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 Ship Gaurdian Bonus 
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Unread post Ship Gaurdian Bonus
How much does the Gaurdian Bonus add to a ship defensive odds? Lets say the ship is at 3.0 according to the ship catalog. But I would like to know the exactly formula or number it gets with the guardian bonus. Thanks all


Sat Apr 27, 2019 9:40 pm
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Unread post Re: Ship Gaurdian Bonus
That is easy .. Times 4 to whatever Defense # is.

Vid

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Sat May 04, 2019 6:26 am
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Unread post Re: Ship Gaurdian Bonus
Actually its 8 to 1

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Sun May 05, 2019 12:36 am
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Unread post Re: Ship Gaurdian Bonus
Here's how I see it....fill in the blank for me please. The game just says YES guardian bonus....so what is YES and is it added or multiplied by the Defensive odds. below is how I see it as a math problem.

What is YES....or x and is it + or * (times).

Defensive Odds: 3.0 : 1
+ or *
Guardian Bonus: YES = (x) : 1
=
Total Defensive Odds: y.y : 1


Wed May 08, 2019 11:16 am
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Unread post Re: Ship Gaurdian Bonus
tex. wrote:
Here's how I see it....fill in the blank for me please. The game just says YES guardian bonus....so what is YES and is it added or multiplied by the Defensive odds. below is how I see it as a math problem.

What is YES....or x and is it + or * (times).

Defensive Odds: 3.0 : 1
+ or *
Guardian Bonus: YES = (x) : 1
=
Total Defensive Odds: y.y : 1


So if the planet and ship occupied (with guardian bonus) are both either personal or corp .. both have to be the same ...
Then the defensive odds would be 3.0 * 4 or 12.0 : 1 with bonus.

I'm sure you can find this info in an old file somewhere
with other tradewars facts.
I just do not recall the name of the file.
I believe its called cobal something.

Vid

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Thu May 09, 2019 6:43 am
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Unread post Re: Ship Gaurdian Bonus
Look it up in the TW-CABAL.PDF

I hate being wrong. VID is right its 4:1

Young corporations in need of planetary defense should consider the
Sentinel. With its new planetary combat guidance system, this ship's
normal combat odds of 1:1 shoot up to 4:1 when defending a corporate
planet. When an enemy ship enters a sector containing a Sentinel set in
defense of a corporate planet, the hostile vessel must first destroy the
Sentinel and all of its fighters before it may land and attempt any action
toward the planet. Remember: The Sentinel was designed primarily for
Planetary defense, if used for offensive purposes its combat odds are 1:1.

Basic Hold Cost: 5,000 Initial Holds: 10 Maximum Holds: 50
Main Drive Cost: 10,000 Max Fighters: 2,500 Maximum Shields: 4,000
Computer Cost : 25,000 Turns per Warp: 4 Offensive Odds: 1.0:1
Ship Hull Cost : 7,500 Mine Max: 50 Beacon Max: 10
Ship Base Cost : 47,500 Genesis Max: 1 Long Range Scan? Yes
TransWarp Drive? No Planet Scanner? No
Max Fighters Per Attack: 800 Photon Missiles? No
Max Transporter Range : 3


Attachments:
TW-Cabal.pdf.zip [781.17 KiB]
Downloaded 5 times

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Sun May 12, 2019 3:40 pm
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