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 single ferrengi offensive fig always detonates photon???? 
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Gameop
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Unread post single ferrengi offensive fig always detonates photon????
Ok. Have tested this out at least 4 times in a row.

When warping into a sector that has a single offensive ferrengi fig, it will Always detonate one of my photons, leaving me with 0 turns.

This seems a bit rediculous to me. 1 fig against a mighty starship??? cmon how about a 10% chance instead of 100% chance to detonate a photon?

This seems like a bug because i'm SURE this isnt your intended behavior for just a single fig in ferrengi space!

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Wed Jan 11, 2012 2:37 pm
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Unread post Re: single ferrengi offensive fig always detonates photon???
It's always been that way. Any time you take any damage while carrying a photon it will go off - mine, navhaz, offensive fig doesn't matter.


Wed Jan 11, 2012 3:01 pm
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Unread post Re: single ferrengi offensive fig always detonates photon???
that never happens on star trek!

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Wed Jan 11, 2012 3:03 pm
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Unread post Re: single ferrengi offensive fig always detonates photon???
That's because this isn't Star Trek...
;)

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Wed Jan 11, 2012 3:06 pm
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Unread post Re: single ferrengi offensive fig always detonates photon???
Scrat wrote:
It's always been that way. Any time you take any damage while carrying a photon it will go off - mine, navhaz, offensive fig doesn't matter.


Yep. Except for another player directly attacking you, IIRC.

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Wed Jan 11, 2012 4:32 pm
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Unread post Re: single ferrengi offensive fig always detonates photon???
scolfax wrote:
Ok. Have tested this out at least 4 times in a row.

When warping into a sector that has a single offensive ferrengi fig, it will Always detonate one of my photons, leaving me with 0 turns.

This seems a bit rediculous to me. 1 fig against a mighty starship??? cmon how about a 10% chance instead of 100% chance to detonate a photon?

This seems like a bug because i'm SURE this isnt your intended behavior for just a single fig in ferrengi space!



I can assure you the post about "its always been that way" is not correct.
The very old versions of TW did not have the turn loss, it has had the possiblity % of photon detonation when encountering unexpected forces since photons were added.

You can configure an option in twgs v3.13 and higher.
Open up command center, tedit, select your game then select settings option H General 2.
Option ;
Photon Disables Players YES/NO
Set to NO and no turn loss will result from a Photon detonation.

This will also prevent turn loss when a player launches a photon against another player.
The photon may still blow you up when you encounter a deployed fighter but you wont loose all your turns for the day.

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Sun Jan 15, 2012 3:18 am
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Unread post Re: single ferrengi offensive fig always detonates photon???
I can't vouch for earlier versions, but I can say that as of the final version of TW v2, the behavior was the same as it is currently. If you get hit by a fig, quasar, mine, etc, your Photon will go off. No random check involved.

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Mon Jan 16, 2012 2:43 am
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Unread post Re: single ferrengi offensive fig always detonates photon???
[quote="John Pritchett"]I can't vouch for earlier versions, but I can say that as of the final version of TW v2, the behavior was the same as it is currently. If you get hit by a fig, quasar, mine, etc, your Photon will go off. No random check involved.[/quote]


I can testify to this as carrying Photons into a sector with any hazard will immobilize you for X amount of time. This has been the case for as long as I remember. Ergo why I always avoid combat areas, planet detonations, and other hazardous sectors for a few days.


Sat Jun 02, 2012 10:54 pm
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