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 Rose-colored glasses 
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Unread post Rose-colored glasses
What are some of the Big Bang and Post Bang settings that can make reds feel welcome on my server?

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Sat Jun 10, 2017 1:49 pm
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Chief Warrant Officer

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Unread post Re: Rose-colored glasses
Just to clarify, I'm obviously going to activate MBBS. I was talking about some other (possibly overlooked) settings that will really allow a red to prop their feet up, get fanned, and have grapes gently popped in their mouths!

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Sat Jun 10, 2017 1:58 pm
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Unread post Re: Rose-colored glasses
So far, I've just increased Port Regen, although that benefits everyone.

Unlocking the ISS works, too! Lol! However, I was looking for something closer to "stock."

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Mon Jun 12, 2017 9:53 pm
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Unread post Re: Rose-colored glasses
Yay! I've modified some settings that are hopefully "red friendly."

My biggest challenge was creating a "red economy." This basically means increasing the Port Value with or without the players' help. So I ended up with a very unusual edit that does exactly that!

First, figure out how many traders you need. In a 30K universe, I figured 15 traders would be plenty to keep the economy moving! So I created 14 Gold Alien Merchants and ONE Ferrengi. The Ferrengi was assigned to always spawn in a Scorpion. But I wanted the Alien Merchants to be left alone by the players.

Hmm... I know! I'll change the type of ship they're assigned to to "Specific" and then choose ONLY the Imperial Starship! Lol!

Why the ISS? A few reasons.

1) It's the best stock ship in the game for trading and self-defense
2) Red players can't use it

Then I turned up movement for all Gold aliens to "1 in 2" and turned up exploration to 85%. This means they're nearly ALWAYS on the move and usually NOT on the same path! I turned up trading to max values and turned OFF rob/steal.

On the port side, I had already increased the number of ports available in the game to the max value, and set the port regen percentage to 200% per day.

Three days later, the ports went from "zero" to hundreds of millions in value!

Ta-dah!

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Wed Dec 20, 2017 1:30 pm
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Unread post Re: Rose-colored glasses
Lionmane wrote:
What are some of the Big Bang and Post Bang settings that can make reds feel welcome on my server?
Reds almost always have the early advantage. Here are a few settings.

Good cashing ships.
Cheap furb ships.
Good xport ranges.
Max Planetary trade.

just to name a few, maybe someone will elaborate.

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Sun Dec 24, 2017 9:42 pm
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Chief Warrant Officer

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Unread post Re: Rose-colored glasses
Heh... Let me see if I understand your suggestions!

Good cashing ships: high holds/low turn cost?
Cheap furb ships: high holds/low turn cost? (to hold fuel and tow reds)
Good xport ranges: Ship xport?
Max Planetary Trade: is this "Planetary Trade Offers" on page H of tedit? MBBS locks it, but it can be set to 100% without MBBS. I see what you mean: this allows a planetary trade to get the same profit as selling one shipload at a time and can be quite a turn-saver!

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Tue Dec 26, 2017 12:48 pm
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Unread post Re: Rose-colored glasses
I've figured out how to control the trading of the Gold Alien Traders so that the ports experience a slower, more steady growth.

Simply set the movement rate to be equal to the Classic Aliens: 1 in 20. No matter what the trading/stealing settings are, slowing them down prevents them from trading all the ports down to nothing in a short period of time. And since no one cares about Aliens, slowing them down won't (necessarily) make them targets.

I also modify their ships so that they only spawn in default ships with good holds (except the ISS, which I only do in "red" games.) This further reduces their value as targets.

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Sat Dec 30, 2017 8:11 pm
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Unread post Re: Rose-colored glasses
What are some good turn limits for intermediate-to-advanced red games?

1000 sectors?
5000 sectors?
10000 sectors?
20000 sectors?
30000 sectors?

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Sun Dec 31, 2017 5:30 pm
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