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EP_Haggle2018 Released
http://classictw.com/viewtopic.php?f=15&t=35184
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Author:  ElderProphet [ Sun Jan 21, 2018 12:11 am ]
Post subject:  EP_Haggle2018 Released

I appreciate the recent feedback, it sounds like most issues were resolved with the 2017v2 release. All of those improvements are carried forward to this 2018 release. Please let me know if there are still issues with Planet trading or other areas.

My goal for this release was to reduce the number of variables used. Of course these consume small amounts of memory, but they are especially painful during variable dumps. I was able to eliminate the large $mcic array and completely rely on Sector Parameters instead.

So while this script still uses hundreds of variables, it used to be 10K or more in a well-scouted game. Mission accomplished - no more 5 minute variable dumps.

Enjoy, and let me know of any issues,
+EP+

Attachments:
EP_Haggle2018.zip [21.96 KiB]
Downloaded 822 times

Author:  Spectre [ Sun Jan 21, 2018 3:35 am ]
Post subject:  Re: EP_Haggle2018 Released

Thanks

Author:  Cruncher [ Mon Jan 22, 2018 7:36 am ]
Post subject:  Re: EP_Haggle2018 Released

You're the best! Thanks EP!

Author:  Lionmane [ Tue Jul 10, 2018 8:18 pm ]
Post subject:  Re: EP_Haggle2018 Released

Sweet! I couldn't get it to work with TWXProxy's Word Trade script, but it worked just fine with SWATH's!

Edit: this script produces an ICE COLD haggle! I don't see any mercy at all.

Author:  LoneStar [ Wed Jul 11, 2018 7:35 pm ]
Post subject:  Re: EP_Haggle2018 Released

There should be, included with the Haggle script, a TWX script something like: Haggle.ts ...backup existing script in you twx\scripts\include folder (path might be slightly different). Copy the Haggle.ts that came with EP’s.

Load the EP’s haggle script, then fire up wordtrade.

Author:  Lionmane [ Thu Jul 12, 2018 10:17 pm ]
Post subject:  Re: EP_Haggle2018 Released

I just need to turn off the haggle in TWXProxy without making it crash. The TWXProxy world trade script has an option "H Haggle" in the menu, but it doesn't do anything.

EP's perfect haggle zip file doesn't have a haggle.ts script that I could find. I'm using TWXProxy 2.5.73 if that's what you were saying...? But it's really not important since SWATH has a world trade script.

Author:  Vid Kid [ Sun Jul 15, 2018 9:08 am ]
Post subject:  Re: EP_Haggle2018 Released

Lionmane wrote:
I just need to turn off the haggle in TWXProxy without making it crash. The TWXProxy world trade script has an option "H Haggle" in the menu, but it doesn't do anything.

EP's perfect haggle zip file doesn't have a haggle.ts script that I could find. I'm using TWXProxy 2.5.73 if that's what you were saying...? But it's really not important since SWATH has a world trade script.


I re downloaded the EP_Haggle2018 from this site.
It comes with the .cts (compiled script)
a script called haggle.ts and a readme.txt file that tells you
to put the haggle.ts in your twx proxy's include folder.

my directory structure is c:/TWX
this is where your TWXProxy 2.5.73.exe will be
and hence forward be refered to as twx ROOT folder.

Now this is where you find data , scripts and include folders.

TWX does not auto haggle unless a twx script is running in the background.
But before running any twx script , be sure to turn Swath's light bulb off.

Hope this helps.

Author:  Helix [ Mon Aug 20, 2018 9:32 am ]
Post subject:  Re: EP_Haggle2018 Released

This beta appears to have expired, halting.
Contact ElderProphet via email, ElderProphet@comcast.net

Script terminated: C:\TW2002\TWXProxy\scripts\EP_Haggle2018.cts

---
What is weird, is that it is not expired on Vid’s Server

Computer command [TL=00:00:00]:[XXX] (?=Help)? T
12:35:50 AM Tue Aug 21, 2046
---
But on OCC it is expired

Computer command [TL=00:00:00]:[XXX] (?=Help)? T
07:34:34 AM Mon Aug 20, 2046

---
My computer time is correct also.

What's even weirder is that on the same server (OCC) where I got the expired message, I am playing in a different game and EP Haggle is working fine.

I dont get it.

Author:  Helix [ Mon Aug 20, 2018 1:00 pm ]
Post subject:  Re: EP_Haggle2018 Released

I deleted my TWX database for that game. Recreated it from scratch and now the script is working fine.

Author:  Cruncher [ Sat Dec 22, 2018 11:11 pm ]
Post subject:  Re: EP_Haggle2018 Released

Almost time for EP_Haggle2019! :)

Author:  Dagbar [ Sat Jan 05, 2019 1:09 am ]
Post subject:  Re: EP_Haggle2018 Released

Im having haggle withdraw since mine stopped working :)

Author:  Hammer_2 [ Sat Jan 05, 2019 2:47 am ]
Post subject:  Re: EP_Haggle2018 Released

Cruncher wrote:
Almost time for EP_Haggle2019! :)


Nope! It's an Australia Day thing, not a NEw years day

Oh Australia day is Jan 26th :)

Author:  Shadow [ Sat Jan 05, 2019 3:16 am ]
Post subject:  Re: EP_Haggle2018 Released

Hammer_2 wrote:
Cruncher wrote:
Almost time for EP_Haggle2019! :)


Nope! It's an Australia Day thing, not a NEw years day

Oh Australia day is Jan 26th :)


It's really far past time this got released as a .ts so we aren't playing this same game every year.

Or someone just reverse engineers it. Should be pretty easy to do the math after running the latest version in a game for a while.

Author:  LoneStar [ Sat Jan 05, 2019 8:29 am ]
Post subject:  Re: EP_Haggle2018 Released

Shadow wrote:
It's really far past time this got released as a .ts so we aren't playing this same game every year.

Or someone just reverse engineers it. Should be pretty easy to do the math after running the latest version in a game for a while.


Kind of surprised no one has written a CTS decompiler, since the TWX Source Code has been released.

Author:  Shadow [ Sat Jan 05, 2019 6:18 pm ]
Post subject:  Re: EP_Haggle2018 Released

LoneStar wrote:
Shadow wrote:
It's really far past time this got released as a .ts so we aren't playing this same game every year.

Or someone just reverse engineers it. Should be pretty easy to do the math after running the latest version in a game for a while.


Kind of surprised no one has written a CTS decompiler, since the TWX Source Code has been released.


Someone might have, or at least have started one and is working out some bugs :)

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