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Ship Gaurdian Bonus http://classictw.com/viewtopic.php?f=43&t=35514 
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Author:  tex. [ Sat Apr 27, 2019 9:40 pm ] 
Post subject:  Ship Gaurdian Bonus 
How much does the Gaurdian Bonus add to a ship defensive odds? Lets say the ship is at 3.0 according to the ship catalog. But I would like to know the exactly formula or number it gets with the guardian bonus. Thanks all 
Author:  Vid Kid [ Sat May 04, 2019 6:26 am ] 
Post subject:  Re: Ship Gaurdian Bonus 
That is easy .. Times 4 to whatever Defense # is. Vid 
Author:  Helix [ Sun May 05, 2019 12:36 am ] 
Post subject:  Re: Ship Gaurdian Bonus 
Actually its 8 to 1 
Author:  tex. [ Wed May 08, 2019 11:16 am ] 
Post subject:  Re: Ship Gaurdian Bonus 
Here's how I see it....fill in the blank for me please. The game just says YES guardian bonus....so what is YES and is it added or multiplied by the Defensive odds. below is how I see it as a math problem. What is YES....or x and is it + or * (times). Defensive Odds: 3.0 : 1 + or * Guardian Bonus: YES = (x) : 1 = Total Defensive Odds: y.y : 1 
Author:  Vid Kid [ Thu May 09, 2019 6:43 am ] 
Post subject:  Re: Ship Gaurdian Bonus 
tex. wrote: Here's how I see it....fill in the blank for me please. The game just says YES guardian bonus....so what is YES and is it added or multiplied by the Defensive odds. below is how I see it as a math problem. What is YES....or x and is it + or * (times). Defensive Odds: 3.0 : 1 + or * Guardian Bonus: YES = (x) : 1 = Total Defensive Odds: y.y : 1 So if the planet and ship occupied (with guardian bonus) are both either personal or corp .. both have to be the same ... Then the defensive odds would be 3.0 * 4 or 12.0 : 1 with bonus. I'm sure you can find this info in an old file somewhere with other tradewars facts. I just do not recall the name of the file. I believe its called cobal something. Vid 
Author:  Helix [ Sun May 12, 2019 3:40 pm ]  
Post subject:  Re: Ship Gaurdian Bonus  
Look it up in the TWCABAL.PDF I hate being wrong. VID is right its 4:1 Young corporations in need of planetary defense should consider the Sentinel. With its new planetary combat guidance system, this ship's normal combat odds of 1:1 shoot up to 4:1 when defending a corporate planet. When an enemy ship enters a sector containing a Sentinel set in defense of a corporate planet, the hostile vessel must first destroy the Sentinel and all of its fighters before it may land and attempt any action toward the planet. Remember: The Sentinel was designed primarily for Planetary defense, if used for offensive purposes its combat odds are 1:1. Basic Hold Cost: 5,000 Initial Holds: 10 Maximum Holds: 50 Main Drive Cost: 10,000 Max Fighters: 2,500 Maximum Shields: 4,000 Computer Cost : 25,000 Turns per Warp: 4 Offensive Odds: 1.0:1 Ship Hull Cost : 7,500 Mine Max: 50 Beacon Max: 10 Ship Base Cost : 47,500 Genesis Max: 1 Long Range Scan? Yes TransWarp Drive? No Planet Scanner? No Max Fighters Per Attack: 800 Photon Missiles? No Max Transporter Range : 3

Author:  tex. [ Sun May 12, 2019 5:03 pm ] 
Post subject:  Re: Ship Gaurdian Bonus 
That could still mean 4 x 1 = 4.0....so is it +4 or x4. Since the Sentinel is a 1:1 combats odds stock, it doesn't tell us whether it was multiplication or addition of 4.0 odds. Reason this is important is because when you have a edited ship that has 2.0 odds and you apply the guardian bonus, it could be 6.0 or 8.0 depending if you added 4.0 or multiplied 4.0 to the original odds. imagine 8.0 odds jumping to 12.0 however if its multiplication then it would be 36.0 =) The manual just says it shoots up from 1.0 to 4.0....but how, + or x? 
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