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Turn cost of actions
http://classictw.com/viewtopic.php?f=43&t=32280
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Author:  Mongoose [ Tue Sep 13, 2011 5:44 pm ]
Post subject:  Turn cost of actions

Am I overlooking some way to change the turn cost of actions like holoscanning or docking at a port?

Author:  Micro [ Tue Sep 13, 2011 6:17 pm ]
Post subject:  Re: Turn cost of actions

It's probably in the same place as the base prices for fighters and shields.

Author:  Vid Kid [ Tue Sep 13, 2011 7:29 pm ]
Post subject:  Re: Turn cost of actions

there is no adjustments in this by a SysOp , they are hard coded as 1 turn
for each of those features.

Author:  Mongoose [ Tue Sep 13, 2011 7:37 pm ]
Post subject:  Re: Turn cost of actions

Bummer.

One of my goals for my TWA is to make every ship type useful, at least situationally. I wanted to create smaller differences in the TPW ratios by multiplying every TPW by some fixed amount, and then adjusting from there. But this will make evil cashing methods even more powerful if it still costs only 1 turn to dock or transport. Hmmm...

Author:  John Pritchett [ Wed Sep 14, 2011 12:00 am ]
Post subject:  Re: Turn cost of actions

I'm open to considering this. It wouldn't be too difficult to do.

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