TWGS sysops, please head over to
http://twgs.xiuhtec.com to download my TWGS Game Settings Exporter. This is a tool to quickly extract ALL of the relevant game settings (including many that do not show up on V/*) in a nicely formatted column format specially designed for EIS forum use. Use it to post general information about your server or as part of a rebang announcement!
The program has been tested on Win2k/XP systems and is a 1.56MB download (program itself's pretty small, but it includes the VS 2005 runtime libraries; future releases will probably include a mini version w/o the libs for those who already have them). Let me know here or via the email address listed on my website if you find any issues, you test it on a different OS and it works/doesn't work, or have any other comments/suggestions.
Edit: v1.10 is now up on the site! Quite a few changes here; text description handling works and there is a new option (which defaults active) to only display prices if they differ from stock. For those who are just updating from a previous version and are computer literate, I recommend downloading the EXE separately and overwriting the one in your installed directory (by default, "C:\Program Files\Xiuhtec Solutions\TWGS Game Settings Exporter\") instead of downloading the entire setup package.
More to come as the library matures!
Sample output of the latest version:
Xentropy running Xentropy's TradeWars Gold on TWGS version 3.13
[url]telnet:\\tw2002.no-ip.org:2002[/url]
20 nodes; multiple simultaneous logons from a single IP are NOT allowed.
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Global (server) settings
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¨¨¨¨¨¨¨¨¨¨¨Ship Delay0.333333 s/TPW¨¨¨¨¨Probe Movement Delay:0.333333 s/sector
¨¨Command Limitation:¨¨ Unlim cmds / 1s¨¨Output Segment Size:¨¨ Unlim bytes
¨Days Until Deletion:¨¨¨¨¨255 days¨¨¨¨¨¨¨¨¨¨¨¨¨¨Ack Interval:¨¨¨¨¨¨60 s
¨¨¨¨Daily Log Length:¨¨65,535 bytes¨¨¨¨¨¨¨Inactivity Timeout:¨¨14,400 s
¨¨¨¨Local Display On?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Local Beeper On?¨¨¨¨true
¨¨¨¨¨¨¨¨User Aliases?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Aliens Sleep?¨¨¨¨true
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Local (game) settings
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Game A - Export Test - 1000 sectors - 250 turns
Revision history for v3
v3.12.01
Change: Added a setting for total day's worth of turn accumulation.
Default is 1 day. A number can be set to specify the number of day's
worth of turns to accumulate, with the maximum number of turns remaining...
[url]tw2002:\\tw2002.no-ip.org:2002\new?game=A§ors=1000&name=ExportTest[/url]
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¨¨¨¨¨¨¨¨¨Age of Game:¨¨¨¨¨¨17 days¨¨¨¨¨¨¨¨¨¨¨¨Game banged on: Thu Jul 14 2005
¨¨¨¨¨¨¨¨¨Closed game?¨¨¨false¨¨¨¨¨¨¨¨¨¨¨¨¨Extern last ran on: Sat Jul 30 2005
¨¨¨¨¨¨¨¨¨¨¨¨¨Sectors:¨¨¨¨1000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max users:¨¨¨¨¨200
¨¨¨¨¨¨¨¨¨¨¨Max ships:¨¨¨¨¨800¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max ports:¨¨¨¨¨400
¨¨¨¨¨¨¨¨¨Max planets:¨¨¨¨¨200¨¨¨¨¨¨¨¨¨¨¨¨¨New player planets?¨¨¨¨true
¨¨¨¨¨¨¨Turns per day:¨¨¨¨¨250¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Turn bank:¨¨¨¨¨¨¨1 days
¨¨Time limit per day:¨¨¨¨¨800 min¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Time penalty:¨¨¨¨¨¨¨5 min/logon
¨¨¨¨Starting credits:¨¨¨¨¨300cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Starting holds:¨¨¨¨¨¨20
¨¨¨¨¨¨¨Starting figs:¨¨¨¨¨¨30¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Death delay?¨¨¨¨true
¨¨Radiation duration:¨¨¨¨¨¨14 days¨¨¨¨¨¨¨¨¨NavHaz clear rate:¨¨¨¨¨¨¨3% / day
Times Class0/9 Blown:¨¨¨¨¨¨¨0¨¨¨¨¨¨¨¨¨¨¨¨¨Cloak failure rate:¨¨¨¨¨¨¨3%
¨¨¨¨¨¨¨¨¨¨Port regen:¨¨¨¨¨¨¨5% / day¨¨¨¨¨¨¨¨¨¨Port regen max:¨¨¨¨¨100% / visit
¨¨¨¨¨¨¨¨¨Max product:¨¨65,530 units¨¨¨¨¨¨¨Built port density:¨¨¨¨¨¨95%
One-way warp density:¨¨¨¨¨¨¨3%¨¨¨¨¨¨¨¨¨¨Two-way warp density:¨¨¨¨¨¨30%
¨¨¨Max course length:¨¨¨¨¨¨45¨¨¨¨¨¨¨¨¨¨¨¨¨Fighter lock decay:¨¨¨¨1440s
¨¨¨¨¨Terra max colos:100,000,000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Terra regen rate:¨¨¨¨¨750 colos/day
¨¨¨¨¨¨¨¨¨¨¨Squatters:¨¨¨¨¨¨¨5 ships/sec¨¨¨¨¨¨¨¨¨¨¨¨Corp size:¨¨¨¨¨¨¨5 users/corp
¨¨¨¨¨¨Planetary nego:¨¨¨¨¨¨60%¨¨¨¨¨¨¨¨¨¨¨¨Planets per sector:¨¨¨¨¨¨¨5
¨¨¨¨¨Photon duration:¨¨¨¨¨¨¨0s¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Fedsafe Photons?¨¨¨false
¨¨¨¨¨¨¨Multi photons?¨¨¨false¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Photon cost:¨¨40,001cr
¨¨¨¨¨¨¨¨¨¨¨Gold mode?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨MBBS mode?¨¨¨false
¨¨¨¨¨¨Steal from buy?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Steal delay?¨¨¨¨true
¨¨¨¨¨¨¨¨Steal Factor:¨¨¨¨¨100%¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Rob factor:¨¨¨¨¨100%
¨¨¨Busts clear every:¨¨¨¨¨¨¨7 days¨¨¨¨¨¨¨¨¨¨¨Last bust clear: Thu Jul 28 2005
Ship reregistry cost:¨¨¨¨5001cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Cloak cost:¨¨25,001cr
¨¨¨¨¨Armid mine cost:¨¨¨¨1001cr¨¨¨¨¨¨¨¨¨¨¨¨¨Limpet mine cost:¨¨10,001cr
¨¨¨¨¨¨¨¨¨Beacon cost:¨¨¨¨¨101cr¨¨¨¨¨¨¨¨¨¨Limpet removal cost:¨¨¨¨5001cr
¨¨¨Genesis torp cost:¨¨20,001cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨Atomic det cost:¨¨15,001cr
Density scanner cost:¨¨¨¨2001cr¨¨¨¨¨¨¨¨¨¨¨¨Holo scanner cost:¨¨25,001cr
¨¨¨¨¨¨Corbomite cost:¨¨¨¨1001cr¨¨¨¨¨¨¨¨¨¨Planet scanner cost:¨¨30,001cr
¨¨¨¨Ether probe cost:¨¨¨¨3001cr¨¨¨¨¨¨¨¨¨¨Mine disruptor cost:¨¨¨¨6001cr
¨¨¨Planet xport cost:¨¨50,001cr¨¨¨¨¨¨¨¨¨¨Plnt xport upg cost:¨¨25,001cr
¨¨TWarp I drive cost:¨¨50,001cr¨¨¨¨¨¨¨¨¨¨TWarp II drive cost:¨¨80,001cr
¨¨Twarp upgrade cost:¨¨40,001cr¨¨¨¨¨¨¨¨¨¨¨Psychic probe cost:¨¨10,001cr
¨¨¨¨¨Internal aliens?¨¨¨false¨¨¨¨¨¨¨¨¨¨¨¨¨¨Internal Ferrengi?¨¨¨false
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Game B - Practice Game - 1000 sectors - 2913 turns
The ants go marching one by one, hurrah, hurrah, the ants go marching one by one
, hurrah, hurrah. The ants go marching one by one the little one stops to suck
his thumb and they all go marching down to the ground to get of the rain, boom,
boom, boom. The ants go marching two by two, hurrah, hurrah, the ants go marchi
ng two by two, hurrah, hurrah. The ants go marching two by two the little on...
[url]tw2002:\\tw2002.no-ip.org:2002\new?game=B§ors=1000&name=PracticeGame[/url]
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Tournament mode is ON.
¨¨¨¨¨¨¨Days to enter:¨¨¨¨¨¨¨5 days¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max deaths:¨¨¨¨¨¨10
¨¨¨¨¨¨¨¨¨Age of Game:¨¨¨¨¨¨16 days¨¨¨¨¨¨¨¨¨¨¨¨Game banged on: Fri Jul 15 2005
¨¨¨¨¨¨¨¨¨Closed game?¨¨¨false¨¨¨¨¨¨¨¨¨¨¨¨¨Extern last ran on: Sat Jul 30 2005
¨¨¨¨¨¨¨¨¨¨¨¨¨Sectors:¨¨¨¨1000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max users:¨¨¨¨¨200
¨¨¨¨¨¨¨¨¨¨¨Max ships:¨¨¨¨¨800¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max ports:¨¨¨¨¨400
¨¨¨¨¨¨¨¨¨Max planets:¨¨¨¨¨200¨¨¨¨¨¨¨¨¨¨¨¨¨New player planets?¨¨¨¨true
¨¨¨¨¨¨¨Turns per day:¨¨¨¨2913¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Turn bank:¨¨¨¨¨¨22 days
¨¨Time limit per day:¨¨ Unlim min¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Time penalty:¨¨¨¨¨¨¨5 min/logon
¨¨¨¨Starting credits:1,000,000cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Starting holds:¨¨¨¨¨¨75
¨¨¨¨¨¨¨Starting figs:¨¨¨¨2500¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Death delay?¨¨¨¨true
¨¨Radiation duration:¨¨¨¨¨¨14 days¨¨¨¨¨¨¨¨¨NavHaz clear rate:¨¨¨¨¨¨¨3% / day
Times Class0/9 Blown:¨¨¨¨¨¨¨0¨¨¨¨¨¨¨¨¨¨¨¨¨Cloak failure rate:¨¨¨¨¨¨¨3%
¨¨¨¨¨¨¨¨¨¨Port regen:¨¨¨¨¨¨¨5% / day¨¨¨¨¨¨¨¨¨¨Port regen max:¨¨¨¨¨100% / visit
¨¨¨¨¨¨¨¨¨Max product:¨¨65,530 units¨¨¨¨¨¨¨Built port density:¨¨¨¨¨¨95%
One-way warp density:¨¨¨¨¨¨¨3%¨¨¨¨¨¨¨¨¨¨Two-way warp density:¨¨¨¨¨¨30%
¨¨¨Max course length:¨¨¨¨¨202¨¨¨¨¨¨¨¨¨¨¨¨¨Fighter lock decay:¨¨¨¨1440s
¨¨¨¨¨Terra max colos:¨¨10,000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Terra regen rate:¨¨65,535 colos/day
¨¨¨¨¨¨¨¨¨¨¨Squatters:¨¨¨¨¨¨¨5 ships/sec¨¨¨¨¨¨¨¨¨¨¨¨Corp size:¨¨¨¨¨¨¨5 users/corp
¨¨¨¨¨¨Planetary nego:¨¨¨¨¨100%¨¨¨¨¨¨¨¨¨¨¨¨Planets per sector:¨¨¨¨¨¨¨5
¨¨¨¨¨Photon duration:¨¨¨¨¨¨¨0s¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Fedsafe Photons?¨¨¨¨true
¨¨¨¨¨¨¨Multi photons?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Photon cost:¨¨40,000cr
¨¨¨¨¨¨¨¨¨¨¨Gold mode?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨MBBS mode?¨¨¨false
¨¨¨¨¨¨Steal from buy?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Steal delay?¨¨¨¨true
¨¨¨¨¨¨¨¨Steal Factor:¨¨¨¨¨¨50%¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Rob factor:¨¨¨¨¨¨50%
¨¨¨Busts clear every:¨¨¨¨¨¨¨7 days¨¨¨¨¨¨¨¨¨¨¨Last bust clear: Fri Jul 29 2005
¨¨¨¨¨¨¨¨¨¨¨¨¨Bubbles:¨¨¨¨¨¨¨9¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨¨¨¨¨Min size:¨¨¨¨¨100¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max size:¨¨¨¨¨100
¨¨¨¨¨¨¨¨¨¨¨Min links:¨¨¨¨¨¨¨1¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max links:¨¨¨¨¨¨¨4
¨¨¨¨Min tunnel depth:¨¨¨¨¨¨10¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max tunnel depth:¨¨¨¨¨¨10
¨¨¨¨¨Internal aliens?¨¨¨false¨¨¨¨¨¨¨¨¨¨¨¨¨¨Internal Ferrengi?¨¨¨¨true
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Ferrengi move chance:¨¨ 1 in 2
¨Ferrengi regen rate:¨¨¨¨¨¨20%¨¨¨¨¨¨¨¨¨¨Invincible Ferrengal?¨¨¨¨true
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Game P - Tweaker's Preview Playground - 20000 sectors - 5000 turns
This is a shorter description that'll actually fit in under 5 lines.
It just skipped a blank line. Cool, isn't it?
Yeah, okay, maybe not.
Line 4. we're done here.
[url]tw2002:\\tw2002.no-ip.org:2002\new?game=P§ors=20000&name=TweakersPreviewPlayground[/url]
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¨¨¨¨¨¨¨¨¨Age of Game:¨¨¨¨¨¨99 days¨¨¨¨¨¨¨¨¨¨¨¨Game banged on: Sat Apr 23 2005
¨¨¨¨¨¨¨¨¨Closed game?¨¨¨false¨¨¨¨¨¨¨¨¨¨¨¨¨Extern last ran on: Sat Jul 30 2005
¨¨¨¨¨¨¨¨¨¨¨¨¨Sectors:¨¨20,000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max users:¨¨¨¨¨¨60
¨¨¨¨¨¨¨¨¨¨¨Max ships:¨¨¨¨2000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max ports:¨¨¨¨8000
¨¨¨¨¨¨¨¨¨Max planets:¨¨¨¨4000¨¨¨¨¨¨¨¨¨¨¨¨¨New player planets?¨¨¨false
¨¨¨¨¨¨¨Turns per day:¨¨¨¨5000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Turn bank:¨¨¨¨¨¨¨5 days
¨¨Time limit per day:¨¨¨¨¨180 min¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Time penalty:¨¨¨¨¨¨¨0 min/logon
¨¨¨¨Starting credits:¨¨50,000cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Starting holds:¨¨¨¨¨¨75
¨¨¨¨¨¨¨Starting figs:¨¨¨¨¨100¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Death delay?¨¨¨false
¨¨Radiation duration:¨¨¨¨¨¨14 days¨¨¨¨¨¨¨¨¨NavHaz clear rate:¨¨¨¨¨¨10% / day
Times Class0/9 Blown:¨¨¨¨¨¨¨0¨¨¨¨¨¨¨¨¨¨¨¨¨Cloak failure rate:¨¨¨¨¨¨10%
¨¨¨¨¨¨¨¨¨¨Port regen:¨¨¨¨¨¨25% / day¨¨¨¨¨¨¨¨¨¨Port regen max:¨¨¨¨¨100% / visit
¨¨¨¨¨¨¨¨¨Max product:¨¨65,530 units¨¨¨¨¨¨¨Built port density:¨¨¨¨¨¨95%
One-way warp density:¨¨¨¨¨¨¨3%¨¨¨¨¨¨¨¨¨¨Two-way warp density:¨¨¨¨¨¨30%
¨¨¨Max course length:¨¨¨¨¨255¨¨¨¨¨¨¨¨¨¨¨¨¨Fighter lock decay:¨¨¨¨¨¨¨0s
¨¨¨¨¨Terra max colos:100,000,000¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Terra regen rate:¨¨24,000 colos/day
¨¨¨¨¨¨¨¨¨¨¨Squatters:¨¨¨¨¨¨¨3 ships/sec¨¨¨¨¨¨¨¨¨¨¨¨Corp size:¨¨¨¨¨¨¨2 users/corp
¨¨¨¨¨¨Planetary nego:¨¨¨¨¨¨75%¨¨¨¨¨¨¨¨¨¨¨¨Planets per sector:¨¨¨¨¨¨¨2
¨¨¨¨¨Photon duration:¨¨¨¨¨¨20s¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Fedsafe Photons?¨¨¨false
¨¨¨¨¨¨¨Multi photons?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Photon cost:¨160,000cr
¨¨¨¨¨¨¨¨¨¨¨Gold mode?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨MBBS mode?¨¨¨false
¨¨¨¨¨¨Steal from buy?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Steal delay?¨¨¨¨true
¨¨¨¨¨¨¨¨Steal Factor:¨¨¨¨¨¨30%¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Rob factor:¨¨¨¨¨100%
¨¨¨Busts clear every:¨¨¨¨¨¨¨4 days¨¨¨¨¨¨¨¨¨¨¨Last bust clear: Thu Jul 28 2005
¨¨¨¨¨¨¨¨¨¨¨¨¨Bubbles:¨¨¨¨¨¨¨4¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨¨¨¨¨Min size:¨¨¨¨¨100¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max size:¨¨¨¨¨500
¨¨¨¨¨¨¨¨¨¨¨Min links:¨¨¨¨¨¨¨1¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max links:¨¨¨¨¨¨¨2
¨¨¨¨Min tunnel depth:¨¨¨¨¨¨¨2¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Max tunnel depth:¨¨¨¨¨¨¨4
Ship reregistry cost:¨¨10,000cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨Cloak cost:¨¨20,000cr
¨¨¨¨¨¨¨¨¨Beacon cost:¨¨¨¨¨250cr¨¨¨¨¨¨¨¨¨¨¨¨Genesis torp cost:¨¨80,000cr
¨¨¨¨¨Atomic det cost:¨¨60,000cr¨¨¨¨¨¨¨¨¨¨Planet scanner cost:¨¨50,000cr
¨¨¨Planet xport cost:¨200,000cr¨¨¨¨¨¨¨¨¨¨Plnt xport upg cost:¨¨50,000cr
¨¨Twarp upgrade cost:¨¨45,000cr¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
¨¨¨¨¨Internal aliens?¨¨¨¨true¨¨¨¨¨¨¨¨¨¨¨¨¨¨Internal Ferrengi?¨¨¨false
¨¨¨Alien move chance:¨¨ 1 in 10¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
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The preceding table was produced by the TWGS Game Settings Exporter v1.10!
http://twgs.xiuhtec.com