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 Mombot Command List 
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Chief Warrant Officer

Joined: Sat Jul 14, 2012 6:32 pm
Posts: 104
Unread post Mombot Command List
Made a list of Mombot Commands for a corpie, thought some others might find this useful.

As complete a list as I could patch together, let me know if I'm missing any and I'll add them, also a few of these might be scripts I wrote and added myself but just don't remember, please let me know if there are any I should take out:

Code:
Mombot Command List

To send commands to your bot, use >command
To send commands to someone else's bot, do 'botname [command]

Command Options in brackets - [option] - generally required, {option} generally optional

Tab - ~  - Mombot Settings and Preferences

>HELP - Show preset hotkeys, custom hotkeys (set in Tab - ~ menu), and Help categories.

TAB + TAB   (tab twice) - Stop Mombot scripts / modes

$SL - Kill all TWX scripts

-------------------------------------------------------------------
            General
-------------------------------------------------------------------

BOT - Turn M()M Bot On or Off Kills all functions
      of bot when inactive/off

      bot on/off

CALL - Call SaveMe Command
       Used to trigger a SaveMe Script to bring planet for you to escape on

       - Originally written by Cherokee

CORP [join/drop] [corp number] [password]
      join        - Will join Corporation
      drop        - Will Drop current corporation
      corp number - The corp number to join
      password    - The corp password

CN - Resets your cn settings to bot defaults.

NOTE: If corp and password were previously used via bot
       the corp number and password will be saved

COMMS - Traitor's Public Comm Monitor
   - Loads Comms/Fig Hit Watch Window
        - Can type _ to review log, saved as text file in \TWXProxy\data

DEP - Deposits cash into citadel treasury.

      dep {cash to deposit}

      {cash to deposit} - Default is all cash on hand

DISP Displays current sector over ss

     disp {fed}

     {fed}  - Optionally redirect output over FedComm

EMQ - Attempts to return someone's bot to the command prompt

IGNORE - Turns all comms off

LISTALL - List All Active Scripts on Sub Space

LOGIN - Login to a Bot

   login                          - default logs into all
                                    active M()M Bots

   login [trader name] [bot name] - Logs into st-bot

   (ex. login "bounty hunter" hunt ..or..  login bounty hunt)

LOGOFF - Will logoff in citadel if used while in
         citadel w/o cloak option, waits x # of minutes to relog

    logoff [min time until relog] {cloak} - logs off and disconnects

MAC - Runs a macro

    mac [macro string to send]
      (use * for Enter)

NMAC - Sends a Macro for multiple # Cycles

     nmac [cycles] [macro string to send]
             (use * for Enter)

NOFED - While running, disables outgoing msgs on Fed Comm, changes to subspace msg.

OVERLOAD - Checks Corporate/Personal Planet Lists
           Will attempt to indicate which sectors have planet
           densities higher than the allowable Maximum
      (and may collide at extern)

           overload {under}

           {under} Shows sectors with more than 1 planet that are not full


           - Originally written by Cherokee

PAGE - Pages bot owner
    page [player's bot name]

QSS - Gives detailed status information over subspace.

RESET - Disconnects From Server and Relogs

SAVEME - Activates Planet Based SaveMe Mode
         Attempts to move planet to Corpies location when called.
         Return option brings it back to starting sector.

         saveme [on/off] {return delay}

         - (return dely}    Number of Seconds to wait beofore
                            moving planet back to starting sector

         - Originally written by Cherokee

STATS - Opens a status window - type I after starting script, updates itself after.

STATUS - SHOWS basic status info on subspace, some info not in QSS.

TAB-Q   - Quick Script Loading Menu

If you are going to use script hot keys, in your \TWX directory you will need the following file: _MOM_HOTKEYSCRIPTS.TXT This file allows you to set paths for quick script loading. The file should be formatted something like this on each line:

[path] [script name]

Example:
scripts/MOM/MOM_PDrop1_88.ts    ""PDROP""
scripts/MOM/MOM_UnlimitedGridder2_07.ts    ""UNLIM GRIDDER""
scripts/MOM/MOM_LoginKiller.ts    ""LOGIN KILLER""
scripts/MOM/MOM_PlanetGridder1_25.ts    ""PLANET GRIDDER""
scripts/MOM/MD_PlanetStripper.ts    ""STRIPPER""
scripts/MOM/World_Planet_Stripper.ts    ""WORLD PLANET STRIPPER""
scripts/2_WorldTrade.ts    ""WORLD TRADE""
scripts/MOM/phx_SectorList.ts    ""PHX SECTOR LIST""
scripts/MOM/MOM_GridClearing1_5.ts    ""LIMP GRID""

You can list a total of 10 scripts in this way. This is NOT the same as adding a command to the bot. This is simply adding access to external scripts. This will number them accordingly 1, 2, 3 ect... Tab-Q will show a list menu of the scripts, but you can fire it off each directly by TAB-1, TAB-2, TAB-3, etc... #10 is Tab-0.

TSAVEME - TWarp SaveMe MODE
          Will Twarp to Corpies Location and attempt to Tow
          him/her back to starting sector.

          tsaveme [on/off]

WITH - Withdrawls cash from citadel treasury.

       with {cash to withdrawl}

-------------------------------------------------------------------
              Ship Commands
-------------------------------------------------------------------

BWARP - Teleport From Palnet to a Sector
(or b)
      bwarp [sector]

TAB-D                -=( Dnyarri's Dock Survival Toolkit )=-
-----------------------------------------------------------------------------
<1>  display stardock sector, re-dock <6>  check twarp lock, re-dock
<2>  holoscan, re-dock                <7>  twarp out
<3>  density scan, re-dock            <8>  lock tow, twarp out
<4>  get xport list, re-dock          <9>  xport, re-dock
<5>  get planet list, re-dock

<A>  launch mine disruptor, re-dock   <E>  make a planet, re-dock
<B>  set avoid,re-dock                <F>  land on planet and drop ore, re-dock
<C>  clear avoided sector, re-dock    <G>  land on planet and take all, re-dock
<D>  plot course, re-dock             <H>  land on and destroy planet, re-dock

<Z>  cloak out
<L>  get corpie locations, re-dock
<W>  C U Y (enable t-warp) ,re-dock
<T>  toggle cn9, re-dock
<O>  Ore Swapper X-port
-----------------------------------------------------------------------------

DSCAN - Displays Density scan on subspace

        dscan {fed}

        {fed}   Redirect To Fed comm-link

FUEL - Buys fuel from port in sector (if selling)

FILLSHIPS - Fills all empty ships in sector with deployed fighters.

HOLO - Displays Long Range scan on subspace

       Holo {fed}

       {fed}  will redirect output to Fed comm-link

LAND - Lands on planet in the sector.

       land [planet number]

LIFT - Lifts bot off of planet

LSD - LoneStars Dock Shopper (Other Corp Member buys)
(TAB-B) - Buy yourself

      LSD is not a Command to be used directly from the
      MOMBot command-line. To access LSD, use the TAB-B
      shortcout to start the LSD Front-End. LSD allows
      you to bot another corp member to do the shopping
      for you.

      Note:  Menu option V in the Front-end Menu allows you
             to indicate which bot you want to control. It
             is important that if you want to bot yourself
             that you reset Menu option V       

MOVESHIP - Moves empty ships from one sector to another.

    moveship [sector] {back}

    [sector] - target sector
    [back]   - will grab ships from target sector and bring
               them back to current sector

               Can use either planet (Start at cit) or SXX port in
               starting sector for fuel.         

PWARP - Planetary Warp to a Target Sector
(or p)
        pwarp [sector]

REFURB - Refills figs and shields from current Class0 port / Dock.
(TAB-R)

SELLSHIP - Sell All Ships, At Stardock.

STRIPSHIPS - Strips fighters from all empty ships
            and deploys them into the sector.

SCRUB    - Scrubs limpets off current ship - start at class0.

SCRUBALL - Scrubs limpet mines off ships you've moved to Dock. Start from Stardock prompt.

SURROUND - Surrounds sector with fighters, armids, or limpets.
(TAB-s)
           - Options for surround can be found in the
             preferences menu in bot - TAB + ~

TAB-T                -=( M()M Terra Survival Toolkit )=-
-----------------------------------------------------------------------------
<1>  display Terra sector, land       <5>  check twarp lock, land
<2>  holoscan, land                   <6>  lift, twarp out
<3>  density scan, land               <7>  lift, lock tow, twarp out
<4>  get xport list, land             <8>  xport, land

<A>  set avoid,land                   <E>  lift, cloak out
<B>  clear avoided sector, land       <F>  C U Y (enable t-warp) ,land
<C>  plot course, land                <G>  toggle cn9, land
<D>  get corpie locations, land
-----------------------------------------------------------------------------

TOPOFF - Fills a ship with fighters using the sector figs.

TOW - Locks a Tow onto target empty ship.

      tow [ship number]

TWARP - Transwarps to target sector, will land on planet # if possible
(or t)
        Twarp [sector] {p} {planet #}

        {p}       - attempts to port at arriving sector
        {planet#} - attempts to land on planet number entered
                    when arriving

UNLOCK - Unlocks ship so that corp members can trade ships
         with bot.

         - Originally written by Lonestar

XPORT - Transports bot into another ship. Will attempt
        to reland on planet if started there and possible.

        xport [ship number] {Password}

        {Password}   - Include if target ship requires a
                       Password

-------------------------------------------------------------------
            Building
-------------------------------------------------------------------

BUY - Buy Product from port in Sector or Fighters and/or
      shields from Rylos or Alpha

  - buy [product] {mode} {cycles}
  - [product] - [f]uel or [o]rg or [e]quip
  - [mode]    - [b]est or [s]peed or [w]orst - default is speed
  - [cycles]  - number of cycles             - default is max
  - [override] - allows product buydowns with less than 200 holds

  - buy [hardware] {amount}
  - [hardware]- [fig]hters or [sh]ields or [m]ines
  - [amount]  - number to purchase, default is maximum"

  - Originally written by Cherokee. 

BWARP - Teleport From Palnet to a Sector

      bwarp [sector]

COLO - Gets colos from Terra

    colo [s/m/t] {misc} {t/b} {c:x}

     - [s/m/t] - [s]peed/[m]ilk/[t]imed
       speed - cycles - cycles to grab colos (default max)
       milk  - min colos - min colos before grab (default 0)
       timed - delay  - time to wait each cycle (default 15 seconds)
     - [misc]  - cycles/min colos/delay
     - [t/b]   - [t]warp/[b]warp  (default is twarp)
     - [c:x]   - [c]amo holds (example: c:3 adds 3 holds extra fuel)

FILLSECTOR - Warps planet to Class0, buys figs, returns and deploys in sector

HAZKILL - Remove NavHaz Command
          Scans Current-Sector and launches Genesis Torpedos
          to removes any NavHaz

FARM - Visits sectors in list and strips planets of all product and figs.
       The default will visit all planets on the TL list

     farm {set} {clear} {list}

     [set] {sector1} {...} {sectorx}  - set puts sectors
                      in the order you enter into a file

     [clear] - clear deletes the farm file
     [list]  - show lists of all sectors in the farm file
              in order

FARMFF - Visits sectors in list and farms fuel, figs from planets there.
       - default will visit all planets on the tl list

    farmff {set} {clear} {list}

    [set] {sector1} {sector2} {...} {sectorx}
       - set puts sectors in the order you enter into a file
    [clear]
       - clear deletes the farm file
    [list]
       - show lists of all sectors in the farm file in order

FARMFIGS  - Visits sectors in list and farms figs from the planets there.
          - default will visit all planets on the tl list
          - if planet full of figs, drops figs to starting sector
    farmfigs {set} {clear} {list}

    [set] {sector1} {sector2} {...} {sectorx}
       - set puts sectors in the order you enter into a file
    [clear]
       - clear deletes the farm file
    [list]
       - show lists of all sectors in the farm file in order

LSPCREATE - Generate planet(s) in current sector of desired type, harvests product.

MAX - Upgrades a Port in sector to its maximum

      max/maxport [f/o/e] {noexp}

     {noexp}  - Performs upgrade without increasing
                Experience.

MILKA - better milk mode - twarps from base to milk colos regenerating on Terra

milka [m] {misc} {t/b} {c:x}

     - [m] - [m]ilk
       speed - cycles - cycles to grab colos (default max)
       milk  - min colos - min colos before grab (default 0)
       timed - delay  - time to wait each cycle (default 15 seconds)
     - [misc]  - cycles/min colos/delay
     - [t/b]   - [t]warp/[b]warp  (default is twarp)
     - [c:x]   - [c]amo holds (example: c:3 adds 3 holds extra fuel)

MOVE - Product Mover

    move [type] [planet] [rounds]

    [type] - use [f]uel, [o]rg, [e]quip
    [type] - use [fc] fuel colo, [oc] org colo, [ec] equip colo
    [planet] planet to move to
    [rounds] number of rounds to move product / colonists   

MOVEFIG - Fighter Move
          Move fighters onto or off of a planet

          figmove [p/s] {fighter amount}

          [p/s]   - P indicates to planet from sector
                    S indicates to sector from planet

          {amount}  Number of fighters to move. Default
                    is All available Fighters. 

MOW  - Lawn Mow - Speed ewarp to destination, kills figs along the way.

   mow [destination] {figs to drop} {kill} {cap} {saveme} {p}
        (Can be adj)   (0 default)   
   {p}      will port ship immediately upon arrival.
   {kill}   will attempt to kill immediately upon arrival.
   {cap}    will attempt to capture immediately upon arrival.
   {saveme} will call saveme to be picked up at destination.

   SAFEMOW - Travels passively to target sector. Will
           stop if blocked by non-passive sector.
   
            safemow [sector] [fighters to drop]

PATP - Pay At The Pump - Fills planet with ore from grid ports.

   patp [min port fuel] {turbo} {upgrade} {buyhalf}
        {skipcim} {avoidbusts} {reverse} {destroyports}

   [min port fuel]   minimum fuel a port must have to visit it
   [turbo]          puts all buydowns in a burst
   [upgrade]        upgrades each port
   [buyhalf]        empties ports halfway
   [skipcim]        skips cim check before patp
   [avoidbusts]     avoids all xxB ports
   [reverse]        visits ports in descending order
   [destroyports]   destroys every port it drains if you
                    have enough fighters

PIMP - Makes planets and strips them of product

   pimp {"planet name"} {f} {o} {e}

   [planet name] - creates planet with this name (default
                   is random name)
   [f] - fuel
   [o] - organics
   [e] - equipment

PSCAN - Sends Planet Data for current sector Over SubSpace.

   pscan {Planet #}

   [Planet #] - Is optional. However if left out you must
                start it from Citadel,  or Planet command
                and current planet will be displayed.  If
                a Planet Number is specified, that planet
                will be  displayed assuming  its in the
                current sector.

              - Written by Lonestar

QSET - Quasar Cannon Setter
       Automatically calculates what percentage a Cannon
       needs to be set at to cause desired damage, and sets
       the Cannon accordingly

       qset [damage] {a|s}

       - [damage]   Amount of damage, or stength of Cannon
       - {a|s}      Indicates Atmosphere or Sector Cannon

STRIP - Strips planets of resources and places them on
        starting planet.

     strip [planet# | all] {f} {o} {e} {fc} {oc} {ec}

     - {f}  Fuel Ore
     - {o}  Organics
     - {e}  Equipment
     - {fc} Fuel Ore Colonists
     - {oc} Organic Colonists
     - {ec} Equipment Colonists

TL - Hotblack Desiato's Corporate Planet Lister (TL)
   - Displays list of corp planets, sends results on subspace,
   and saves to a tex file.

   TL {ss_pause_per_sector} {cit_filter} {logic} {output}
          ss_pause_per_sector
                         -  number of milliseconds to delay after outputting each sector

                                (default: 100; none or 1 for no delay - 0 wont work)
          cit_filter     -  NoFilter|L1|L2|L3|L4|L5|L6|NoCit|CitOnly
                                 (default:  NoFilter)
          logic          -  e|le|ge
                                 (equal, less-than-or-equal, greater-than-or-equal)
                                 (default:  equal)
          output         -  ss|echo|both
                                  (default: echo)
Results are written to file \TWXProxy\TL_&logic&cit_filter&_&GAMENAME&.txt

-------------------------------------------------------------------
            Cashing
-------------------------------------------------------------------

BUST - Pops Planets to Reach desired Experience

       bust [Experience Desired]

BUSTS - shows list of sectors where you got busted.

CLEARBUSTS - Clears list of ports you've busted at - run after server clears busts.

FURB - Buys and delivers a Ship to a Corpy to attack for holds

    - furb [ship number] {extra holds} {ship letter}
    - [ship number]   - ship number that needs the furb
    - [extra holds]   - extra holds to buy      - default is 33
    - [ship letter]   - ship letter to purchase - default is H

   CK Furb Mode (Mimicks CK Furb)
    - furb ck {[norm hold] [fake hold] [norm letter] [fake letter]}
    - [normal holds]  - extra holds to buy - Normal    - default is 33
    - [fake holds]    - extra holds to buy - Fake      - default is 97
    - [normal letter] - ship letter to buy - Normal    - default is H
    - [fake letter]   - ship letter to buy - Fake      - default is O

NEG - Planet Negotiate Trade Agrement - sells planet product to single port

      neg [item]

      [item]   - [f]uel or [o]rg or [e]quip - default sells both org and equ

      - Originally written by Cherokee

MEGA - Attempts A Mega Rob

MERCH - Visits all ports in grid and sells organics
              and/or equipment from planet.

        merch [min port product] [o | e] ({neg}otiate OR {hold}byhold)
              {buyfuel} {skipcim}

        {neg/hold}   Determines planet negotiate or hold
                     selling approach
        {skipcim}    Does not run cim before starting route
        {buyfuel}    Buys all the fuel in fuel selling ports
                     on route   
PSST [ship2] [planet1] [planet2] - Planet SST.

  - psst CLEAR_BUSTS - Clears bots bust file.
  - psst off - Stops Planet SST   

ROB - Attempts to Rob credits from port in Sector, includes +11%
    not reported by port owner for tax purposes : )

SALESMAN - Planet PPT - Visits all ports in grid and buys fuel
           and sells/buys organics and equipment.

   salesman [min port product] ({neg}otiate OR {hold}byhold) {skipcim}

   {neg/hold}   Determines planet negotiate or hold selling approach
   {skipcim}    Does not run cim before starting route

SDT - Steal Dump Transport - steals, dumps product on planet, xports

   sdt [ship1] [ship2] [planet1] [planet2]

   - Do NOT need to start in Ship 1 or Ship 2.
   - First Steal will be from Ship 1.

      - Created by Cherokee   

SST - Sell, Steal, Transport

      sst [ship1] [ship2] {jet}

      - Do NOT need to start in Ship 1 or Ship 2.
      - First Steal will be from Ship 1.
      - {jet} will mega jet fuel or org for extra experience

      - Created by Cherokee

TRICON - Will Play Tricon in Tavern until jackpot Won or Rounds Hit
       - Start at Tavern prompt with lots of credits.

      tricon {rounds}

      [rounds] - Number of rounds to play.

WROB - World Rob. Travels universe on planet, robbing ports

wrob [minimum rob amount] {upgraded} {skipcim}

[minimum rob amount]  - Amount that must be on port
                         before attempting rob
[upgraded]            - Will only visit upgraded ports
[skipcim]             - Will skip running CIM port report
                         before running
[CLEAR_EMPTY]         - Will delete the empty port file

WSST - World Sell-Steal-Transport
- wsst [ship2] {cash dropoff} {f} {s} {safe|passive} {furbpoint}
    - {cash dropoff} - if started from planet citadel
    - {f}            - buy fighters
    - {s}            - buy shields
    - {safe}         - Will not mow to locations, scans and moves
    - {passive}      - Will be safe, as well as avoid any enemy fighters
    - {furbpoint}    - Terra, Dock (default), Alpha, Rylos
    - {limp}         - Will lay 3 limps/sector if Furbing at Dock.
    - {armid}        - Will lay 3 armids/sector if Furbing at Dock.
    - {quiet}        - Will not braodcast BUSTED msgs on SubSpace
    - {x100}         - Will Drop 100 Fighters per sector

  - wsst CLEAR_BUSTS - Clears bots bust file.

-------------------------------------------------------------------
            Defense
-------------------------------------------------------------------

CITFILL - Citadel Base Refill Mode
          Refills any corpie above a planet who attacks/is
          attacked or deploys fighters.

          citfill [on/off] {number figs to attempt per try}

CITCAP - Citadel Based Ship Capture Command

         citcap [on/off] {""player name""|corp#}

         - {""player name""} - Player to target, name must be
                               surrounded by double quotes
         - {corp#}           - Corporation number to target

CITKILL - Citadel Based Kill Mode

citkill [on/off] {"player name"|corp#} {sg} {dt} {empty} {smart} {override}

      - {"player name"}   - Player to target, name must be
                            surrounded by double quotes
      - {corp#}           - Corporation number to target
      - {sg}              - Shotgun mode, fires waves at
                            first three possible targets
      - {dt}              - Doubletap mode, fires two waves
                            before refurbing
      - {empty}           - Will capture empty ships in sector.
      - {smart}           - Notices changes in ship type/target
      - {override}        - Overrides safety on attacking defender
                            bonus ships

DISR - Disrupt Armid Mines in Adjacent Sectors

      disr {Sector} {NScan} {Burst}

      {Sector}  Disrupt Mines in adjacent sector
      {Burst}   Sends only 1 disruptor into each sector
      {NScan}   Do not perform Holo Scan --otherwise it
                auto detects enemy Armids

      Start Prompts:
                      Command Prompt
                      Planet/Citadel Prompt(s)
                      Computer Prompt
                      StarDock Prompt
                      Port Prompt

      Default: Disrupt all adjacents, with Holo Scan.

EVAC - Evacuate Planet(s)
       Moves all movable planets in Current-Sector to target sector.

      evac [sector]

HAZ - Create 100% NavHaz in Current-Sector
   - Requires 10 genesis torps and 10 atomic detonators.

IG - Interdictor Control Resetter
     Turns ship IG on, if its off, or when hit by
     a Photon

     IG [on/off]

RELOADER - Sector Reloader Mode
           Sits above planet and lands/reloads fighters when hit.

           reloader [on/off] [fig minimum]

           [on/off]        Turns Reloader On or Off
           [fig minimum]   Number of Ship Fighters to Loose before
                           landing and refilling

RUNAWAY - Automatic Flee Mode

       runaway [on/off] {preset flee sector} {evac}

       - [preset flee sector]   - Sector to attempt to flee to first
       - [evac]                 - attempts to move all level 4 and
                                  above planets in the sector

TAB-P -                       -=( Psi Planet Macros )=-
-----------------------------------------------------------------------------
<1> Lay 1 personal limpet, land         <5> Holoscan, land
<2> Lay 3 corporate <L>impet(s), land   <6> Lift attack

{General} not>
{General} not>P
{General} not>
<3> Lay 1 corporate <A>rmid(s), land    <7> Drop 1 corporate <F>ighter(s)
<4> Density scan, land                  <8> Launch a mine disrupter, land

<B> Get Xport List, land                <E> Toggle IG, land
<C> Xport into ship, land               <G> Swap Planets
<D> Get sector planet list, land
----------------------------------------------------------------------------- 

-------------------------------------------------------------------
            Offense
-------------------------------------------------------------------

BOTON - Bwarp Photon
        Uses Planet TelePort-Pad to arrive adjacent a Fighter
        hit; Launches a Photon, returns and lands

        boton {Scrub sector} {h} {d} {m}

        - [scrub sector] - use this if you want to scrub somewhere other
                           than your starting sector
        - [h]olo         - holoscan after photon
        - [d]ensity      - density scan after photon
        - [m]ines        - trigger on mine hits too

CAP -    Ship Capture Command
(TAB-c)  Scans Current-Sector for any Enemy Ships. Attempts
         to Capture Enemy-occupied ships first, captures any
         empty enemy ships that are Empty

DOCKKILL - StarDock Kill Mode
           Continually scans the Current Sector for an enemy
           and send an attack wave on sight - will buy figs and shields at class0 / dock.

          dockkill [on/off]

DUMP - Jettisons colos off of planet

       dump [type]

       [type] - use [f]uel,
                    [o]rg,
                    [e]quip,
                    [a]ll

FOTON - Multipurpose Photon Mode
(TAB-F)
    - foton [on/off] {a/d/p/s} {return}
        - {a}djacent - photons adjacent sector when fig/limp/armid hit
        - {d}ensity  - constant density scan, photons on density change
        - {p}lanet   - standard planet warp photon script
        - {s}urround - attempts to foton retreat sector

        - {return}   - Returns Planet Home after Pwarp

          Authors: Mind Dagger and The Bounty Hunter

HKILL -   Holo Kill
(TAB-L)   Performs a Holo-Scan and moves into an adjacent
          sector if an enemy Trader is present, launches
          an attack.

HTORP  - Holo Photon
(TAB-H)    Performs a Holo-Scan and launches a Photon into any
           adjacent sector that contains another Trader.

KAZI - Automates planet invasion - uses deployed sector figs
         If successful, claims planet and evicts traders in citadel

   - kazi [planet] {shields} {defender} {zdy}

    [planet]   - Planet number to attack
    [shields]  - Will kill planetary shields. Stops when below 50.
    [defender] - Will land defensively to take out military reaction.
    [zdy]      - Option to blow planet as soon as you land.

KILL -  Current Sector Kill Command
(TAB-K) Scans Current-Sector for any enemy Traders and
        sends multiple attack waves.

LDROP - Active Limpet Mine Scan, Planet Drop

     ldrop {delay} {direct}

     [delay]  - Delay before drop in milliseconds
     [direct] - Use this option to try to drop directly onto an
                active limpet instead of targeting adjacent

MEX - Mass Exter Xport
   
     Script Triggers off a foton being fired from current
     sector. Start from citadel or command prompt. This
     script will move you into the Attack Sector, then
     attempt to xport you to the set Safe Ship.

     MEX <Attacking Sector> <Safe Ship Number> {Tow Ship}


     <Attacking Sector>   Must be adjacent form current TA

     <Safe Ship Number>   Must in in current Sector

     {Tow Ship}           Ship Number you want to tow
                          this is optional.

     Once set, script wil timeout after 5mins. for safety.

MXEX - Mass Xport Exter Xport
   
     Script Triggers off a foton being fired from current
     sector. Start from citadel or command prompt

     MXEX <Attacking Sector> <Moth Ship Number> {Tow Ship}


     <Attacking Sector>   Must be adjacent form current TA

     <Moth Ship Number>   Must in in current Sector

     {Tow Ship}           Ship Number you want to tow
                          this is optional.

     Once set, script wil timeout after 5mins. for safety.

PE - Photon, Enter
     Launch a Photon into an Adjacent Sector and immedately Enters.

     pe [Sector]

PEL - Photon, Enter, Land
      Used to launch a Photon into an adjacent Sector, Enter
      Photond Sector and land on a Planet.

      pel [Sector] [PlanetNumber]

PELK - Photon, Enter, Land, Kill
       Used to launch a Photon into an adjacent Sector, Enter
       Photond Sector and land on a Planet then sends one
       wave of Fighters.

       pelk [Sector] [PlanetNumber]

PEX - Photon, Enter, Export
      Used to launch a Photon into an adjacent Sector, Enter
      Photond Sector and Export back into another Ship.

      pex [Sector] [ShipNumber]

PED - Photon, Enter, Defend
      Used to launch a Photon into an adjacent Sector, Enter
      Photond Sector and launches a Genesis Torpedo

      ped [Sector]

PXE - Photon, Export, Enter
      Used to Launch a Photon into an adjacent Sector then immediately
      Export into another ship and then enter Photond Sector.

      pxe [Sector] [ShipNumber]

PXED - Photon, Export, Enter, Defend
       Used to launch a Photon into an adjacent Sector then immediately
       Export into another Ship and Enter Photond Sector; then launches
       a Genesis Torpedo.

       pxed [Sector] [ShipNumber]

PXEL - Photon, Export, Enter, Land
       Used to launch a Photon into an adjacent Sector then immediately
       Export into another Ship and Enter Photond Sector; then Lands
       on a planet.

       pxel [Sector] [ShipNumber] [PlanetNumber]

PXELK - Photon, Export, Enter, Land, Kill
       Used to launch a Photon into an adjacent Sector, Export
       into another ship, Enter Photond Sector and land on a
       Planet then sends one wave of Fighters.

       pxelk [Sector] [ShipNumber] [PlanetNumber]

PXEX - Photon, Export, Enter, Export
       Used to launch a Photon into an adjacent Sector then immediately
       Export into another Ship and Enter Photond Sector; then, Export
       back into Photon-ship.

       pxex [Sector] [ShipNumber]

PDROP - Planet Based Drop Mode
        Attempts to place planet in the path or ontop
        of Enemies.

        pdrop [on/off] {delay} {drop type} {trigger} {return} {kill}

        [delay]     - delay before dropping in milliseconds
        [drop type] - [d]irect, [a]djacent, [da] direct,
                      then adjacent, or [s]urround
        [delay]     - delay before dropping in milliseconds
        [trigger]   - [f]igs, [fm] figs/mines, [m]ines, [uf] No-Fig Mines
        [return]    - will return planet home after 10 seconds
        [kill]      - checks sector for enemy, and kills if possible

PLOCK - Pre-Lock, Planet Drop Mode
        Locks onto a Figged Sector and engages the Planetary-
        Warp when the Fighter(s) are removed, or a Mine is
        tripped.

        plock [sector (0 for plock stop) ] {kill} {Delay}.

         -  [kill]  - Citkill right after successful firing
         -  [Delay] - Delay to launch Plock

------------------------------------------------------------------- 
            Gridding
-------------------------------------------------------------------

CLEAR -    Quickly cleans sector of enemy armid and
(TAB-Z)      limpet mines, drops 3 each of yours.

CLEARFIG - Clears adjacent fighters and calls saveme

     clearfig [sector] {defend}

     - [defend] for offensive fighters,just enters/retreats

       From Citadel prompt grabs fighters from planet
       From Command prompt grabs fighters from the sector

CLIMP - Deploy Corp Limpet Mines

     climp {number to deploy}

     - {number to deploy} Number Of Limps To Deploy

EXIT -   Quickly exits, then enters game. Clears mail
(TAB-X)     and cleans mines in sector.

       exit {number} {refill}

      [number] - Allows multiple exit enters

      [refill] - If started from command prompt, attempts to
                 refill on fighters in sector.

GRIDCHECK - Grid Explore/Patrol
            Twarps around grid holo scanning looking for enemies, planets, etc

LIMPSHOVEL - Limpet reorganizer. Dumps limpets to borders
             of grid or near base if no border available.

   limpshovel {bwarp}


    [bwarp] - Will use planetary transporter to hit
              sectors. Default is twarp.

MINES - Deploys Armid Mines into current sector.

        mine [number to deploy]

MINESWEEP - Visits sectors in list and clears limps and armids.

    minesweep {furb} {disr} {border} {nonsafe or fast} {A:1} {L:1}


    [furb]    - Will Attempt to buy Mines and/or Disruptors
    [disr]    - Will HoloScan and attempt to disrupt all mines
    [border]  - Only will put mines on the edge of your grid,
                otherwise it will only target safe sectors.
    [nonsafe] - Will do repeated Exit/Enters until all Enemy
                mines are gone slow but safe
    [fast]    - Will do a rapid fire of exit enters, this isnt
                safe as youll will ne sitting in sector.
    [A:1]     - Specify Number of Armid Mines to Deploy
    [L:1]     - Specify Number of Limpet Mines to Deploy

MOWFUEL - Mows to unfigged upgraded fuel ports in grid to reclaim them.
          Does not do so safely.

PASSGRID - Passive Gridder

           Moves around actively scanning, avoiding enemy
           Sectors, while dropping Fighters and Mines   

PLIMP - Drops personal limps into sector 1 time.

PLIMPER - Trader Vics Limpet Tracker Avoidance Script V1.2

         Keeps sector loaded with personal limps for corp mate gridding,
    uses citadel cash, furbs at Dock

UGRID - Ultimate-Turn Gridder. Visits all targeted sectors.
Requires current update of >figs , >armids , and >limps

ugrid [targeting] {figs} {armids} {limpets} {safety} {planets}
                  {warp} {refurb} {scrub} {avoid) {aggressive} {clear}


  [targeting]   - How target list is generated.  Must be either
                  a filename to pull list from or auto which
                  will autogenerate list of targets.

  [figs]        - Number of fighters to drop
                      - Default: 1
  [armids]      - Number of armid mines to drop
                      - Default: 3
  [limps]       - Number of limpet mines to drop
                      - Default: 3
  [safety]      - ultra, safe, and none
           none - Will land adjacent to all non-figged sectors
           safe - Only will land to sectors with friendly limps
          ultra - Like safe, but needs friendly armids too
                      - Default: ultra
  [planets]     - all, shielded, none
            all - Avoid all planets in target sectors
       shielded - Avoid only shielded planets in target sectors
                      - Default: all
  [warp]        - twarp or bwarp
                      - Default: twarp
  [norefurb]    - Turns off auto refurbing of mines at Stardock
  [scrub]       - Will scrub at dock when catching a limpet
  [avoid]       - Avoid sectors with enemy limpets
  [aggressive]  - Wont avoid big fighter groups
  [passive]     - Avoids hitting player fighters or mines.
  [clear]       - Clears internal list of avoided sectors. 

PGRID - Planet-Grid single Adjacent Sector. Warps into sector,
        Kills Figs and Calls Saveme

       pgrid [sector] {# of waves}

       {# of waves}  - number of waves of figs to attack
                       in sector before attempting to land

UGRIDNOSD - Ultimate-Turn Gridder - modified to run when Stardock is blown up (or not safe to             warp there). Must start at Rylos or Alpha Centauri with a fig down and a planet.
      - Requires current update of >figs , >armids , and >limps

ugridnosd [targeting] {figs} 0 0 {safety} {planets}
                  {warp} {avoid) {aggressive} {clear}
e.g. >bot ugridnosd auto 1 0 0 none all twarp avoid passive clear


  [targeting]   - How target list is generated.  Must be either
                  a filename to pull list from or auto which
                  will autogenerate list of targets.

  [figs]        - Number of fighters to drop
                      - Default: 1
  [safety]      - ultra, safe, and none
           none - Will land adjacent to all non-figged sectors
           safe - Only will land to sectors with friendly limps
          ultra - Like safe, but needs friendly armids too
                      - Default: ultra
  [planets]     - all, shielded, none
            all - Avoid all planets in target sectors
       shielded - Avoid only shielded planets in target sectors
                      - Default: all
  [warp]        - twarp or bwarp
                      - Default: twarp
  [avoid]       - Avoid sectors with enemy limpets
  [aggressive]  - Wont avoid big fighter groups
  [passive]     - Avoids hitting player fighters or mines.
  [clear]       - Clears internal list of avoided sectors. 

-------------------------------------------------------------------
             Data, Mapping
-------------------------------------------------------------------

BUSTCOUNT - Scan the TWX-DBase SectorParams, gives # of BUSTED Sectors

CORPINFO - Scans Corporate Assets and displays results over
           Sub-Space.

           Written by Promethius

FIGS - Refreshes deployed Fighter List and gives summary

ARMIDS - Refreshes Deployed Armid List and gives summary

AVOIDS - Set, Clear, or Display Avoids
       Using the Avoids command without a Parameter will display
       current avoids over SubSpace.

       avoids {{set|clear} {sector number}}

       {set}     -  Will set an avoid
       {clear}   -  Will Clear an avoid if a sector number
                    is provided, otherwise clear by itself
                    will clear all avoids. 

CIM - Computer Interrogation Mode: Port Report

    cim {upgrade level} {warps}

    - {upgrade level} - Amount on port to be considered
                        upgraded
    - {warps}         - Perform warp data instead of
                        port CIM

CLASS0 - Sends over Sub-Space known Class 0 Port Locations   

GETNEAR - Locates Nearest Cashing Ports.

   - getnear {product amount}

      {product amount} - Script defaults to value stored in game
                       CFG file as $PORT_MAX, however you can
                       specify a different amount. Only need to
                       update CIM upon 1st use, then simply get
                       port-reports manually to remove recently
                       bought down Ports.

      Reads MOMBOT NEGO File and includes last known MCIC value
      for specific port.

FEDMON - OZ Fed Monitor - Watches activity in current Fedspace Sector,
            reports movement on subspace

FIND - Search TWX-DBase for Fighter/Port data

     find [f/nf/fp/p/de/ufde] [type] {sector} [port type]

     - [type]   -  [de]ad-end or
                   [f]igged or
                   [nf] no-fig or
                   [fp] figged port or
                   [p]ort or
                   [ufde] un-figged dead end
     - {sector}    sector number that you need finder data on,
                   default is current sector
     - [port type] port type (s)ell , (b)uy, or (x) either

GETNEAR - Locates Nearest Cashing Ports.

   - getnear {product amount}

      {product amount} - Script defaults to value stored in game
                       CFG file as $PORT_MAX, however you can
                       specify a different amount. Only need to
                       update CIM upon 1st use, then simply get
                       port-reports manually to remove recently
                       bought down Ports.

      Reads MOMBOT NEGO File and includes last known MCIC value
      for specific port.       

LIMPS - Refreshes Deployed Limpet List and gives summary

MSGS - Displays or Deletes Mesages, eliminates pauses

        msgs {d}

        {d}   MailBox CleanUp - without display

MSL -  Zarkahn's MSL Check, generates MSL list so Mombot will display if current sector
   is MSL if MSL/Busted option is selected on Tab - ~ menu

NEARF - find nearest figged sector to destination

   nearf [destination]

NEWS - Runs through all news log entries, summarizes on subspace

   news [type] {refresh}

        types allowed:
           rep       - overall reporting of events in the Log
           foton     - lists fotons fired
           tow       - who was towed
           ports     - port activity (construction, demolition)
           planets   - who popped planet and how many
           obits     - CBYs, Fuses, Captures, etc..
           corp      - Corporate news, formations, hirings, firings..
           fed       - Awarded Commish, Bounties
           pods      - Possible poddings
           invasions - Planet invasions
           overloads - list of sectors with overloaded planets
           announce  - reporting of any announcements made

      Refresh command line params:
           r         - does a refresh using current game date
           yest      - does a refresh of previous game date data

           - Written by Lonestar 

PING - Determine current server ping times.


     - Originally written by Cherokee 

PLANETS - Displays a list of all planets visited or seen on holo.

PLIST - Displays Sector planet scan on subspace

QREPORT - Quasar Cannon Report
          gives first 5 shots of sector quasar of
          all planets entered

          qreport [planet1] [planet2] ... [planet x]

QUIKPANEL - When running, attempts to override settings for other scripts.

REMALIENS - sends list of alien space sectors seen over subspace.

REFRESH - Reloads bot data files to make it up to date

SECTOR [sector number]
    - displays a sector as seen from database information

SLIST - Scans Active-Ships and sends output over Sub-Space

SETVAR - Set Bots Local Vairables

         setvar {a|r|s|h|b|x}

         a  - Alpha Centauri
         r  - Rylos
         s  - StarDock
         b  - BackDoor to Stardock
         x  - Safe Xport Ship

GETVAR - Displays Bots Local Vairables Over Sub-Space

         setvar {a|r|s|h|b|x}

         a  - Alpha Centauri
         r  - Rylos
         s  - StarDock
         b  - BackDoor to Stardock
         x  - Safe Xport Ship

STORESHIP - Adds current ship into ship data file.
            Note: For ships that are not on CC list
        Close and restart bot for new ship
                  types to take effect.

ZTM - Zero Turn Mapping

      Begins Mapping using the same 6-Pass.

      Originally written by Cherokee

_________________
"TW: A proud tradition of...change is the only constant."

-Val


Wed Sep 23, 2015 9:45 pm
Profile
Chief Warrant Officer

Joined: Sat Jul 14, 2012 6:32 pm
Posts: 104
Unread post Re: Mombot Command List
Bumped, to make it easier for new corpmates to find :)

_________________
"TW: A proud tradition of...change is the only constant."

-Val


Mon Mar 21, 2016 4:22 pm
Profile
Lieutenant J.G.

Joined: Mon Dec 01, 2014 5:39 pm
Posts: 440
Unread post Re: Mombot Command List
Hi CBYnot,

You around these days?

This may actually be a bump.. but hope all is well!

Ham


Tue Dec 18, 2018 7:39 pm
Profile
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