the fuel in fuel selling ports on route PSST [ship2] [planet1] [planet2] - Planet SST. - psst CLEAR_BUSTS - Clears bots bust file. - psst off - Stops Planet SST ROB - Attempts to Rob credits from port in Sector, includes +11% not reported by port owner for tax purposes : ) SALESMAN - Planet PPT - Visits all ports in grid and buys fuel and sells/buys organics and equipment. salesman [min port product] ({neg}otiate OR {hold}byhold) {skipcim} {neg/hold} Determines planet negotiate or hold selling approach {skipcim} Does not run cim before starting route SDT - Steal Dump Transport - steals, dumps product on planet, xports sdt [ship1] [ship2] [planet1] [planet2] - Do NOT need to start in Ship 1 or Ship 2. - First Steal will be from Ship 1. - Created by Cherokee SST - Sell, Steal, Transport sst [ship1] [ship2] {jet} - Do NOT need to start in Ship 1 or Ship 2. - First Steal will be from Ship 1. - {jet} will mega jet fuel or org for extra experience - Created by Cherokee TRICON - Will Play Tricon in Tavern until jackpot Won or Rounds Hit - Start at Tavern prompt with lots of credits. tricon {rounds} [rounds] - Number of rounds to play. WROB - World Rob. Travels universe on planet, robbing ports wrob [minimum rob amount] {upgraded} {skipcim} [minimum rob amount] - Amount that must be on port before attempting rob [upgraded] - Will only visit upgraded ports [skipcim] - Will skip running CIM port report before running [CLEAR_EMPTY] - Will delete the empty port file WSST - World Sell-Steal-Transport - wsst [ship2] {cash dropoff} {f} {s} {safe|passive} {furbpoint} - {cash dropoff} - if started from planet citadel - {f} - buy fighters - {s} - buy shields - {safe} - Will not mow to locations, scans and moves - {passive} - Will be safe, as well as avoid any enemy fighters - {furbpoint} - Terra, Dock (default), Alpha, Rylos - {limp} - Will lay 3 limps/sector if Furbing at Dock. - {armid} - Will lay 3 armids/sector if Furbing at Dock. - {quiet} - Will not braodcast BUSTED msgs on SubSpace - {x100} - Will Drop 100 Fighters per sector - wsst CLEAR_BUSTS - Clears bots bust file. ------------------------------------------------------------------- Defense ------------------------------------------------------------------- CITFILL - Citadel Base Refill Mode Refills any corpie above a planet who attacks/is attacked or deploys fighters. citfill [on/off] {number figs to attempt per try} CITCAP - Citadel Based Ship Capture Command citcap [on/off] {""player name""|corp#} - {""player name""} - Player to target, name must be surrounded by double quotes - {corp#} - Corporation number to target CITKILL - Citadel Based Kill Mode citkill [on/off] {"player name"|corp#} {sg} {dt} {empty} {smart} {override} - {"player name"} - Player to target, name must be surrounded by double quotes - {corp#} - Corporation number to target - {sg} - Shotgun mode, fires waves at first three possible targets - {dt} - Doubletap mode, fires two waves before refurbing - {empty} - Will capture empty ships in sector. - {smart} - Notices changes in ship type/target - {override} - Overrides safety on attacking defender bonus ships DISR - Disrupt Armid Mines in Adjacent Sectors disr {Sector} {NScan} {Burst} {Sector} Disrupt Mines in adjacent sector {Burst} Sends only 1 disruptor into each sector {NScan} Do not perform Holo Scan --otherwise it auto detects enemy Armids Start Prompts: Command Prompt Planet/Citadel Prompt(s) Computer Prompt StarDock Prompt Port Prompt Default: Disrupt all adjacents, with Holo Scan. EVAC - Evacuate Planet(s) Moves all movable planets in Current-Sector to target sector. evac [sector] HAZ - Create 100% NavHaz in Current-Sector - Requires 10 genesis torps and 10 atomic detonators. IG - Interdictor Control Resetter Turns ship IG on, if its off, or when hit by a Photon IG [on/off] RELOADER - Sector Reloader Mode Sits above planet and lands/reloads fighters when hit. reloader [on/off] [fig minimum] [on/off] Turns Reloader On or Off [fig minimum] Number of Ship Fighters to Loose before landing and refilling RUNAWAY - Automatic Flee Mode runaway [on/off] {preset flee sector} {evac} - [preset flee sector] - Sector to attempt to flee to first - [evac] - attempts to move all level 4 and above planets in the sector TAB-P - -=( Psi Planet Macros )=- ----------------------------------------------------------------------------- <1> Lay 1 personal limpet, land <5> Holoscan, land <2> Lay 3 corporate <L>impet(s), land <6> Lift attack {General} not> {General} not>P {General} not> <3> Lay 1 corporate <A>rmid(s), land <7> Drop 1 corporate <F>ighter(s) <4> Density scan, land <8> Launch a mine disrupter, land <B> Get Xport List, land <E> Toggle IG, land <C> Xport into ship, land <G> Swap Planets <D> Get sector planet list, land ----------------------------------------------------------------------------- ------------------------------------------------------------------- Offense ------------------------------------------------------------------- BOTON - Bwarp Photon Uses Planet TelePort-Pad to arrive adjacent a Fighter hit; Launches a Photon, returns and lands boton {Scrub sector} {h} {d} {m} - [scrub sector] - use this if you want to scrub somewhere other than your starting sector - [h]olo - holoscan after photon - [d]ensity - density scan after photon - [m]ines - trigger on mine hits too CAP - Ship Capture Command (TAB-c) Scans Current-Sector for any Enemy Ships. Attempts to Capture Enemy-occupied ships first, captures any empty enemy ships that are Empty DOCKKILL - StarDock Kill Mode Continually scans the Current Sector for an enemy and send an attack wave on sight - will buy figs and shields at class0 / dock. dockkill [on/off] DUMP - Jettisons colos off of planet dump [type] [type] - use [f]uel, [o]rg, [e]quip, [a]ll FOTON - Multipurpose Photon Mode (TAB-F) - foton [on/off] {a/d/p/s} {return} - {a}djacent - photons adjacent sector when fig/limp/armid hit - {d}ensity - constant density scan, photons on density change - {p}lanet - standard planet warp photon script - {s}urround - attempts to foton retreat sector - {return} - Returns Planet Home after Pwarp Authors: Mind Dagger and The Bounty Hunter HKILL - Holo Kill (TAB-L) Performs a Holo-Scan and moves into an adjacent sector if an enemy Trader is present, launches an attack. HTORP - Holo Photon (TAB-H) Performs a Holo-Scan and launches a Photon into any adjacent sector that contains another Trader. KAZI - Automates planet invasion - uses deployed sector figs If successful, claims planet and evicts traders in citadel - kazi [planet] {shields} {defender} {zdy} [planet] - Planet number to attack [shields] - Will kill planetary shields. Stops when below 50. [defender] - Will land defensively to take out military reaction. [zdy] - Option to blow planet as soon as you land. KILL - Current Sector Kill Command (TAB-K) Scans Current-Sector for any enemy Traders and sends multiple attack waves. LDROP - Active Limpet Mine Scan, Planet Drop ldrop {delay} {direct} [delay] - Delay before drop in milliseconds [direct] - Use this option to try to drop directly onto an active limpet instead of targeting adjacent MEX - Mass Exter Xport Script Triggers off a foton being fired from current sector. Start from citadel or command prompt. This script will move you into the Attack Sector, then attempt to xport you to the set Safe Ship. MEX <Attacking Sector> <Safe Ship Number> {Tow Ship} <Attacking Sector> Must be adjacent form current TA <Safe Ship Number> Must in in current Sector {Tow Ship} Ship Number you want to tow this is optional. Once set, script wil timeout after 5mins. for safety. MXEX - Mass Xport Exter Xport Script Triggers off a foton being fired from current sector. Start from citadel or command prompt MXEX <Attacking Sector> <Moth Ship Number> {Tow Ship} <Attacking Sector> Must be adjacent form current TA <Moth Ship Number> Must in in current Sector {Tow Ship} Ship Number you want to tow this is optional. Once set, script wil timeout after 5mins. for safety. PE - Photon, Enter Launch a Photon into an Adjacent Sector and immedately Enters. pe [Sector] PEL - Photon, Enter, Land Used to launch a Photon into an adjacent Sector, Enter Photond Sector and land on a Planet. pel [Sector] [PlanetNumber] PELK - Photon, Enter, Land, Kill Used to launch a Photon into an adjacent Sector, Enter Photond Sector and land on a Planet then sends one wave of Fighters. pelk [Sector] [PlanetNumber] PEX - Photon, Enter, Export Used to launch a Photon into an adjacent Sector, Enter Photond Sector and Export back into another Ship. pex [Sector] [ShipNumber] PED - Photon, Enter, Defend Used to launch a Photon into an adjacent Sector, Enter Photond Sector and launches a Genesis Torpedo ped [Sector] PXE - Photon, Export, Enter Used to Launch a Photon into an adjacent Sector then immediately Export into another ship and then enter Photond Sector. pxe [Sector] [ShipNumber] PXED - Photon, Export, Enter, Defend Used to launch a Photon into an adjacent Sector then immediately Export into another Ship and Enter Photond Sector; then launches a Genesis Torpedo. pxed [Sector] [ShipNumber] PXEL - Photon, Export, Enter, Land Used to launch a Photon into an adjacent Sector then immediately Export into another Ship and Enter Photond Sector; then Lands on a planet. pxel [Sector] [ShipNumber] [PlanetNumber] PXELK - Photon, Export, Enter, Land, Kill Used to launch a Photon into an adjacent Sector, Export into another ship, Enter Photond Sector and land on a Planet then sends one wave of Fighters. pxelk [Sector] [ShipNumber] [PlanetNumber] PXEX - Photon, Export, Enter, Export Used to launch a Photon into an adjacent Sector then immediately Export into another Ship and Enter Photond Sector; then, Export back into Photon-ship. pxex [Sector] [ShipNumber] PDROP - Planet Based Drop Mode Attempts to place planet in the path or ontop of Enemies. pdrop [on/off] {delay} {drop type} {trigger} {return} {kill} [delay] - delay before dropping in milliseconds [drop type] - [d]irect, [a]djacent, [da] direct, then adjacent, or [s]urround [delay] - delay before dropping in milliseconds [trigger] - [f]igs, [fm] figs/mines, [m]ines, [uf] No-Fig Mines [return] - will return planet home after 10 seconds [kill] - checks sector for enemy, and kills if possible PLOCK - Pre-Lock, Planet Drop Mode Locks onto a Figged Sector and engages the Planetary- Warp when the Fighter(s) are removed, or a Mine is tripped. plock [sector (0 for plock stop) ] {kill} {Delay}. - [kill] - Citkill right after successful firing - [Delay] - Delay to launch Plock ------------------------------------------------------------------- Gridding ------------------------------------------------------------------- CLEAR - Quickly cleans sector of enemy armid and (TAB-Z) limpet mines, drops 3 each of yours. CLEARFIG - Clears adjacent fighters and calls saveme clearfig [sector] {defend} - [defend] for offensive fighters,just enters/retreats From Citadel prompt grabs fighters from planet From Command prompt grabs fighters from the sector CLIMP - Deploy Corp Limpet Mines climp {number to deploy} - {number to deploy} Number Of Limps To Deploy EXIT - Quickly exits, then enters game. Clears mail (TAB-X) and cleans mines in sector. exit {number} {refill} [number] - Allows multiple exit enters [refill] - If started from command prompt, attempts to refill on fighters in sector. GRIDCHECK - Grid Explore/Patrol Twarps around grid holo scanning looking for enemies, planets, etc LIMPSHOVEL - Limpet reorganizer. Dumps limpets to borders of grid or near base if no border available. limpshovel {bwarp} [bwarp] - Will use planetary transporter to hit sectors. Default is twarp. MINES - Deploys Armid Mines into current sector. mine [number to deploy] MINESWEEP - Visits sectors in list and clears limps and armids. minesweep {furb} {disr} {border} {nonsafe or fast} {A:1} {L:1} [furb] - Will Attempt to buy Mines and/or Disruptors [disr] - Will HoloScan and attempt to disrupt all mines [border] - Only will put mines on the edge of your grid, otherwise it will only target safe sectors. [nonsafe] - Will do repeated Exit/Enters until all Enemy mines are gone slow but safe [fast] - Will do a rapid fire of exit enters, this isnt safe as youll will ne sitting in sector. [A:1] - Specify Number of Armid Mines to Deploy [L:1] - Specify Number of Limpet Mines to Deploy MOWFUEL - Mows to unfigged upgraded fuel ports in grid to reclaim them. Does not do so safely. PASSGRID - Passive Gridder Moves around actively scanning, avoiding enemy Sectors, while dropping Fighters and Mines PLIMP - Drops personal limps into sector 1 time. PLIMPER - Trader Vics Limpet Tracker Avoidance Script V1.2 Keeps sector loaded with personal limps for corp mate gridding, uses citadel cash, furbs at Dock UGRID - Ultimate-Turn Gridder. Visits all targeted sectors. Requires current update of >figs , >armids , and >limps ugrid [targeting] {figs} {armids} {limpets} {safety} {planets} {warp} {refurb} {scrub} {avoid) {aggressive} {clear} [targeting] - How target list is generated. Must be either a filename to pull list from or auto which will autogenerate list of targets. [figs] - Number of fighters to drop - Default: 1 [armids] - Number of armid mines to drop - Default: 3 [limps] - Number of limpet mines to drop - Default: 3 [safety] - ultra, safe, and none none - Will land adjacent to all non-figged sectors safe - Only will land to sectors with friendly limps ultra - Like safe, but needs friendly armids too - Default: ultra [planets] - all, shielded, none all - Avoid all planets in target sectors shielded - Avoid only shielded planets in target sectors - Default: all [warp] - twarp or bwarp - Default: twarp [norefurb] - Turns off auto refurbing of mines at Stardock [scrub] - Will scrub at dock when catching a limpet [avoid] - Avoid sectors with enemy limpets [aggressive] - Wont avoid big fighter groups [passive] - Avoids hitting player fighters or mines. [clear] - Clears internal list of avoided sectors. PGRID - Planet-Grid single Adjacent Sector. Warps into sector, Kills Figs and Calls Saveme pgrid [sector] {# of waves} {# of waves} - number of waves of figs to attack in sector before attempting to land UGRIDNOSD - Ultimate-Turn Gridder - modified to run when Stardock is blown up (or not safe to warp there). Must start at Rylos or Alpha Centauri with a fig down and a planet. - Requires current update of >figs , >armids , and >limps ugridnosd [targeting] {figs} 0 0 {safety} {planets} {warp} {avoid) {aggressive} {clear} e.g. >bot ugridnosd auto 1 0 0 none all twarp avoid passive clear [targeting] - How target list is generated. Must be either a filename to pull list from or auto which will autogenerate list of targets. [figs] - Number of fighters to drop - Default: 1 [safety] - ultra, safe, and none none - Will land adjacent to all non-figged sectors safe - Only will land to sectors with friendly limps ultra - Like safe, but needs friendly armids too - Default: ultra [planets] - all, shielded, none all - Avoid all planets in target sectors shielded - Avoid only shielded planets in target sectors - Default: all [warp] - twarp or bwarp - Default: twarp [avoid] - Avoid sectors with enemy limpets [aggressive] - Wont avoid big fighter groups [passive] - Avoids hitting player fighters or mines. [clear] - Clears internal list of avoided sectors. ------------------------------------------------------------------- Data, Mapping ------------------------------------------------------------------- BUSTCOUNT - Scan the TWX-DBase SectorParams, gives # of BUSTED Sectors CORPINFO - Scans Corporate Assets and displays results over Sub-Space. Written by Promethius FIGS - Refreshes deployed Fighter List and gives summary ARMIDS - Refreshes Deployed Armid List and gives summary AVOIDS - Set, Clear, or Display Avoids Using the Avoids command without a Parameter will display current avoids over SubSpace. avoids {{set|clear} {sector number}} {set} - Will set an avoid {clear} - Will Clear an avoid if a sector number is provided, otherwise clear by itself will clear all avoids. CIM - Computer Interrogation Mode: Port Report cim {upgrade level} {warps} - {upgrade level} - Amount on port to be considered upgraded - {warps} - Perform warp data instead of port CIM CLASS0 - Sends over Sub-Space known Class 0 Port Locations GETNEAR - Locates Nearest Cashing Ports. - getnear {product amount} {product amount} - Script defaults to value stored in game CFG file as $PORT_MAX, however you can specify a different amount. Only need to update CIM upon 1st use, then simply get port-reports manually to remove recently bought down Ports. Reads MOMBOT NEGO File and includes last known MCIC value for specific port. FEDMON - OZ Fed Monitor - Watches activity in current Fedspace Sector, reports movement on subspace FIND - Search TWX-DBase for Fighter/Port data find [f/nf/fp/p/de/ufde] [type] {sector} [port type] - [type] - [de]ad-end or [f]igged or [nf] no-fig or [fp] figged port or [p]ort or [ufde] un-figged dead end - {sector} sector number that you need finder data on, default is current sector - [port type] port type (s)ell , (b)uy, or (x) either GETNEAR - Locates Nearest Cashing Ports. - getnear {product amount} {product amount} - Script defaults to value stored in game CFG file as $PORT_MAX, however you can specify a different amount. Only need to update CIM upon 1st use, then simply get port-reports manually to remove recently bought down Ports. Reads MOMBOT NEGO File and includes last known MCIC value for specific port. LIMPS - Refreshes Deployed Limpet List and gives summary MSGS - Displays or Deletes Mesages, eliminates pauses msgs {d} {d} MailBox CleanUp - without display MSL - Zarkahn's MSL Check, generates MSL list so Mombot will display if current sector is MSL if MSL/Busted option is selected on Tab - ~ menu NEARF - find nearest figged sector to destination nearf [destination] NEWS - Runs through all news log entries, summarizes on subspace news [type] {refresh} types allowed: rep - overall reporting of events in the Log foton - lists fotons fired tow - who was towed ports - port activity (construction, demolition) planets - who popped planet and how many obits - CBYs, Fuses, Captures, etc.. corp - Corporate news, formations, hirings, firings.. fed - Awarded Commish, Bounties pods - Possible poddings invasions - Planet invasions overloads - list of sectors with overloaded planets announce - reporting of any announcements made Refresh command line params: r - does a refresh using current game date yest - does a refresh of previous game date data - Written by Lonestar PING - Determine current server ping times. - Originally written by Cherokee PLANETS - Displays a list of all planets visited or seen on holo. PLIST - Displays Sector planet scan on subspace QREPORT - Quasar Cannon Report gives first 5 shots of sector quasar of all planets entered qreport [planet1] [planet2] ... [planet x] QUIKPANEL - When running, attempts to override settings for other scripts. REMALIENS - sends list of alien space sectors seen over subspace. REFRESH - Reloads bot data files to make it up to date SECTOR [sector number] - displays a sector as seen from database information SLIST - Scans Active-Ships and sends output over Sub-Space SETVAR - Set Bots Local Vairables setvar {a|r|s|h|b|x} a - Alpha Centauri r - Rylos s - StarDock b - BackDoor to Stardock x - Safe Xport Ship GETVAR - Displays Bots Local Vairables Over Sub-Space setvar {a|r|s|h|b|x} a - Alpha Centauri r - Rylos s - StarDock b - BackDoor to Stardock x - Safe Xport Ship STORESHIP - Adds current ship into ship data file. Note: For ships that are not on CC list Close and restart bot for new ship types to take effect. ZTM - Zero Turn Mapping Begins Mapping using the same 6-Pass. Originally written by Cherokee |
Author: | CBYNot [ Mon Mar 21, 2016 4:22 pm ] |
Post subject: | Re: Mombot Command List |
Bumped, to make it easier for new corpmates to find |
Author: | Hammer_2 [ Tue Dec 18, 2018 7:39 pm ] |
Post subject: | Re: Mombot Command List |
Hi CBYnot, You around these days? This may actually be a bump.. but hope all is well! Ham |
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