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Gold planet gtorp probability http://classictw.com/viewtopic.php?f=43&t=32562 
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Author:  Mongoose [ Sun Dec 04, 2011 8:28 pm ] 
Post subject:  Gold planet gtorp probability 
I've been reading stuff like this and this, trying to figure out how I can better control planet probabilities in my TWA. A few people have suggested that Gold planets beyond the standard ones all have the same probability. If I disable all the standard ones and replace them with highernumbered copies, will they all have equal probability? 
Author:  T0yman [ Sun Dec 04, 2011 8:59 pm ] 
Post subject:  Re: Gold planet gtorp probability 
In my experience.... NO. JP is talking about adding more control in a future release but not as of now. 
Author:  Mongoose [ Sun Dec 04, 2011 11:58 pm ] 
Post subject:  Re: Gold planet gtorp probability 
Hrm... I knew you couldn't delete the default planet types, but you can't even disable them. So much for that idea. 
Author:  John Pritchett [ Fri Dec 16, 2011 1:36 pm ] 
Post subject:  Re: Gold planet gtorp probability 
It was a bit tricky expanding the planet count without drastically changing the planet probabilities. What I decided to do was block off a 10% chance for receiving an expansion planet type. Basically, if you roll between 90 and 100 on a probability roll, then there's a 20% chance you'll get the standard Vaporous/gaseous, or if you roll 100 you always get it. The other 80% of the time, you then roll for an equal probability of receiving any of the expansion planet types. So yes, there basically is an equal chance that you'll receive a Gold planet type. I will consider ways to provide more control over planet distribution. At the time I had so many things I was adding that I just went with a quick implementation for expanding the planet generation probabilities. 
Author:  Mongoose [ Fri Dec 16, 2011 6:06 pm ] 
Post subject:  Re: Gold planet gtorp probability 
That makes sense. Until there's more control, I think I'll create additional copies of one or two of the more desirable standard planets. Then players will have at least a 510% chance per gtorp of getting them with the overloading method Cruncher suggested. 
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