Author |
Message |
T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
|
Alien Planets
When you bang a game that has gold aliens with planets their planets are not active in the game until the first account logs in. Was this by design? I know it has been like this for years but was it just something that was over looked? I just ask since I know for years I have been modifying the alien planets to have a L6 with some other tweaks, and you always have to create the Observer account prior to making changes. I never put much thought into it until another Sysop mentioned the same thing.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
|
Fri Oct 21, 2011 8:50 pm |
|
|
Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
|
Re: Alien Planets
Mine wouldn't create the planet even after I logged in as a player.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
|
Fri Oct 21, 2011 10:10 pm |
|
|
T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
|
Re: Alien Planets
Ok I just tested and when I first logged in the game, no aliens were moving... and no planet yet..... Once I got the message about the aliens moving, it took almost 1 minute and then the planet #3 showed up. Something it causing a delay, probably still need JP to look into it.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
|
Fri Oct 21, 2011 10:36 pm |
|
|
John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
|
Re: Alien Planets
There has to be more to creating this situation, because if I bang a default game with Gold aliens, enable both Alien Traders and Ferrengi, create a new race based on the Ferrengi without changing settings related to planet creation, then activate the game, after a few seconds the alien manager will reload the aliens for all games, loading the alien servers for the new game. If I go into the alien manager and look at that game, under the tabs for Ferrengi and the new alien race, I see that the first thing that happens is their homeworld and homespace is built. If I go into TEDIT, I can verify that the planets do in fact exist. I do this all the time while testing. Something is different in your case that is resulting in the planet not being created. Send me a TWA for a game where you see this and I'll see if I can figure out what that is.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
|
Sat Oct 22, 2011 12:31 am |
|
|
Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
|
Re: Alien Planets
I can't reproduce it now, but the race was based on the Ferrengi. The aliens were activly moving in the alien manager. The Ferrengi created a home planet, but the new race didn't. I think it's a random glitch.
if(Rnd(100) < 95)CreatePlanet();
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
|
Sat Oct 22, 2011 1:11 am |
|
|
T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
|
Re: Alien Planets
OK I retested it this morning, I banged a game and checked no planet #3. Activated the game and waited...... about 1 minute later the planet showed. So I guess that means you have to Activate before setting up the alien planets? I rebanged same game, let sit 5 minutes no planet #3. Activated game and again within 1 minute planet showed up.
Activation is the only way to get the other gold planets to show. Alien Trader / Ferrengi work during Big Bang, the others do not.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
|
Sat Oct 22, 2011 7:46 am |
|
|
Master Blaster
Gameop
Joined: Mon Apr 16, 2001 2:00 am Posts: 419 Location: Denver Colorado
|
Re: Alien Planets
I also noticed during alien development that I had to activate the game to get it to work.
_________________ twarbase.com:23
|
Sat Oct 22, 2011 1:10 pm |
|
|
John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
|
Re: Alien Planets
That's correct. There are no active aliens for inactive games. There currently is no way to bring an alien server online (which is what manages alien activity) without activating the game.
There may need to be a distinction between an inactive game and a hidden game. An inactive game isn't meant to be "live". Extern won't run on it either. Once it's active, it shows up on the menu. You can put a password on it, but it would probably be nice to be able to have hidden games for testing edits, since keeping it inactive doesn't really provide a good "real world" test.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
|
Sat Oct 22, 2011 5:00 pm |
|
|
T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
|
Re: Alien Planets
OK John, thanks for checking to verify it was by design. This information will help newer sysop's so they are aware of the way to make and activate planets for games where you want to increase the strength of alien planets.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
|
Sat Oct 22, 2011 6:40 pm |
|
|
John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
|
Re: Alien Planets
I guess maybe people aren't using the alien manager much. It should be obvious if you go there. It'll tell you that the aliens aren't loaded and why. I'm planning to increase the information available there, so maybe gameops will start using that more in the future.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
|
Sat Oct 22, 2011 8:19 pm |
|
|
Mongoose
Commander
Joined: Mon Oct 29, 2001 3:00 am Posts: 1096 Location: Tucson, AZ
|
Re: Alien Planets
John Pritchett wrote: There may need to be a distinction between an inactive game and a hidden game. An inactive game isn't meant to be "live". Extern won't run on it either. Once it's active, it shows up on the menu. You can put a password on it, but it would probably be nice to be able to have hidden games for testing edits, since keeping it inactive doesn't really provide a good "real world" test. This is a good idea.
_________________ Suddenly you're Busted!
|
Sat Oct 22, 2011 8:22 pm |
|
|
|