www.ClassicTW.com http://classictw.com/ |
|
Spawning Profile! http://classictw.com/viewtopic.php?f=43&t=35060 |
Page 1 of 1 |
Author: | Lionmane [ Mon Jun 12, 2017 11:38 pm ] |
Post subject: | Spawning Profile! |
People say this is difficult. Maybe. Open the "Alien Race Editor" in tedit by hitting the "3" key. Now select the "<3> Spawning Profile" tab! Here's some (good?) advice: always IGNORE the projections that TWGS shows you when you attempt to change a formula. The projections are INCORRECT in nearly all cases and simply need to be removed. In order to get an idea of how to set up my Spawning Profile, I first looked at some popular TWAs. I was surprised to find that many of the TWAs leave the formulas the same and merely edit the variables (A, B, and C.) Some TWAs didn't even edit the variables. There were two exceptions: Alignment and Corbomite. These usually had different formulas entirely in the TWAs I looked at. A) ALIGNMENT <H> Alignment is normally set to Static for Alien Traders: Formula: Static, A: 400, B: -350, C: 0 These variables produce mostly evil Aliens, but it's hard to estimate the ratio. If you want an easier way to calculate how many good vs evil Aliens you create, try setting your variables using one of these options: 1) Formula: Static, A: -1000, B: 500, C:0 2) Formula: Static, A: -9999, B: 5000, C:0 Both of these options produce approx 50% good aliens. If you want to increase the number of good Aliens, simply increase B. If you want to decrease good Aliens then decrease B. And now you can justify adding the ISS to the Alien's available spawning ships! Lol! Anyway, I've often seen the Alignment formula changed to the Ferrengi default: Formula: Linear 2, A: -30, B: 1, C: 0 This produces a relatively slow but steady decline into evil. You can also change variable A to a positive number and produce the same progression of good. B) CORBOMITE Default Alien Trader Corbomite is: Formula: Exponent, A: 150, B: 5, C: 0 Default Ferrengi Corbomite is: Formula: Exponent, A: 150, B: 12, C: 0 You may be thinking "Exponent? Perfect!" But it's not that simple. The progression that Exponent causes is good and fairly steady, but not vast. The Corbomite formula is usually changed to Linear 4. Interestingly, the Linear 4 formula is based DIRECTLY upon the current experience of your Gold Alien. This makes for an unpredictable progression (ie: slow, but with unpleasant surprises.) Formula: Linear 4, A: 50, B: 0, C: 0 C) Experience In addition to the previous two settings, you might consider buffing an Alien's Experience for red games. The default is: Formula: Linear 1, A: 30, B: 0, C: 1 I saw this in an edit and it seems to work well: Formula: Linear 1, A: 90, B: 90, C: 90 Hopefully this will provide a foundation for discovery! |
Author: | Lionmane [ Sun Jun 25, 2017 10:43 am ] |
Post subject: | Re: Spawning Profile! |
Please delete. |
Author: | Lionmane [ Tue Jan 02, 2018 5:16 pm ] |
Post subject: | Re: Spawning Profile! |
Please delete |
Author: | amiskell [ Tue Jan 02, 2018 5:49 pm ] |
Post subject: | Re: Spawning Profile! |
I've wondered that myself while playing with the settings on the aliens for spawning. As far as I can tell, it's maybe just for show or for when getting attacked by another player. On an unrelated note: checked out a couple of the edits on your server, looks pretty nice. The unlimited turn red game looked interesting but unfortunately already a day into the game (I joined a day late) someone already has FedSpace and Stardock blockaded and sitting in Stardock killing everyone before they can really get started. |
Author: | Lionmane [ Tue Jan 02, 2018 7:05 pm ] |
Post subject: | Re: Spawning Profile! |
Pending edit. |
Author: | amiskell [ Tue Jan 02, 2018 9:19 pm ] |
Post subject: | Re: Spawning Profile! |
Lionmane wrote: That's the kind of game people were asking for... I don't like games like that generally, specifically because of this type of thing. But when I deliver...! Can you team up on this guy? Blockade running is a team effort. I doubt that would be possible to team up already. My friend tried to create a character and his planet spawned in the middle of his grid and with the low amount of fighters the starting ship had, he couldn't even move 5 sectors without exhausting his figs and podding with nowhere to go. He wound up just CBY'ing. Pretty sure that game is pretty much over now. |
Author: | Lionmane [ Wed Jan 03, 2018 8:21 am ] |
Post subject: | Re: Spawning Profile! |
Pending edit. |
Author: | Lionmane [ Thu Jan 04, 2018 4:54 pm ] |
Post subject: | Re: Spawning Profile! |
Can someone help me on these spawning profiles, please? Email, preferably. |
Page 1 of 1 | All times are UTC - 5 hours |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |