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EP Haggle 2018 - Call for Changes / Bug Reports
http://classictw.com/viewtopic.php?f=15&t=35182
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Author:  ElderProphet [ Sat Jan 13, 2018 10:33 am ]
Post subject:  EP Haggle 2018 - Call for Changes / Bug Reports

Happy 2018! I'm planning to release my updated Haggle script next weekend. I'd like to know what problems you've seen since the 2017v2 release from this past October.

My primary goal with the 2018 release is to address any lingering issues (so please point them out), and to greatly reduce the number of variables used. Removing some of these in-memory variables will slow it down slightly, but the optimizations I added this past October should more than offset this.

Additionally, I'm currently writing 4 Sector Parameters per product (Fuel Ore, Orgs, Equip), so up to 12 per sector. I may (lower priority) try to reduce this to a single Sector Parameter, so I need to know if anyone is relying on my current Sector Parameters in their scripts. Today, these look like the following:
FUEL+ (equals Max Possible Fuel MCIC here)
FUEL- (equals Minimum Possible Fuel MCIC)
FUELL (equals Minimum Calculated Fuel Productivity here)
FUELH (equals Max Calculated Fuel Productivity here)
ORGANICS-
ORGANICS+
ORGANICSL
ORGANICSH
EQUIPMENT-
EQUIPMENT+
EQUIPMENTL
EQUIPMENTH

Let me know if you are using any of these, and I'll consider that when making changes for the 2018 version.

+EP+

Author:  Shadow [ Sun Jan 14, 2018 1:25 am ]
Post subject:  Re: EP Haggle 2018 - Call for Changes / Bug Reports

ElderProphet wrote:
Happy 2018! I'm planning to release my updated Haggle script next weekend. I'd like to know what problems you've seen since the 2017v2 release from this past October.

My primary goal with the 2018 release is to address any lingering issues (so please point them out), and to greatly reduce the number of variables used. Removing some of these in-memory variables will slow it down slightly, but the optimizations I added this past October should more than offset this.

Additionally, I'm currently writing 4 Sector Parameters per product (Fuel Ore, Orgs, Equip), so up to 12 per sector. I may (lower priority) try to reduce this to a single Sector Parameter, so I need to know if anyone is relying on my current Sector Parameters in their scripts. Today, these look like the following:
FUEL+ (equals Max Possible Fuel MCIC here)
FUEL- (equals Minimum Possible Fuel MCIC)
FUELL (equals Minimum Calculated Fuel Productivity here)
FUELH (equals Max Calculated Fuel Productivity here)
ORGANICS-
ORGANICS+
ORGANICSL
ORGANICSH
EQUIPMENT-
EQUIPMENT+
EQUIPMENTL
EQUIPMENTH

Let me know if you are using any of these, and I'll consider that when making changes for the 2018 version.

+EP+


I've had no issues since the 2017v2 release, it seems to have fixed most of them. Thank you!

Author:  Spectre [ Thu Jan 18, 2018 12:43 pm ]
Post subject:  Re: EP Haggle 2018 - Call for Changes / Bug Reports

I haven't had any issues either since 2017v2.

Thanks EP for keeping this script updated. It is my number one used script.

Author:  ElderProphet [ Sun May 27, 2018 1:31 pm ]
Post subject:  Re: EP Haggle 2018 - Call for Changes / Bug Reports

How's everyone's 2018 going?

I'm considering a mid-year feature update of my Haggle. So far I'm not seeing any DERIVE FAILED errors (since 2017v2), and the array cleanup I introduced with the 2018 release is a major win behind the scenes. Is anyone seeing any issues?

+EP+

Author:  Cruncher [ Mon May 28, 2018 1:11 pm ]
Post subject:  Re: EP Haggle 2018 - Call for Changes / Bug Reports

No issues here. What feature are you thinking about adding?

Author:  ElderProphet [ Tue May 29, 2018 8:08 pm ]
Post subject:  Re: EP Haggle 2018 - Call for Changes / Bug Reports

I'm considering a few things...
A) Burst Haggle - sends (as a burst) max overbid and acceptable Final Offer
B) Planet Trade bailout when the Final Offer comes prematurely - can be a huge number of credits.
C) per item Haggle And Hold

I'm also hoping to add some provision for the mythical 5 EXP haggle. This sounds sexy, but it's only possible on rare occasions, and the port has to be at 100%. And if this is toggled on, it will make a little less cash than normal too. But it will be sexy ;)

Feel free to indicate if any of these are of interest to you,
+EP+

Author:  Lionmane [ Thu May 31, 2018 9:41 pm ]
Post subject:  Re: EP Haggle 2018 - Call for Changes / Bug Reports

Yay! Sexy!

Author:  Cruncher [ Thu May 31, 2018 9:55 pm ]
Post subject:  Re: EP Haggle 2018 - Call for Changes / Bug Reports

ElderProphet wrote:
I'm considering a few things...
A) Burst Haggle - sends (as a burst) max overbid and acceptable Final Offer
B) Planet Trade bailout when the Final Offer comes prematurely - can be a huge number of credits.
C) per item Haggle And Hold

I'm also hoping to add some provision for the mythical 5 EXP haggle. This sounds sexy, but it's only possible on rare occasions, and the port has to be at 100%. And if this is toggled on, it will make a little less cash than normal too. But it will be sexy ;)

Feel free to indicate if any of these are of interest to you,
+EP+


Ah.. here's a question. When planet trading, how do I use yours? I' m just so accustomed to using Mombot >neg.

Author:  ElderProphet [ Fri Jun 01, 2018 7:18 pm ]
Post subject:  Re: EP Haggle 2018 - Call for Changes / Bug Reports

Mine always takes over once the port makes an offer, for both ship or planet trades. So you would initiate the trade, specify the quantity, and when the port makes an offer my haggle takes over.

Author:  Cruncher [ Sat Jun 02, 2018 7:50 am ]
Post subject:  Re: EP Haggle 2018 - Call for Changes / Bug Reports

ElderProphet wrote:
Mine always takes over once the port makes an offer, for both ship or planet trades. So you would initiate the trade, specify the quantity, and when the port makes an offer my haggle takes over.



Ah.. OK. I'll ask Xanos if he's board if he can modify a planet trading script he made for me to use your haggle instead of Mombot. ;)

Author:  Lionmane [ Wed Jul 11, 2018 3:51 pm ]
Post subject:  Re: EP Haggle 2018 - Call for Changes / Bug Reports

Something I've observed while using this script.

I have Windows 8.1, SWATH 2.0, and TWXProxy 2.5.73.

While using the World SSM script in SWATH with EP Haggle, I notice that when I bust my max holds (displayed on the left in SWATH) changes to 250. This prevents refurbing.

Author:  Micro [ Thu Jul 12, 2018 11:37 pm ]
Post subject:  Re: EP Haggle 2018 - Call for Changes / Bug Reports

Swath doesn't always play nice with TWX Proxy

Just press / for quickinfo to update swath.
you can also and a echo "/" in you script to update swath.

I would recommend running a WorldSSM script in TWXproxy instead though.

Author:  Grey Gamer [ Sun Apr 30, 2023 2:03 pm ]
Post subject:  Re: EP Haggle 2018 - Call for Changes / Bug Reports

In order to receive 5 xp you need to negotiate worse? :)

I have a trigger in my login script to send "/" when I leave StarDock, but I haven't done that for Class 0 ports.

Well, when you leave StarDock it says "You return to your ship and blast off from the StarDock," but when you blast off a Class 0 port it just says "Command [TL=" and we see that a ton in the game!

I could set a trigger to wait for "Which item do you wish to buy? (A,B,C,Q,?)" and then one to wait for "Command [TL=."

Author:  ElderProphet [ Sat Jun 17, 2023 6:58 pm ]
Post subject:  Re: EP Haggle 2018 - Call for Changes / Bug Reports

Grey Gamer wrote:
In order to receive 5 xp you need to negotiate worse? :)

Ironically, yes. Either my haggle is just that good (<- that is a TW Easter Egg that few will get) or the game mechanics rewards less for perfect trades than for perfect haggles.

+EP+

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