Re: The "Forcing of Planets & Ships" in a Game
You need a starter, a pod and a restarter (ie: scout).
You can duplicate the stats on the starter and restarter, then set the starter to manual deployment. Then go thru the rest of the ship list and set the others to manual deployment too. You won't be able to purchase manual deployment ships at dock, and since the starter and the restarter would be the same... it would appear as tho only 2 ship classes existed, the main ship and the pod.
I've done exactly this on my slow hand edit to bypass the forced ship count.
On planets there's no "manual deployment" thing, but you can duplicate classes. Like if you want 2 planet types, have 4 of one and 3 of another. Junky hack tho.